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Hope you can continue to update and create a new era for the Total War series!
It's unfortunately not possible to make two mods editing start_pos compatible with each other.
I've decided to keep this version of the mod as vanilla as possible. No changes to building trees or edicts or anything else.
This version is fully complete and should not recieve major changes, except for fixes or other mod stability adjustments.
If you are interested in the version of this mod which edits building trees and various other things, see my other mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3527838105
Everyone is welcome to only look at this mod page from time to time, and only like/favourite it at the point at which it makes sense if at all.
at base level it is an interesting mod
however I am reluctant to try it out, because of it being inherently incompatible with Mixus unlocker, which is, in my opinion, one of the most crucial mods in the entire TW3 modding scene, as many of the big and popular mods take at least some aspect of it into account and therefore rely on it
and I don't want to necessarily stop using all of my usual mods just because one interesting looking mod is incompatible
I hope it didn't come off as rude or anything, I just wanted to share my thoughts on it
@Marakano No offence taken, was just unsure what you meant.
Alright I understand you have your agenda! As far as I know, Expanded Building Overhaul, seems to be a really close thing that you seems to devellop with building chains, and compability is pretty large, Ragnarok mods too
Do you plan to make ths compatible with ChopChop Buildings mods/Ragnarok tier-building mods? That's sound pretty epic with those!
Is every single settlement on the map it's own individual province?
So instead of a province with 4 zones it's now 4 seperate provinces?
A monumental task because that also requires compatibility with all mods.
Good luck on your epic modding quest.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2870464661
To me the province mechanic is just an imposed arbitrary limitation. I think Crusader Kings displays the use of 'de jure' provinces much more logically.
Shogun 2 used to province system quite decently, where you had a settlement and surrounding 'support settlements' for ports and farms.
The only alternative I can see is them creating a new mod with these changes. I would definitively help anyone as much as I can.
But that would also mean they would have an additional mod to update alongside their main one for vanilla WH3.