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报告翻译问题






It would be nice to have some factions that are cross faction factions have access to a lot more units.
Azhag the slaughterer having access to the undead. Or have Belthisar Gelt have access to the vampire count building chain and the cathay building chain.
i did know about the wiki, but to be honest, i fixed it one faction at a time, the main problem being that i wasnt aware *how far* out of date it was, and wasnt about to dig through 5-6 DLCs to find out. simpler to just make a roster list off the wiki, then pull up the roster in the mod and compare the two.
From the most important to least important:
1. "The chaos rosters were difficult due to the weird availability of units to various rosters."
If I'm getting this right, when you're looking at what was added (with patches and DLCs) and when, you're looking from the game itself, maybe mod tools too.
That is not the best/most efficient way to go about it. Go here.
https://totalwarwarhammer.fandom.com/wiki/Downloadable_content
You can check what was added to the game and when. Plus contents of said addition.
For example, for the last DLC.
https://totalwarwarhammer.fandom.com/wiki/Omens_of_Destruction
You can check exactly what units/RoRs were added to what factions and their internal names.
All this combined makes updating mod far easier. I thought I'd mention this to you, maybe you did not know this.
Keep up the good work, and thanks for working on this.
for example, if all dark-elf units were assigned via unit-tier, there would not be anything in the Tier 5 building, as the dark elfs have no tier 5 units.
I am unable to say what, excatly, the original placement method was for units, so I have loosely made the decisions based on what tier of *building* unlocks the unit, though there are some exceptions.
I will however, go back and review the ones you've mentioned, as, looking at the arachnarok spider for example, i believe it should be moved down to tier 4 as you mentioned
@saint beefs. Noted. Will look into it. There’s a small possibility that updates have broken cryswar’s methods of preventing the AI from building these buildings.
@yikes forever. Noted. Will be fixing khorne tonight. The chaos rosters were difficult due to the weird availability of units to various rosters. Thanks for catching that.
@k-9 It does not. Modded factions/units would require a separate compatibility patch, otherwise it would make peacehammer require the mod. There’s a possibility it can be done with scripting, but that’s not a skill in my handbook.
@Azgodryel. Notes. Will fix tonight.
@Psy. Dunno…if it wasn’t working for original mod..I got no clue what the problem is, will look into it but no guarantees
The Man. The Myth. The Legend.
After Chrys abandoned this mod, this game wasn't the same for me personally. So I made the updated version for myself. Before someone starts whining about why I didn't post it in the workshop, the answer is simple: I updated only around 5 factions I play and removed stuff I don't agree with. For example, caps on Elven units, which make no sense to me. So it was a really pleasant surprise someone tries to work on updating this again.
Reading a few pages back I noticed, you have trouble updating RoRs, its really simple just post unit IDs into Chryses Lua script, and that's it. Far simpler and faster than updating the faction list, really.
With this amount of work (probably why Chris abandoned it in the first place), mistakes are unavoidable, so the best thing to do when updating is to update 1 faction roster, check everything in the game is correct, and then push it to all other factions because if you do it later, there's a lot more to fix and clean if you made mistakes.
I only had 15 minutes yesterday, to check the unit roster and already found a bunch of mistakes while checking only against the last DLC unit list.
Khorne:
Khorngors (Khorne) (wh3_dlc26_kho_inf_khorngors) missing
Bloodbeasts of Khorne (wh3_dlc26_kho_mon_bloodbeast_of_khorne) missing
Slaughterbrute (wh3_dlc26_kho_mon_slaughterbrute) missing
Greenskins:
Colossal Squig (wh3_dlc26_grn_mon_colossal_squig) wrong tier, should be 4, not 5.
Arachnarok Spider (Flinger) (wh3_dlc26_grn_mon_arachnarok_spider_flinger) wrong tier, should be 4, not 5.
As you probably figured, keeping this updated takes a lot of time and patience, so I hope you have a good supply of both.
If you do, though, I would like a basic submod for the Nagash faction mod in the future.
Just copy and paste the unit roster from any basic faction to a modded one and be done with it, adding modded roster units to every original faction is just a crazy amount of work. If someone wants to play the Nagash mod, they will have the basic WH3 units already packed into it, but they won't have Nagash units if they play Vampire Counts, for example. Which is fine in my opinion.
It's been awhile sense I played WH3 but, I know next time I jump back in, it will be with this mod on.
Now, to see how much SCM's Tribes of the North benefit...
Thanks!
Anyone else having issues/success with starting a new I.E. campaign as Tamurkhan?
Massive thank you again for doing this patch!
could it be done for cataph's southern realms? i just took a look at the mod. patching unit rosters to be compatible would be fairly easy, the heroes i can't do, and the regiments of renown involve a bit of scripting, which i **could** probably figure out, but generally i avoid it like the plague.
Would it be possible to create one for Cataph's Southern Realms? :O