边缘世界 RimWorld

边缘世界 RimWorld

Adobe Abode (continued)
27 条留言
Ðagorath 9 月 20 日 上午 11:46 
Thanks !! :steamhappy:
Kaeh  [作者] 9 月 20 日 上午 4:29 
This is fixed :) You have more details on the patch note ^^

Have a nice day
Ðagorath 9 月 17 日 下午 6:53 
Yeah no idea, never worked with .dds files, thx for checking this out Kaeh, I love this mod because I play with Medieval Overhaul & Tech Block for a extended medieval play, I start as Neolithic so even before hiting medieval and having access to Stone Blocks, I use adobe to build.

So it works for me as transitioner from wood and stone, love it.
Kaeh  [作者] 9 月 17 日 下午 12:16 
i can't find why the texture is bugged >_>

I'll ask on the rimworld discord
Ðagorath 9 月 13 日 下午 9:24 
Workaround Fix for AdobeMix.dss issue: inside that folder mentioned in the error log below.

Preparation: Go to %YourPath%\Steam\steamapps\workshop\content\294100\3522208443\Textures\Things\Adobe\

1: Go to "AdobeBlocks" folder, then copy the file "AdobeBlocks.dds"
2: Go back and paste
3: Now delete the buged texture "AdobeMix.dds"
4: Rename the pasted "AdobeBlocks.dds", name it "AdobeMix.dds"

Your AdobeMix will look like an adobe block for now, but your game will be error free.
Ðagorath 9 月 13 日 下午 7:32 
Exception loading UnityEngine.Texture2D from file.
absFilePath: D:\Juegos Instalados\Steam\steamapps\workshop\content\294100\3522208443\Textures\Things\Adobe\AdobeMix.dds
Exception: UnityEngine.UnityException: Failed to create texture because of invalid parameters.
[Ref EE6F7B0A]
at UnityEngine.Texture2D.Internal_Create (UnityEngine.Texture2D mono, System.Int32 w, System.Int32 h, System.Int32 mipCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.TextureColorSpace colorSpace, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.IntPtr nativeTex, System.String mipmapLimitGroupName) [0x00025] in <e422ced3d0f64bb29423e8338d57bc04>:0
UnityEngine.Texture2D..ctor(Int32 width, Int32 height, TextureFormat textureFormat, Int32 mipCount, Boolean linear, IntPtr nativeTex, Boolean createUninitialized, Boolean ignoreMipmapLimit, String mipmapLimitGroupName)

If u need complete trace let me know to upload to github
Ðagorath 9 月 13 日 上午 12:26 
Same issue with the textures, dont have any brick yet but I think those are fine, the miniature texture in the item list looks good, but the Adobe mix is a big red "X" mark, both the item itself and the miniature on the item list.
Kaeh  [作者] 9 月 5 日 上午 8:08 
i'll investigate that, thanks :)
Lae'zel's Husband 9 月 4 日 下午 8:06 
My error log became like this:
Exception loading UnityEngine.Texture2D from file.
absFilePath: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3522208443\Textures\Things\Adobe\AdobeMix.dds
Exception: UnityEngine.UnityException: Failed to create texture because of invalid parameters.
[Ref EE6F7B0A]
at UnityEngine.Texture2D.Internal_Create (UnityEngine.Texture2D mono, System.Int32 w, System.Int32 h, System.Int32 mipCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.TextureColorSpace colorSpace, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.IntPtr nativeTex, System.String mipmapLimitGroupName) [0x00025] in <e422ced3d0f64bb29423e8338d57bc04>:0
UnityEngine.Texture2D..ctor(Int32 width, Int32 height, TextureFormat textureFormat, Int32
Lae'zel's Husband 9 月 4 日 下午 7:57 
I've got a problem where the adobe bricks have a red "X" (missing texture). Anyone else have this issue?
JomoKiN 8 月 9 日 下午 4:08 
I appreciate your work keeping this mod up and running o7
Deggial 8 月 8 日 下午 1:13 
LOL!
I’ve seen just now, that you are actually the author of the very mod I linked to!

Well, I guess the likelihood of you integrating exactly this one rose tremendously. ;)

Anyway, enjoy your holiday!
My request is certainly not an urgent one.
Kaeh  [作者] 8 月 8 日 下午 12:26 
Hey all, I’m currently on vacations with no computer but I will take a look at all the comments when I’m back home :)

For any bug report, I think you can create a thread in the discussion tag :)
Deggial 7 月 28 日 上午 12:24 
Currently, the recipe for the adobe 'mix' is not really a mix at all.
In fact, the main ingredient is missing: clay!

Would you mind adding this crucial ingredient to your bill?
At least as an option, or if the respective mod is found in the mod list?

Currently, there are (I believe ) multiple mods out there in the workshop adding clay.
I would like to advocate integrating these here. (One adds clay in general and things to do with it. The other adds a dedicated digging spot.)

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3254891464
or
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3092351095
Pierre 7 月 20 日 上午 4:41 
I don't finde the baking frame. And it don't show up in the research under adobe mixing. Is that a bug?
redanddead12345 7 月 16 日 上午 7:55 
finally i can build my home out of the physical copies of software

this game now has literal flash support
copperdroppermc 7 月 14 日 下午 5:21 
Where do i post a bug with lifters getting stuck trying to remove bricks from an empty drying station?
Anny 7 月 14 日 下午 2:00 
I love brick making in video game. This mod don't have to follow that vanilia style stone block brick and i like that. It feel like am Bob The Builder HA
тетеря, блин 7 月 14 日 上午 10:20 
could you please add a compatibilty for this one?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3024527775
Cap'n Cakes 7 月 14 日 上午 6:53 
I do hope you intend for this to be pronounced "adobe abodey" because that's how I'm gonna be saying it. thanks for uploading!
SputTop 7 月 11 日 下午 2:16 
Thanks!
Kaeh  [作者] 7 月 10 日 下午 10:46 
Aaaah nothing was Kept on the steam page, sorry T_T. I will add that
SputTop 7 月 10 日 下午 4:31 
Could you put in the dependencies, like so it gives a pop up when you download the mods
Kaeh  [作者] 7 月 10 日 下午 3:03 
Sorry, seems like description was lost ...

Here it should be better.
Latex Santa 7 月 10 日 下午 2:30 
Adobe is a type of construction material made from a combination of hay and mud.
The material is shaped into bricks, dried and used to build buildings.
Basically, this mod lets you make your own bricks (stone block equivalents) to build with.
I'd imagine it's especially useful in areas that don't have much stone, but you can cultivate hay to make the adobe with.
粉红战车 7 月 10 日 下午 2:21 
Uh, what is this?
scarrik 7 月 10 日 下午 1:46 
?