全面战争:战锤3

全面战争:战锤3

Peacehammer 6.2.x - Recruit All Units Patch
58 条留言
Harles 22 小时以前 
@misha came looking for the same thing, i dont even know if its possible tbh
Misha 10 月 19 日 下午 6:10 
Any idea why i can only recruit base game units? I have other units added through mods and they wont show up with this mod
Deejons 10 月 1 日 下午 3:44 
dont work
Grey 9 月 25 日 下午 12:08 
Hey, any chance for an update to the current version (6.3.1)? Love the mod! thanks!
Draethan 9 月 24 日 下午 1:35 
is there any mod that allows technology to affect all the units of a given type? Say all ranged mobs gain benefits from the Empire range technology
KingGod 9 月 16 日 上午 5:39 
Is it also available in version 6.3?
Thanatos_Incarnate  [作者] 9 月 14 日 上午 12:25 
@kaiserito…. What exactly am I updating? Aside from fixing the Thorne roster which I’ve honestly been procrastinating, fixing AI access to the building chains requires scripting which I’m advertising for help with because I cant
Fengxian0830 9 月 11 日 下午 2:39 
Would be nice if we could toggle which factions get what buildings in the campaign configuration.

It would be nice to have some factions that are cross faction factions have access to a lot more units.

Azhag the slaughterer having access to the undead. Or have Belthisar Gelt have access to the vampire count building chain and the cathay building chain.
kaiserito 9 月 4 日 上午 8:34 
Update?
cableguy 9 月 1 日 上午 11:34 
I was about to try to fix the original mod myself for Elspeth, but you already have that covered.
Thanatos_Incarnate  [作者] 8 月 19 日 下午 6:08 
Update: I have discovered how to (hopefully) permanently fix other factions building the embassies, but in order to do so i need help from someone familiar with lua script. If anyone is willing to help please find me here, or on Da Modding Den, i'm working on the framework myself already
louis.sica 8 月 16 日 下午 10:42 
Thanatos, is there a way to make a similar mod to recruit faction specific generic lords? Possibly with the ability to turn on/off which factions you want to choose from through MCT? Just asking, think ti would be cool.
Thanatos_Incarnate  [作者] 8 月 13 日 下午 6:55 
@bald. No. But 6.2 partially broke the method crywar was using to prevent the AI from voluntarily building the embassies, and I haven’t figured out another way to artificially prevent it either
Live Forever Apes 8 月 8 日 下午 7:38 
I get a crash to desktop whenever I try to open the building browser or build the embassies.
magma_e 8 月 8 日 下午 3:18 
hm, Warriors of chaos factions aren't working for me, likely due to warband recruitment. I can build the buildings but have no way to build the units.
mjraynor 7 月 27 日 下午 7:20 
Thank you very much!!!!
bald 7 月 25 日 下午 7:45 
Is it normal for AI factions (e.g., vassals or others) to also get access to the units of other races?
Thanatos_Incarnate  [作者] 7 月 23 日 下午 6:29 
@yikes
i did know about the wiki, but to be honest, i fixed it one faction at a time, the main problem being that i wasnt aware *how far* out of date it was, and wasnt about to dig through 5-6 DLCs to find out. simpler to just make a roster list off the wiki, then pull up the roster in the mod and compare the two.
Yikes Forever 7 月 23 日 上午 8:32 
@Thanatos_Incarnate

From the most important to least important:
1. "The chaos rosters were difficult due to the weird availability of units to various rosters."
If I'm getting this right, when you're looking at what was added (with patches and DLCs) and when, you're looking from the game itself, maybe mod tools too.

That is not the best/most efficient way to go about it. Go here.
https://totalwarwarhammer.fandom.com/wiki/Downloadable_content
You can check what was added to the game and when. Plus contents of said addition.

For example, for the last DLC.
https://totalwarwarhammer.fandom.com/wiki/Omens_of_Destruction
You can check exactly what units/RoRs were added to what factions and their internal names.

All this combined makes updating mod far easier. I thought I'd mention this to you, maybe you did not know this.
Yikes Forever 7 月 23 日 上午 8:32 
2. On the note of balancing and what to put where, it's up to you in the end. If I don't like it, I will just remove/fix it for myself, lmao. (Yvresse caps in the original mod, for example)

Keep up the good work, and thanks for working on this.
Thanatos_Incarnate  [作者] 7 月 22 日 下午 3:43 
@yikes forever. as for units being located in the "wrong" tier, this is something that came from the base mod, and i have tried to maintain his balancing as compared to the original mod,
for example, if all dark-elf units were assigned via unit-tier, there would not be anything in the Tier 5 building, as the dark elfs have no tier 5 units.

I am unable to say what, excatly, the original placement method was for units, so I have loosely made the decisions based on what tier of *building* unlocks the unit, though there are some exceptions.

I will however, go back and review the ones you've mentioned, as, looking at the arachnarok spider for example, i believe it should be moved down to tier 4 as you mentioned
Thanatos_Incarnate  [作者] 7 月 22 日 下午 3:33 
Sorry for not replying to this thread for so long. I had intended to keep a more active look at it given its new-ness and will attempt to pay closer attention here
Thanatos_Incarnate  [作者] 7 月 22 日 下午 3:32 
@Augustus. While that’s possible, I haven’t messed with those myself, and while it may happen in the future, I have no plans for it at the moment.

@saint beefs. Noted. Will look into it. There’s a small possibility that updates have broken cryswar’s methods of preventing the AI from building these buildings.

@yikes forever. Noted. Will be fixing khorne tonight. The chaos rosters were difficult due to the weird availability of units to various rosters. Thanks for catching that.

@k-9 It does not. Modded factions/units would require a separate compatibility patch, otherwise it would make peacehammer require the mod. There’s a possibility it can be done with scripting, but that’s not a skill in my handbook.
Thanatos_Incarnate  [作者] 7 月 22 日 下午 3:25 
@fats brown, find me on Da Modding Den discord and I’ll tell you how, it’s easy but tedious.

@Azgodryel. Notes. Will fix tonight.

@Psy. Dunno…if it wasn’t working for original mod..I got no clue what the problem is, will look into it but no guarantees
K-9 7 月 20 日 上午 11:18 
Does it also work for mod factions, so their units are shared?
No Impact Player 7 月 19 日 上午 12:38 
Thanks again for the effort my Man !!!
Yikes Forever 7 月 17 日 上午 3:31 
The Good:
The Man. The Myth. The Legend.
After Chrys abandoned this mod, this game wasn't the same for me personally. So I made the updated version for myself. Before someone starts whining about why I didn't post it in the workshop, the answer is simple: I updated only around 5 factions I play and removed stuff I don't agree with. For example, caps on Elven units, which make no sense to me. So it was a really pleasant surprise someone tries to work on updating this again.

Reading a few pages back I noticed, you have trouble updating RoRs, its really simple just post unit IDs into Chryses Lua script, and that's it. Far simpler and faster than updating the faction list, really.
Yikes Forever 7 月 17 日 上午 3:31 
The Bad:
With this amount of work (probably why Chris abandoned it in the first place), mistakes are unavoidable, so the best thing to do when updating is to update 1 faction roster, check everything in the game is correct, and then push it to all other factions because if you do it later, there's a lot more to fix and clean if you made mistakes.

I only had 15 minutes yesterday, to check the unit roster and already found a bunch of mistakes while checking only against the last DLC unit list.

Khorne:
Khorngors (Khorne) (wh3_dlc26_kho_inf_khorngors) missing
Bloodbeasts of Khorne (wh3_dlc26_kho_mon_bloodbeast_of_khorne) missing
Slaughterbrute (wh3_dlc26_kho_mon_slaughterbrute) missing

Greenskins:
Colossal Squig (wh3_dlc26_grn_mon_colossal_squig) wrong tier, should be 4, not 5.
Arachnarok Spider (Flinger) (wh3_dlc26_grn_mon_arachnarok_spider_flinger) wrong tier, should be 4, not 5.
Yikes Forever 7 月 17 日 上午 3:26 
The Ugly:
As you probably figured, keeping this updated takes a lot of time and patience, so I hope you have a good supply of both.
If you do, though, I would like a basic submod for the Nagash faction mod in the future.

Just copy and paste the unit roster from any basic faction to a modded one and be done with it, adding modded roster units to every original faction is just a crazy amount of work. If someone wants to play the Nagash mod, they will have the basic WH3 units already packed into it, but they won't have Nagash units if they play Vampire Counts, for example. Which is fine in my opinion.
Saint_Beefus 7 月 15 日 上午 3:14 
This mod is absolutely brilliant and i love it! However there is a small problem in that Empire Building ' Training Field' now has access to blessed skink skirmishers For 50 upkeep and no up front cost which would be fine except that the Empire AI factions have now just got death stacks of only skink skirmishers, but that being said i don't want to take away from the good work of you and the original creator
battle_droid13 7 月 14 日 下午 3:24 
This is awesome! I absolutely love this mod, and truly am happy to play with it again! Thank you a lot!!!
SlacxTheBird 7 月 14 日 下午 2:51 
I'm just gonna say, thank you for coming back to this one.
It's been awhile sense I played WH3 but, I know next time I jump back in, it will be with this mod on.
Augustus 7 月 12 日 下午 5:03 
Please repair all heroes and add generic lords thanks
墨倾无垠 7 月 12 日 上午 10:07 
抱歉打扰,我发现电脑好像会用这个功能,很容易导致游戏崩溃
Azgodryel 7 月 11 日 下午 7:45 
Thanks for reapair this great mod, but i found, that Bloodbeasts of Khorne and Slaughterbrute are missing from the Khorne branch
Fats Brown 7 月 11 日 上午 9:27 
could you give a rundown on how to add mod units if its not too big a deal? thanks!
Smuckem 7 月 10 日 下午 4:01 
Honestly didn't think this would be updated until at least the end of the year...what a wondrous surprise!

Now, to see how much SCM's Tribes of the North benefit...
ilya-rysenkov 7 月 10 日 下午 1:12 
Worked well, but I had to start a new campaign. Well, some grudges are always should be settled...
Thanks!
Vilho9 7 月 10 日 下午 1:09 
nice
Guarwo 7 月 10 日 上午 11:13 
Also gives me the idea to do a Miao Ying playthrough with Slaanesh embassy.
Guarwo 7 月 10 日 上午 10:54 
Thanks for updating peacehammer also this is still player only right? Also all I know its funny as hell to run around as khorne with empire units though can make perfect unit compositions lol.
Psy 7 月 10 日 上午 5:40 
To add to the last message - using a change startpos mod to relocate tamurkhan and then load back in with peacehammer/patch does work to avoid the ctd - the buildings are all available to construct but only if relocating to a province capital.
Psy 7 月 10 日 上午 5:13 
Thank you for making this/updating peacehammer - just been doing a bit of testing and there seems to be a CTD for Tamurkhan still when loading in to a campaign (as with peacehammer beforehand). It is working for H.E. (Tyrion) and for Elspeth so might be an issue with Tamurkhan specifically. Only mods active were Peacehammer and this patch, loaded P.H. then this mod.

Anyone else having issues/success with starting a new I.E. campaign as Tamurkhan?

Massive thank you again for doing this patch!
ilya-rysenkov 7 月 10 日 上午 1:08 
Does this work as submod?
jacksondaxhacker 7 月 10 日 上午 1:03 
Probably isn't possible but I'd love it if this could include some kind of script that procedurally adds in all units from a given faction to the final tier of their respective building, that way it would automatically work with all modded units.
Matt 7 月 9 日 上午 7:58 
No worries! Just figured I'd ask! :)
Thanatos_Incarnate  [作者] 7 月 9 日 上午 6:07 
@matt, once again, honestly it'd be easier to tech you how to do it than to actually do it, thats how simple yet tedious it is.
could it be done for cataph's southern realms? i just took a look at the mod. patching unit rosters to be compatible would be fairly easy, the heroes i can't do, and the regiments of renown involve a bit of scripting, which i **could** probably figure out, but generally i avoid it like the plague.
Matt 7 月 9 日 上午 5:44 
Thank you for your work! I love this mod!

Would it be possible to create one for Cataph's Southern Realms? :O
Thanatos_Incarnate  [作者] 7 月 9 日 上午 2:53 
@Velber. its possible i believe. I originally intended to create a compatibility patch for Snek's Guns of The Empire, if there are mods that already have/need compatibility patches then its possible.
No Impact Player 7 月 8 日 下午 10:02 
Thank you for this, Sigmar praise