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Rapporter et oversættelsesproblem






The issue at the moment is I hide the codelock slot to "force" the "Attach" action. So it doesn't look like the slot is present but it actually is just hidden.
https://github.com/Treee/DayZMods/issues/675
To the question related to raiding, I do plan on making config options available so server owners can control how raidable doors can be.
Also, your comment left on the 11th that you state you will be allowing vanilla raiding again, is this something that we will be able to overwrite with the sourcedz.cfg as per usual with other door mods? Ideally we'd like to not have vanilla base raiding.
Thank you!! I appreciate all the work that you do.
To address the question about raiding mechanics, that is something reserved for the "codelock mods". Once the above is fixed, vanilla raiding will work again. I know Nemsi has included my doors/codelock in his raiding mechanics. Other modders will need to do the same. I am always available for a colab if they don't want to do the work but give me access to their source so I can write it for them. :)
As Vanilla Raiding does not seem to be functional.
Subscribe via the workshop, use a "Collection" or do not use the mod at all."
Feel free to add it to a "collection". DO NOT REPACK THIS MOD.
Can i use it in collections of pbo?
Land Doors
These are scope 1 objects meant to be spawned in a world editor.
- land_iat_singledoor_left_wooden
- land_iat_singledoor_right_wooden
- land_iat_singledoor_left_metal
- land_iat_singledoor_right_metal
- land_iat_singledoor_left_iron
- land_iat_singledoor_right_iron
- land_iat_doubledoor_wooden
- land_iat_doubledoor_metal
- land_iat_doubledoor_iron