全面战争:战锤3

全面战争:战锤3

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Order and Chaos - Eternal Enemies
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7 月 12 日 下午 11:47
12 月 6 日 上午 12:08
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Order and Chaos - Eternal Enemies

在 Cerb 的 3 个合集中
Cerb's Realism and Difficulty Collection Vanilla
83 件物品
SFO Hardcore Mode
82 件物品
Playtest New Mods To Be Balanced
115 件物品
描述
Forces all order and chaos factions that discover eachother to automatically declare war on one another, stopping any silliness with beastmen or other armies just walking past order settlements or armies, and being ignored entirely. Youre supposed to be mortal enemies, they wont just let you walk by while whispering 'excuse me'.





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I always appreciate support to keep my mods updated and new ideas flowing. I've never asked in the past but motivation comes and goes, and important people in my life don’t consider this a good use of my time, so times change I guess. I’ll always try my best but hey, incentive never hurts.
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20 条留言
Cerb  [作者] 11 月 4 日 下午 6:45 
Appreciate the feedback mate :) i also feel a lot more immersed in the warhammer world when good and evil dont coexist! :D
minigranja 11 月 4 日 上午 4:06 
one unintended effect that is kinda silly but small is that sometimes undiscovered factions have alliances, and when you meet them you might declare war on them and by accident on their allies, with whom you might also have non agression pact or recent peace deal. i think my reliability tanked while using this mod once but it was kinda sketch and i didnt really catch what triggered it. i think it was somehting of the sort of me declaring war on a military ally of an ogre, that i had just now peaced with.
minigranja 11 月 4 日 上午 4:03 
In effect, it MASSIVELY impacts the chances for the order tide AI to survive and massively increases the midgame and lategame setting variety. theres a higher chance for the entirety of the southern realms to ally up because they are all at war with the same people, and exploring the map to go to war with those people and meating their pears and enemies-of-their-enemies.

TLDR; your mod has a lot a secondary effects on how ai and specially order ai fares in campaign and gives greater variety on geopolitical settings on mid and letgame. AMAZING all-around. great job!

ps. you even take the care to diferentiate being auto at war with arkhan from being auto at war with the other tombkings, amongst many other details, amazing.
minigranja 11 月 4 日 上午 4:02 
this mod is an incredible add to any colection imo. the practical effect in my experience with being automatically at war with lore accurate enemies in incredible. the braindead do nothing AI from the usual campaigns also suffers from passivity in the sense that chaotic armies pass through their lands on their way to other targets, and they just let them through

what your mod does is that it makes the "teams" in the game work more as a team, and SPECIALLY THE ORDER TIDE, cuz since CA tags, or rather designs, them as defensive province stewards for the most part, with some exceptions, like boris ursus. the chaos factions on the other hand, are beligerent and expansionist by design.
Cerb  [作者] 9 月 26 日 下午 3:33 
<3
Ashunava 9 月 26 日 下午 1:05 
Well this definitely does put a lot more war into the war hammer.
Hemaka 9 月 24 日 上午 1:32 
That... is actually amazing! Thanks man :cozybethesda:
dziablo 9 月 23 日 上午 2:22 
Wow, awesome
Crashbox 9 月 22 日 下午 10:38 
I really like the direction of this new update.
Cerb  [作者] 9 月 22 日 下午 8:48 
Alright, made a few tweaks, now each faction has their own list of enemies they will declare against. For example, dwarves will wardeclare greenskins, skaven and dark elves, tomb kings (except for arkhan) will wardeclare vamp counts.

There is also now a hard war declare and a soft war declare, soft is for factions that initially hate one another but may change over time, or factions that have a diplomacy centric aspect to their mechanic such as slaanesh. Slaanesh will start at war with many enemies but can over time peace them to create vassals etc.. but factions like khorne will be unable to do the same.