Garry's Mod
Sandbox Crafting System
180 bình luận
Kenkade™ 4 Thg12 @ 12:34pm 
Okay, mohammed. How do I configurate my own recepies into jmod? I am 21, I tried looking into it...very confusing.
DAAWAANCZBAADLAMAAYUP 25 Thg11 @ 10:44am 
jmod for kids
Celery2 24 Thg11 @ 9:52am 
Can you craft vehicles with it?
Serika 19 Thg11 @ 7:09am 
how do i make it craft props
jahhb 3 Thg11 @ 3:53pm 
nvm, fixed, was a client-side issue
jahhb 3 Thg11 @ 3:51pm 
props just dont work sometimes? and yes, im adding them into an ingredient group, but they just dont work. i honestly dont know why this happens and id like to know why
NeedJob 25 Thg10 @ 4:26am 
This is gona be the most useful thing for my Singleplayer world :D
GIVE ME YOUR SIGNS 24 Thg10 @ 10:04pm 
Hey, is it possible to remove recipes? Or do i just need to go to the folder and pluck it out?
mayki_offc 2 Thg10 @ 12:05pm 
how to get crafter armour?
Ferret With A Cat Hat 29 Thg09 @ 10:03am 
This is something random but is there any potential for a sort of "scrap" / "change" system where if you use an ingredient group item to make a recipe with less than that ingredient's value, it also spawns some extra items?

E.g. if you craft a Shotgun (2 reclaimed) using a Vending Machine (5 reclaimed), it also spawns 3 barrels (or whatever other item you specify as the change item)
w.black57  [tác giả] 16 Thg09 @ 5:43pm 
@MosinNagant

Fixed, kindly check again :moustacheva:
Lil-la-roo1 13 Thg09 @ 10:47am 
RAAAAAAAAAAAAAAAAAA
MosinNagant 7 Thg09 @ 2:33pm 
If anyone knows what the issue could be please tell me, I really want to be able to use this mod
MosinNagant 7 Thg09 @ 2:30pm 
Does anyone know how I can fix the issue i had? I get lua errors every time I craft something. I figured out it's related to the props required for the crafting disappearing after crafting, it works fine if the recipe requires health, armour, or anything not physical
Calcium 7 Thg09 @ 2:50am 
Idk, happens randomly! Maybe install a safeguard in place to ensure that the same craft isnt looped over and over?
w.black57  [tác giả] 6 Thg09 @ 10:55pm 
@Calcium

Hmm how many crafts did you do before this happened?
Calcium 6 Thg09 @ 10:52pm 
Theres this critical bug that makes the crafting table unusable:
after a while of INTENSIVE usage, the crafting menu stops working properly and loops on crafting one item that has been crafted before
(you make metal scrap, then it automatically makes metal scrap regardless of what your actual choice was. Its only currently fixable by rejoining)
PsychoGhost19D 24 Thg08 @ 11:57am 
I can't seem to make a prop be in multiple igroups unless I manually add the model to both. That's a big problem for me - I wanna make certain chairs be in both Plastic and Metal, or TV monitors be in both Metal and Electronic.
Bu11et_Hell 24 Thg08 @ 5:34am 
voices of the void in gmod is one step closer lmao
MosinNagant 8 Thg08 @ 12:59pm 
I get an error every time every time I craft something. It's something about the item being translucent.
Mercy 3 Thg08 @ 4:02pm 
Good when combined with HIM addon.
w.black57  [tác giả] 31 Thg07 @ 5:23pm 
@Crazy-Jay

Npc drops is a mod that I think is already made. Check out the recommended mods in the discussion post!
Nihilistic Cookie 31 Thg07 @ 3:59am 
ayo I have an Idea: add a utilities tab to make NPCs drop materials? (if you DO somehow see this and think it's a good idea, MAKE IT TOGGLEABLE)
Rivulet~ 29 Thg07 @ 5:44am 
Compatibility with jmod? Like, if I set 1 steel ingot as 1 scrap metal, will a 100 steel ingot count as 1 scrap or 100?
DR.Rogue 27 Thg07 @ 6:44am 
Vr support when?
w.black57  [tác giả] 22 Thg07 @ 12:39am 
@Thomasnuttybonkers
In a way, it can make the jmod's entities. :moustacheva:

@morphine187
Create an ingredient group: HL2 grenade then add 'weapon_grenade' into that ingredient group.
Create an ingredient group: steel can then add '(prop's model file path)' into that ingredient group.

make the product into the entity name of the jmod entity
morphine187 21 Thg07 @ 12:07pm 
How can i create situation, when i need to some unique props to craft something? For example: HL2 grenade + steel can = pipe bomb from JMod (or some entity id that i copy in window)
Thomasnuttybonkers 19 Thg07 @ 5:17pm 
@w.black57

No it doesn't to my knowledge. but what I mean is like If you found a way to integrate it into Jmod like being able to craft the bench from this mod at a Jmod bench OR using Jmod materals in this mod's crafting bench to craft things OR making another mod that makes fiddling with the crafting recipes in jmod and making new craftables entirely. I feel like that would be dope. I don't know how to mod so I dunno if any of this is possible.
w.black57  [tác giả] 19 Thg07 @ 4:52pm 
@Thomasnuttybonkers

I am curious what you mean by "making this work with jmod". Does it mean its conflicting with jmod? :SurpriseElle:
Thomasnuttybonkers 19 Thg07 @ 12:11pm 
If you could get this to work with Jmod, this mod would probably be DOPE. being able to add the crafter as a modded weapon crafter so you arent limited to just Jmod weapons and or making a mod that makes It easy to config jmod crafting itself.
w.black57  [tác giả] 18 Thg07 @ 5:51am 
@Mr. Pexon

I didn't even think this could be a makeshift furmace :laughing_yeti:
w.black57  [tác giả] 18 Thg07 @ 5:50am 
Nice thinking hehe
Mr. Pexon 18 Thg07 @ 5:23am 
Well I got a solution for those who want smelting. Make a craft recipe containing an item you want to smelt, and a fuel item. Make the crafting duration longer than like 8 seconds. Oh, and you can change the model of the "Crafty Table" into a furnace.
w.black57  [tác giả] 18 Thg07 @ 4:22am 
I wonder when? :sadfaye:
Gabe Gaming 18 Thg07 @ 4:14am 
smelting into scrap when?!?!!?!?!?!?!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!?
Mr. Pexon 17 Thg07 @ 2:23am 
Sandbox smelting system when?!?!!?!!
BAMBR 16 Thg07 @ 2:38pm 
Local dupe crafts can only be crafted by the server host, and they have ERROR image in the table, as well as workshop dupes (I think maybe add that if dupe is defined as local, check for dupe from host, and then spawn it from the name of the crafter). I guess it wont hurt to put simple DUPE sign if it's hard to make crafting gui catch up dupes images btw so
And another moment, I think that there should be an option to toggle the ability to use constrained props or entities as crafting components
BAMBR 16 Thg07 @ 1:54pm 
Wow, I didn't expect that you we're gonna add dupe crafting for real, IT IS AMAZING! So, I have another suggestion! Adding tool items, that are needed to craft items, but they're not consumed on use. So with it, it would be possible to create custom crafting tables, custom tools and etc. I think it would be a really cool feature!
Apollon ☦ 16 Thg07 @ 10:59am 
Oh right.. We also need a way to prevent non-admins from touching the global WeTools settings (recipes, presets etc.), which would have to work with the ULX mod. Sorry for the flood, I'm just testing this now and I'm finding both ideas and issues
Apollon ☦ 16 Thg07 @ 10:50am 
@w.black57

Thanks a lot. One last thing, do you think you could let us choose the Cancel Recipe button? "Q" can be rather annoying when you have lengthy recipes in progress but you still need to continue playing (since Q is reserved for menu).
w.black57  [tác giả] 16 Thg07 @ 9:11am 
@Apollon ☦

Interesting, I'll look into it if I have the time hehe :SaffronHappy:
Apollon ☦ 16 Thg07 @ 8:24am 
@w.black57

No sadly it's not vanilla, it's a standalone mod but pretty much everyone uses it. It's name is "Advanced Duplicator 2" by WireTeam
w.black57  [tác giả] 16 Thg07 @ 8:19am 
@Apollon ☦

Im sorry if I'm a bit outdated, isn't advance dupe a vanilla thing already? (The ones uploaded in the workshop) :SaffronShock:
Apollon ☦ 16 Thg07 @ 8:03am 
@w.black57 Awesome, thanks for the quick fix! Do you think the new dupe system could be expanded to work with AdvDupe at some point?
w.black57  [tác giả] 16 Thg07 @ 7:49am 
Also added a way to make the product work on your own local dupes hehe :moustacheva:
w.black57  [tác giả] 16 Thg07 @ 7:46am 
@Apollon ☦

Idk if I managed to fix it haha, I hope it is :happyfaye:

@Calcium
If you manage to replicate it, I could probably add that as a feature instead haha just need to control it. But if it does happen again just remember you can press 'Q' to cancel ongoing crafts! :SaffronHappy:
Calcium 16 Thg07 @ 6:19am 
unsure myself, it seems spontaneous. no queue indication either
Apollon ☦ 16 Thg07 @ 4:05am 
Thanks @w.black57 that'd be greatly appreciated. Once fixed, your mod can prove to be a great alternative to Jmod and DarkRP crafting
w.black57  [tác giả] 16 Thg07 @ 3:38am 
@Apollon
I havent tested this on dedicated servers, i might look into it


@Calcium

Is it really endless? I added a craft queing option recently, does it say anything like how many crafts left on queue?