Caves of Qud

Caves of Qud

Blink Mutation
30 条留言
UnderDoug  [作者] 11 月 12 日 下午 6:06 
@freaky kobold one vanishing when unequipped is a bug I'm still trying to work out.

I could make them jacked, yeah. That'd be strong/funny as.

I wanted to make use of that location, and I figure it's a nice little boon for anyone who knows it spawns there.

It's definitely not supposed to give you multiple copies of Cold Steel. They're a little buggy overall cause they're really more of a meme, but it's good to get the feedback. I'll definitely be working on polishing them up.

I'm not sure if it's in the current version, but if it is, wishing for "blink borked" might fix blink being borked.
freaky kobold 11 月 12 日 下午 4:48 
trying to unequip the emeralds makes one vanish, too

super form is pretty dummy strong tho
freaky kobold 11 月 12 日 下午 3:57 
i just had the dumbest idea: what if you could add the jacked mod to the emeralds for highly extended super form
freaky kobold 11 月 12 日 下午 3:49 
so... in all my runs, even with cheats, one's always spawned in the tomb of the eaters.

the journal fails to specify where in the tomb it is, it just says "1 parasang north of omonporch"

I just used cheats to walk through walls, and i found it in a normally inaccessible area... specifically: "unfinished tomb, Tomb of the eaters, 10 strata high", the west screen.
freaky kobold 11 月 12 日 下午 2:20 
oh, equipping several gives you coldsteel several times over.
freaky kobold 11 月 12 日 下午 2:18 
i have noticed that! thanks a ton for that lil bit... I"ve got 4 of the 7.

also i randomly got like, 2500000 exp from a sultan croc with some psychic hunters, and shot from level 31 to 58, so that might also help my quest to go super and conquer the girsh nephilim
UnderDoug  [作者] 11 月 12 日 下午 1:35 
@freaky kobold you have to tell me how you go when you get them all :D they expand your floating nearby slots such that you can equip them all.
freaky kobold 11 月 12 日 下午 1:14 
note on my previous post: wow i'm dumb it was already in my inventory
freaky kobold 11 月 12 日 下午 1:14 
okay... I found several of the emeralds, but now i've hit where it says one should be, but it's just- not there. I've checked the whole parasang, and can't find it.

it's in moon stair, if that affects anything.
UnderDoug  [作者] 11 月 11 日 下午 7:46 
@freaky kobold trolls
freaky kobold 11 月 11 日 下午 6:04 
which faction would that be?
UnderDoug  [作者] 11 月 11 日 下午 3:59 
@freaky kobold There's a certain base game faction who concern themselves with the locations of artifacts of immense rarity and deep lore. Asking them is probably a good way to go.

After I get the (in the works) cybernetic update pushed out, I'll be looking to expand the prickle pig faction (it's already in the mod, it's just hidden) such that there are legendary relic-hunters who you can trade secrets with and who will have a chance to share the locations of the artifacts you mentioned, too.

In the interim, because the base game faction I mentioned is somewhat skint on members, I recommend getting the varied populations mod (if you don't already have it), since it expands that base game faction with random legendries who you can trade secrets with (I keep forgetting that Varied Populations isn't base game, and it didn't occur to me I was making the secrets so rare).
freaky kobold 11 月 11 日 上午 10:17 
question! tips on finding the chaos emeralds?

maybe certain secrets to look for, factions to ask, if the presence of many quillhogs indicates there being one nearby, anything like that?
UnderDoug  [作者] 9 月 21 日 下午 10:07 
@Wootey I'm glad the definitely not couple of hours I spent making it is paying off :chutecrab:

@Obsidious Now that was a good string of puns!

I've got an update cooking for this mod which will add in a cybernetic alternative, allowing TK to get about at around mach 1. With speed like that, their foes are surely already dead...
Obsidious 9 月 19 日 上午 11:28 
Oo, this would be a great way to play a thief, so I could steal from a city and then escape from the city! It might also help navigating pits, but I fear that what goes up must come down... Still, if that's what it takes to be infinitely fast, I'll have to live and learn if I want to become a knight of the wind. Sure, I usually fear dawnglider parties of more than four during the first few levels of a melee character, but with this I bet I could crush forty of them!

...Yeah that's enough for now. I might be back with more once I've actually tried it out! Awesome-looking mod!

Now to find a bat with Trash Diviner and a robot pariah who's [Hated by Robots for insulting their Worthless Consumer Models] .
Wootey 8 月 30 日 下午 12:28 
I'm just posting to say the video is hilarious. I have to try this mod now.
Evil Guacamayo 7 月 20 日 上午 2:30 
I'm glad I could help. And thanks for the wish, it worked! My tile got back to normal :)
UnderDoug  [作者] 7 月 19 日 上午 2:48 
I can help you remove the animation if you've still got the run. Subscribe to the mod More Modding Goodies (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3403942187) and then wish for the following (without the quotes):

"cs The.Player.RemovePart<AnimatedMaterialGeneric>();"

I'll include a wish in the next update to remove the animation in case this issue pops up again post-update.
UnderDoug  [作者] 7 月 19 日 上午 2:48 
@Boriken15 Legend, thank you. That helped a ton.

I do a check in the blink mutation when the creature is sprinting to determine whether or not they're a prickle pig and to then apply/unapply the animation as appropriate. In case that gets missed, I also do a lighter check on turn-tick to make sure it gets applied/unapplied, but I neglected to do the prickle pig check at that point. I also forgot to tidy up the animation part on unmutate (which gets called when you unequip the runners).

I'm unsure which of the two caused the totality of the issue (it being permanent), but the next version of the mod should be without the issue.
Evil Guacamayo 7 月 18 日 下午 11:51 
I was playing true kin and found a pair of red plastifier runners in the flower fields that gave me blink
UnderDoug  [作者] 7 月 18 日 下午 6:31 
@Boriken15 I'll have a look into that and see if I can replicate it based on what you've mentioned. I've got an update coming soon to add a cybernetic version, so if I can get the issue reproduced and fixed I'll include it in that.

Were you playing as the prickle pig preset, a character that happened to start with blink, or a character that got blink some time after the game had started?
Evil Guacamayo 7 月 18 日 上午 8:47 
Hi, thanks for the mod! I've found the got a bug that made my player tile become a sonic rolling animation permanently :( It happenned when I got the red plastifier runners and a few gold rings and then I sprinted
UnderDoug  [作者] 7 月 14 日 上午 12:09 
Cheers for catching that. It's a bummer that conflict is there. I reference the base game's stunning force but only in a really uncommon to utilise part of the mod. Hopefully those conflicts start to iron out as more mods get updated since the current version of the game makes an attempt to prevent overlapping classes.
K4rmaFortress 7 月 13 日 上午 12:42 
@avennelakanti Thanks I'll give that a shot
avennelakanti 7 月 12 日 下午 8:00 
@K4rmaFortress it's clashing with Gravenwitch' s Telekinesis mod. Comment out StunningForce.cs and the mutation entry for Stunning Force in mutations.xml.
K4rmaFortress 7 月 12 日 上午 6:12 
Ay getting this error here.

=== Blink Mutation 0.0.2 Errors ===
<...>/steamapps/workshop/content/333640/3518250317/Parts/ChaosEmeraldSetBonus.cs(1426,17): error CS0433: The type 'StunningForce' exists in both '3173434628.dll, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' and 'Assembly-CSharp, Version=2.0.210.20, Culture=neutral, PublicKeyToken=null'
UnderDoug  [作者] 7 月 9 日 上午 6:55 
@MaddRave omae wa mo shindeiru :FrontiersSonic:
MaddRave 7 月 9 日 上午 4:59 
Heh, you don't realize it, but the moment I walked onto this parasang, you were already dead.
UnderDoug  [作者] 7 月 7 日 下午 3:21 
@avennelakanti that is an issue. I'll have a poke around and see which wires I've crossed.
avennelakanti 7 月 7 日 上午 9:04 
This mod doesn't work without Gigantism Plus.