Caves of Qud

Caves of Qud

评价数不足
Blink Mutation
   
奖励
收藏
已收藏
取消收藏
Character: Mutation
Type: Balance
标签: Harmony, Meme
文件大小
发表于
更新日期
741.059 KB
7 月 6 日 上午 5:11
7 月 7 日 下午 3:47
2 项改动说明 ( 查看 )

订阅以下载
Blink Mutation

描述
ROLLING AROUND AT THE SPEED OF SOUND

Adds a physical alternative to teleport that blinks you a short distance in one of the orthogonal directions.

Also adds a bunch of homages to everyone's favourite blue speedy-boi, and his edgy purple class-mate (oc).

Check back here shortly for more information!

Source
Want to see how it's made? There's a git repository[github.com]!

Licence is the "Unlicence". I don't know what that means, but I also don't care what you do with it. Easy.
热门讨论 查看全部(2)
2
7 月 7 日 下午 3:50
置顶: Find a Bug, Post a Bug
UnderDoug
0
7 月 6 日 下午 8:29
置顶: Feedback
UnderDoug
17 条留言
UnderDoug  [作者] 9 月 21 日 下午 10:07 
@Wootey I'm glad the definitely not couple of hours I spent making it is paying off :chutecrab:

@Obsidious Now that was a good string of puns!

I've got an update cooking for this mod which will add in a cybernetic alternative, allowing TK to get about at around mach 1. With speed like that, their foes are surely already dead...
Obsidious 9 月 19 日 上午 11:28 
Oo, this would be a great way to play a thief, so I could steal from a city and then escape from the city! It might also help navigating pits, but I fear that what goes up must come down... Still, if that's what it takes to be infinitely fast, I'll have to live and learn if I want to become a knight of the wind. Sure, I usually fear dawnglider parties of more than four during the first few levels of a melee character, but with this I bet I could crush forty of them!

...Yeah that's enough for now. I might be back with more once I've actually tried it out! Awesome-looking mod!

Now to find a bat with Trash Diviner and a robot pariah who's [Hated by Robots for insulting their Worthless Consumer Models] .
Wootey 8 月 30 日 下午 12:28 
I'm just posting to say the video is hilarious. I have to try this mod now.
Evil Guacamayo 7 月 20 日 上午 2:30 
I'm glad I could help. And thanks for the wish, it worked! My tile got back to normal :)
UnderDoug  [作者] 7 月 19 日 上午 2:48 
I can help you remove the animation if you've still got the run. Subscribe to the mod More Modding Goodies (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3403942187) and then wish for the following (without the quotes):

"cs The.Player.RemovePart<AnimatedMaterialGeneric>();"

I'll include a wish in the next update to remove the animation in case this issue pops up again post-update.
UnderDoug  [作者] 7 月 19 日 上午 2:48 
@Boriken15 Legend, thank you. That helped a ton.

I do a check in the blink mutation when the creature is sprinting to determine whether or not they're a prickle pig and to then apply/unapply the animation as appropriate. In case that gets missed, I also do a lighter check on turn-tick to make sure it gets applied/unapplied, but I neglected to do the prickle pig check at that point. I also forgot to tidy up the animation part on unmutate (which gets called when you unequip the runners).

I'm unsure which of the two caused the totality of the issue (it being permanent), but the next version of the mod should be without the issue.
Evil Guacamayo 7 月 18 日 下午 11:51 
I was playing true kin and found a pair of red plastifier runners in the flower fields that gave me blink
UnderDoug  [作者] 7 月 18 日 下午 6:31 
@Boriken15 I'll have a look into that and see if I can replicate it based on what you've mentioned. I've got an update coming soon to add a cybernetic version, so if I can get the issue reproduced and fixed I'll include it in that.

Were you playing as the prickle pig preset, a character that happened to start with blink, or a character that got blink some time after the game had started?
Evil Guacamayo 7 月 18 日 上午 8:47 
Hi, thanks for the mod! I've found the got a bug that made my player tile become a sonic rolling animation permanently :( It happenned when I got the red plastifier runners and a few gold rings and then I sprinted
UnderDoug  [作者] 7 月 14 日 上午 12:09 
Cheers for catching that. It's a bummer that conflict is there. I reference the base game's stunning force but only in a really uncommon to utilise part of the mod. Hopefully those conflicts start to iron out as more mods get updated since the current version of the game makes an attempt to prevent overlapping classes.