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报告翻译问题






I could make them jacked, yeah. That'd be strong/funny as.
I wanted to make use of that location, and I figure it's a nice little boon for anyone who knows it spawns there.
It's definitely not supposed to give you multiple copies of Cold Steel. They're a little buggy overall cause they're really more of a meme, but it's good to get the feedback. I'll definitely be working on polishing them up.
I'm not sure if it's in the current version, but if it is, wishing for "blink borked" might fix blink being borked.
super form is pretty dummy strong tho
the journal fails to specify where in the tomb it is, it just says "1 parasang north of omonporch"
I just used cheats to walk through walls, and i found it in a normally inaccessible area... specifically: "unfinished tomb, Tomb of the eaters, 10 strata high", the west screen.
also i randomly got like, 2500000 exp from a sultan croc with some psychic hunters, and shot from level 31 to 58, so that might also help my quest to go super and conquer the girsh nephilim
it's in moon stair, if that affects anything.
After I get the (in the works) cybernetic update pushed out, I'll be looking to expand the prickle pig faction (it's already in the mod, it's just hidden) such that there are legendary relic-hunters who you can trade secrets with and who will have a chance to share the locations of the artifacts you mentioned, too.
In the interim, because the base game faction I mentioned is somewhat skint on members, I recommend getting the varied populations mod (if you don't already have it), since it expands that base game faction with random legendries who you can trade secrets with (I keep forgetting that Varied Populations isn't base game, and it didn't occur to me I was making the secrets so rare).
maybe certain secrets to look for, factions to ask, if the presence of many quillhogs indicates there being one nearby, anything like that?
@Obsidious Now that was a good string of puns!
I've got an update cooking for this mod which will add in a cybernetic alternative, allowing TK to get about at around mach 1. With speed like that, their foes are surely already dead...
...Yeah that's enough for now. I might be back with more once I've actually tried it out! Awesome-looking mod!
Now to find a bat with Trash Diviner and a robot pariah who's [Hated by Robots for insulting their Worthless Consumer Models] .
"cs The.Player.RemovePart<AnimatedMaterialGeneric>();"
I'll include a wish in the next update to remove the animation in case this issue pops up again post-update.
I do a check in the blink mutation when the creature is sprinting to determine whether or not they're a prickle pig and to then apply/unapply the animation as appropriate. In case that gets missed, I also do a lighter check on turn-tick to make sure it gets applied/unapplied, but I neglected to do the prickle pig check at that point. I also forgot to tidy up the animation part on unmutate (which gets called when you unequip the runners).
I'm unsure which of the two caused the totality of the issue (it being permanent), but the next version of the mod should be without the issue.
Were you playing as the prickle pig preset, a character that happened to start with blink, or a character that got blink some time after the game had started?
=== Blink Mutation 0.0.2 Errors ===
<...>/steamapps/workshop/content/333640/3518250317/Parts/ChaosEmeraldSetBonus.cs(1426,17): error CS0433: The type 'StunningForce' exists in both '3173434628.dll, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' and 'Assembly-CSharp, Version=2.0.210.20, Culture=neutral, PublicKeyToken=null'