Garry's Mod

Garry's Mod

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Sandbox Crafting System
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素材类型: 插件
插件类型: 工具
插件标签: 建筑, 快乐, 角色扮演
文件大小
发表于
更新日期
512.996 KB
7 月 4 日 上午 9:38
9 月 16 日 下午 5:42
9 项改动说明 ( 查看 )

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Sandbox Crafting System

在 w.black57 的 2 个合集中
WeMods
25 件物品
Sandbox Game-ifyers
7 件物品
描述
*****************************************
Update as of 07/16/2025
- Fixed some possible lua errors
- Updated so you could also add your own local duplicates as products (see '?' while making a recipe)

*****************************************

About the Mod
Hiya! Made another game-ifying mechanic to gmod and is related to survival games. I'd like to think this as a sequel to my Sandbox Weapon Shop workshop mod. Hope you guys will enjoy! ^_^


Main Features
Inventory-less Crafting System
- I tried to make this system "vanilla-y", and by that I mean This has no custom inventory system
- The crafting can consume the following depending on the recipe:
1. Player Health
2. Player Armor
3. Player Ammo reserves
4. Weapon that the player has in his arsenal
5. Ingredient Groups™ which will be tackled shortly

Ingredient Groups™
- Assuming they are in an Ingredient Group™, these are entities that must be close to the crafter. In order for the recipe to consume it.
- Entities can be assigned to an Ingredient Group™ in which this Ingredient Group™ can have it's own name (Wood, Metal, Glass, etc).
- for example an explosive barrel prop can be assigned to 'Explosive' Ingredient Group™ , and that a recipe can be assigned to require 'Explosives' , in which the explosive barrel prop is required (It's best if you just watch the video for demo hehe)
- Ingredient Groups™ aren't limited to props, entities and NPCs can actually be assigned to an Ingredient Group™

Make your own recipes
- Created configuration menus to create your own recipes. Make anything out of anything!
- Products can be NPCs, entities, props and even dupes!
- Lots of QoL in making your own recipes and Ingredient Groups™
- Use the tools with the toolgun to aid you in making them also!
- Add as much recipes and Ingredient groups™ as long as your computer can handle it
- Wanna save your recipes and Ingredient groups™? Save it as a preset!
- Presets are saved at: Steam\steamapps\common\GarrysMod\garrysmod\data\wecraft\presets\*Yourpresetname*\

Play with the Default Preset!
- Too lazy to configure and just wanna play with it? Have fun with the default preset I made!
- First start the server on a map with many HL2 props and Start Without Weapons (The default setting's progression focuses on getting the weapons)
- If you want, you could play HL2 Campaign and see what props you could scavenge as you go through the campaign, so you could craft stuff!
- Lacking an ingredient? use your health to craft some! (It's just a thing in my preset :P)
- Don't want to be bound by a crafting table? enable Craft Anywhere and type 'wblcraft' in the console (binding it to a key is recommended)

Mostly everything is configurable
- Able to change the Crafting Table's Model/Color
- Able to change the Text hologram above it (or remove it)
- Able to change the start crafting, done crafting, and interrupt crafting sounds (yes your crafting can get interrupted)
- Able to change the offset of where the crafting table will spawn it's product
- Able to change the detect range radius to which the crafter can consume the materials
- Able to override crafting time, or disable it completely if you like!



Possible FAQ
Why craft when you can just spawn?
- It's a mechanic to roleplay with! (hence the roleplay tag :3)

There are other crafting systems already in the workshop (jmod, advanced crafting system, etc)
- I'm aware of this and that was the first thing I looked up before making this mod.
- I didn't simply copy paste the mechanic as I have my own uniqueness of a system to offer (inventory-less and no mining)
- This is does not mean my mod is better , rather this is an alternative crafting system. If you prefer mining and with inventory system then I suggest using the other mods.



Like and Favorite if you loved it! ^w^



Check out my other mods!

Donation would be appreciated for my work ^_^


Have fun Crafting!

tags: crafting, survival, resource, inventory, items, sandbox, roleplay, entities, weapon, utility, custom, realism, economy, tools, immersive, base, building, scavenging, gamemode, progression, upgrade, loot, modding, interactive, sandbox, collectible, RPG, construction, gameplay, mechanics

热门讨论 查看全部(2)
12
7 月 13 日 下午 1:13
THIS, IS A CRAFTING TABLE
mackkings
2
7 月 10 日 上午 2:26
置顶: Mod Recommendations
w.black57
171 条留言
mayki_offc 10 月 2 日 下午 12:05 
how to get crafter armour?
Ferret With A Cat Hat 9 月 29 日 上午 10:03 
This is something random but is there any potential for a sort of "scrap" / "change" system where if you use an ingredient group item to make a recipe with less than that ingredient's value, it also spawns some extra items?

E.g. if you craft a Shotgun (2 reclaimed) using a Vending Machine (5 reclaimed), it also spawns 3 barrels (or whatever other item you specify as the change item)
w.black57  [作者] 9 月 16 日 下午 5:43 
@MosinNagant

Fixed, kindly check again :moustacheva:
Lil-la-roo1 9 月 13 日 上午 10:47 
RAAAAAAAAAAAAAAAAAA
MosinNagant 9 月 7 日 下午 2:33 
If anyone knows what the issue could be please tell me, I really want to be able to use this mod
MosinNagant 9 月 7 日 下午 2:30 
Does anyone know how I can fix the issue i had? I get lua errors every time I craft something. I figured out it's related to the props required for the crafting disappearing after crafting, it works fine if the recipe requires health, armour, or anything not physical
Calcium 9 月 7 日 上午 2:50 
Idk, happens randomly! Maybe install a safeguard in place to ensure that the same craft isnt looped over and over?
w.black57  [作者] 9 月 6 日 下午 10:55 
@Calcium

Hmm how many crafts did you do before this happened?
Calcium 9 月 6 日 下午 10:52 
Theres this critical bug that makes the crafting table unusable:
after a while of INTENSIVE usage, the crafting menu stops working properly and loops on crafting one item that has been crafted before
(you make metal scrap, then it automatically makes metal scrap regardless of what your actual choice was. Its only currently fixable by rejoining)
PsychoGhost19D 8 月 24 日 上午 11:57 
I can't seem to make a prop be in multiple igroups unless I manually add the model to both. That's a big problem for me - I wanna make certain chairs be in both Plastic and Metal, or TV monitors be in both Metal and Electronic.