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IAT_MoreDoors
   
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Type: Mod
文件大小
发表于
更新日期
2.277 MB
7 月 11 日 下午 8:32
8 月 30 日 上午 11:38
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IAT_MoreDoors

描述
ItsATreee More Doors

IAT More Doors expands DayZ's building options with an extensive collection of door types and materials. This mod provides both construction doors for player base building and land doors for map integration, featuring multiple materials and configurations to suit any building project. The main inspiration for this mod is Even More Doors which uses vanilla textures and simple shapes to for the foundation of the doors. I follow in their footsteps by using ALL vanilla textures to keep modpack size down. Where my mod deviates is I do not use any proxies for the door pieces which means players will not suffer from items losing their interaction availability when dropped near proxied doors. Selections are exposed on the doors so retexturing is possible.

A full readme of this mod can be found at its source.
Github Readme[github.com].

The Survivalists Role Play Server[survivalistsgaming.net].

Features
Door Material Types
- Wood
- Metal
- Iron

Door Types
- Single Door
- Double Door

Door Opening Directions
- Left Swing
- Right Swing

ITEMS
Land Doors
These are scope 1 objects meant to be spawned in a world editor.

- land_iat_singledoor_left_wooden
- land_iat_singledoor_right_wooden
- land_iat_singledoor_left_metal
- land_iat_singledoor_right_metal
- land_iat_singledoor_left_iron
- land_iat_singledoor_right_iron
- land_iat_doubledoor_wooden
- land_iat_doubledoor_metal
- land_iat_doubledoor_iron

Kits
This kit control the type of door placed

- IAT_MoreDoor_Kit

Construction Doors
These doors are constructable by players

- IAT_ConstructionDoor_Single_Left_Wooden
- IAT_ConstructionDoor_Single_Right_Wooden
- IAT_ConstructionDoor_Single_Left_Metal
- IAT_ConstructionDoor_Single_Right_Metal
- IAT_ConstructionDoor_Single_Left_Iron
- IAT_ConstructionDoor_Single_Right_Iron
- IAT_ConstructionDoor_Double_Wooden
- IAT_ConstructionDoor_Double_Metal
- IAT_ConstructionDoor_Double_Iron

How To Use
1. Subscribe to the mod
2. Start the server with the mod loaded
3. Craft the kit with 70 nails and 10 planks.

Note - The recipe will consume both ingredients if there is more quantity than required. This is intended behavior.

Scripting??
Unpack the mod, study the contents and override the functions needed. Ask questions in the DayZ modders discord.

AI Disclaimer
The readme for this project was generated using Github CoPilot.

Usage & Terms
- You MAY NOT repack or publish this mod on any platform including Steam.
- You MAY use this mod on monetized servers within the scope of Bohemia's Monetization Guidelines [www.bohemia.net]

PERMISSION IS NOT GRANTED FOR THIS MOD TO BE INCLUDED IN A "SERVER PACK" OR "MOD PACK"
Subscribe via the workshop, use a "Collection" or do not use the mod at all.
热门讨论 查看全部(1)
3
7 月 18 日 下午 12:12
置顶: types
bedrocmobb
25 条留言
ItsATreee  [作者] 10 月 20 日 上午 8:02 
Not one for my modding. I generally hang out in the Enfusion Modders Discord
Lord Rizzington 10 月 20 日 上午 7:18 
Do you have a discord?
ItsATreee  [作者] 10 月 20 日 上午 7:06 
Yep! My locks work with anything the normal Codelock mod works on (Gates, Fences, Tents, Doors).

The issue at the moment is I hide the codelock slot to "force" the "Attach" action. So it doesn't look like the slot is present but it actually is just hidden.
Lord Rizzington 10 月 20 日 上午 6:58 
The trouble was the doors would not let you attach ANY lock, dial or codelock. Im not sure if this has been fixed or not. If you have developed your own codelock for this mod I will just use that and make life simpler. Will your codelock also work with vanilla gates if players chose to use them instead of the doors or is it meant for your doors only?
ItsATreee  [作者] 10 月 16 日 上午 10:50 
Awesome to hear! Correct no raiding mechanics yet. Imo I think that type of feature should be in the codelock since the raiding is trying to bypass that lock. I have made my own codelock IAT_Codelock to replace the traditional Codelock mod mainly because it is no longer supported by its author.
Lord Rizzington 10 月 16 日 上午 8:54 
So everything is working now there's just no raiding mechanics implemented yet? Im just using the basic codelock mod everyone has used for years lol never trust expansion anything was so buggy when I first started 4-5 years ago
ItsATreee  [作者] 10 月 16 日 上午 7:15 
I will need to probably add some type of compatibility with expansion in order to get their stuff to work. I will add it to my list of todo's for this mod :)

https://github.com/Treee/DayZMods/issues/675

To the question related to raiding, I do plan on making config options available so server owners can control how raidable doors can be.
venalite 10 月 16 日 上午 1:37 
Hello! I absolutely love this mod however when we attach expansion code locks, they do not work. You can set a code, raid it etc - however you can also simply just open a locked door. You also cannot then remove a code lock once you've put it on the door.

Also, your comment left on the 11th that you state you will be allowing vanilla raiding again, is this something that we will be able to overwrite with the sourcedz.cfg as per usual with other door mods? Ideally we'd like to not have vanilla base raiding.

Thank you!! I appreciate all the work that you do.
ItsATreee  [作者] 10 月 11 日 上午 8:17 
Turns out in my last update to hide the GUI, it disallowed vanilla combination locks to be attached since the "Attach" action does not show up like a codelock. I will fix this in the next update to allow combination locks to prompt the "Attach" action.

To address the question about raiding mechanics, that is something reserved for the "codelock mods". Once the above is fixed, vanilla raiding will work again. I know Nemsi has included my doors/codelock in his raiding mechanics. Other modders will need to do the same. I am always available for a colab if they don't want to do the work but give me access to their source so I can write it for them. :)
Lord Rizzington 10 月 7 日 下午 8:22 
Mod does not work at all. Can deploy door but cannot attach dial or code locks. Also cannot be raided. No config file