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报告翻译问题
Have a nice day
So it works for me as transitioner from wood and stone, love it.
I'll ask on the rimworld discord
Preparation: Go to %YourPath%\Steam\steamapps\workshop\content\294100\3522208443\Textures\Things\Adobe\
1: Go to "AdobeBlocks" folder, then copy the file "AdobeBlocks.dds"
2: Go back and paste
3: Now delete the buged texture "AdobeMix.dds"
4: Rename the pasted "AdobeBlocks.dds", name it "AdobeMix.dds"
Your AdobeMix will look like an adobe block for now, but your game will be error free.
absFilePath: D:\Juegos Instalados\Steam\steamapps\workshop\content\294100\3522208443\Textures\Things\Adobe\AdobeMix.dds
Exception: UnityEngine.UnityException: Failed to create texture because of invalid parameters.
[Ref EE6F7B0A]
at UnityEngine.Texture2D.Internal_Create (UnityEngine.Texture2D mono, System.Int32 w, System.Int32 h, System.Int32 mipCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.TextureColorSpace colorSpace, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.IntPtr nativeTex, System.String mipmapLimitGroupName) [0x00025] in <e422ced3d0f64bb29423e8338d57bc04>:0
UnityEngine.Texture2D..ctor(Int32 width, Int32 height, TextureFormat textureFormat, Int32 mipCount, Boolean linear, IntPtr nativeTex, Boolean createUninitialized, Boolean ignoreMipmapLimit, String mipmapLimitGroupName)
If u need complete trace let me know to upload to github
Exception loading UnityEngine.Texture2D from file.
absFilePath: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3522208443\Textures\Things\Adobe\AdobeMix.dds
Exception: UnityEngine.UnityException: Failed to create texture because of invalid parameters.
[Ref EE6F7B0A]
at UnityEngine.Texture2D.Internal_Create (UnityEngine.Texture2D mono, System.Int32 w, System.Int32 h, System.Int32 mipCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.TextureColorSpace colorSpace, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.IntPtr nativeTex, System.String mipmapLimitGroupName) [0x00025] in <e422ced3d0f64bb29423e8338d57bc04>:0
UnityEngine.Texture2D..ctor(Int32 width, Int32 height, TextureFormat textureFormat, Int32
I’ve seen just now, that you are actually the author of the very mod I linked to!
Well, I guess the likelihood of you integrating exactly this one rose tremendously. ;)
Anyway, enjoy your holiday!
My request is certainly not an urgent one.
For any bug report, I think you can create a thread in the discussion tag :)
In fact, the main ingredient is missing: clay!
Would you mind adding this crucial ingredient to your bill?
At least as an option, or if the respective mod is found in the mod list?
Currently, there are (I believe ) multiple mods out there in the workshop adding clay.
I would like to advocate integrating these here. (One adds clay in general and things to do with it. The other adds a dedicated digging spot.)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3254891464
or
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3092351095
this game now has literal flash support
– https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3024527775
Here it should be better.
The material is shaped into bricks, dried and used to build buildings.
Basically, this mod lets you make your own bricks (stone block equivalents) to build with.
I'd imagine it's especially useful in areas that don't have much stone, but you can cultivate hay to make the adobe with.