DayZ
IAT_MoreDoors
25 条留言
ItsATreee  [作者] 10 月 20 日 上午 8:02 
Not one for my modding. I generally hang out in the Enfusion Modders Discord
Lord Rizzington 10 月 20 日 上午 7:18 
Do you have a discord?
ItsATreee  [作者] 10 月 20 日 上午 7:06 
Yep! My locks work with anything the normal Codelock mod works on (Gates, Fences, Tents, Doors).

The issue at the moment is I hide the codelock slot to "force" the "Attach" action. So it doesn't look like the slot is present but it actually is just hidden.
Lord Rizzington 10 月 20 日 上午 6:58 
The trouble was the doors would not let you attach ANY lock, dial or codelock. Im not sure if this has been fixed or not. If you have developed your own codelock for this mod I will just use that and make life simpler. Will your codelock also work with vanilla gates if players chose to use them instead of the doors or is it meant for your doors only?
ItsATreee  [作者] 10 月 16 日 上午 10:50 
Awesome to hear! Correct no raiding mechanics yet. Imo I think that type of feature should be in the codelock since the raiding is trying to bypass that lock. I have made my own codelock IAT_Codelock to replace the traditional Codelock mod mainly because it is no longer supported by its author.
Lord Rizzington 10 月 16 日 上午 8:54 
So everything is working now there's just no raiding mechanics implemented yet? Im just using the basic codelock mod everyone has used for years lol never trust expansion anything was so buggy when I first started 4-5 years ago
ItsATreee  [作者] 10 月 16 日 上午 7:15 
I will need to probably add some type of compatibility with expansion in order to get their stuff to work. I will add it to my list of todo's for this mod :)

https://github.com/Treee/DayZMods/issues/675

To the question related to raiding, I do plan on making config options available so server owners can control how raidable doors can be.
venalite 10 月 16 日 上午 1:37 
Hello! I absolutely love this mod however when we attach expansion code locks, they do not work. You can set a code, raid it etc - however you can also simply just open a locked door. You also cannot then remove a code lock once you've put it on the door.

Also, your comment left on the 11th that you state you will be allowing vanilla raiding again, is this something that we will be able to overwrite with the sourcedz.cfg as per usual with other door mods? Ideally we'd like to not have vanilla base raiding.

Thank you!! I appreciate all the work that you do.
ItsATreee  [作者] 10 月 11 日 上午 8:17 
Turns out in my last update to hide the GUI, it disallowed vanilla combination locks to be attached since the "Attach" action does not show up like a codelock. I will fix this in the next update to allow combination locks to prompt the "Attach" action.

To address the question about raiding mechanics, that is something reserved for the "codelock mods". Once the above is fixed, vanilla raiding will work again. I know Nemsi has included my doors/codelock in his raiding mechanics. Other modders will need to do the same. I am always available for a colab if they don't want to do the work but give me access to their source so I can write it for them. :)
Lord Rizzington 10 月 7 日 下午 8:22 
Mod does not work at all. Can deploy door but cannot attach dial or code locks. Also cannot be raided. No config file
Kurai 8 月 5 日 下午 2:26 
When can we expect the Raiding Mechanics to be released?
As Vanilla Raiding does not seem to be functional.
DIVSIDE 7 月 19 日 上午 7:48 
ill just steal and remake urs and u will nothing to do with it :D
ItsATreee  [作者] 7 月 18 日 上午 7:13 
It is ok :) They are free to make their own door mod that is allowed to be repacked.
Mr Crumpet 7 月 18 日 上午 2:05 
DIvside - this is done by people for free and is obviously a work in progress - your attitude abssolutely stinks.
DIVSIDE 7 月 18 日 上午 1:59 
♥♥♥♥ off then
ItsATreee  [作者] 7 月 17 日 上午 7:04 
"PERMISSION IS NOT GRANTED FOR THIS MOD TO BE INCLUDED IN A "SERVER PACK" OR "MOD PACK"
Subscribe via the workshop, use a "Collection" or do not use the mod at all."

Feel free to add it to a "collection". DO NOT REPACK THIS MOD.
DIVSIDE 7 月 17 日 上午 3:22 
Codelock?
Can i use it in collections of pbo?
JaviC 7 月 17 日 上午 2:13 
Great work, Treee! Amazing addition to vanilla building. Any plans on making a roof?
MastaHigginZ 7 月 16 日 下午 10:51 
since when is iron not metal?
ItsATreee  [作者] 7 月 14 日 上午 7:04 
@gunchester2012, you are correct. The map based doors are listed in the description
Land Doors
These are scope 1 objects meant to be spawned in a world editor.

- land_iat_singledoor_left_wooden
- land_iat_singledoor_right_wooden
- land_iat_singledoor_left_metal
- land_iat_singledoor_right_metal
- land_iat_singledoor_left_iron
- land_iat_singledoor_right_iron
- land_iat_doubledoor_wooden
- land_iat_doubledoor_metal
- land_iat_doubledoor_iron
gunchester2012 7 月 14 日 上午 2:22 
i had to use this via editor there is no types file for the items to buld
ItsATreee  [作者] 7 月 13 日 上午 8:39 
@Iron Chest Charlie, I will make "raiding mechanics" a separate mod so this one can stay purely assets only. For now, these doors are regular doors until I get codelocks working for them which will probly be in a week or so. I also need to add a dismantle action so you can actually remove the door after placement :P aaaaaand I also need to add more doors to fit the other map door sizes. I have like 4 or five sizes left to make along with a few sliding doors. Sit tight and I'll have those out soon :)
ItsATreee  [作者] 7 月 13 日 上午 8:37 
@gunchester2012, the item names are provided in the description. Send me the one you make and I will upload it for everyone.
robbie 7 月 13 日 上午 4:07 
are you able to disable vanilla raiding and be breach charge only?
gunchester2012 7 月 13 日 上午 4:06 
no types.xml