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1. Encounters are pretty rough, especially with the vehicle sections in outskirts.
2. I feel like the hero in each mission doesn't take an active "leadership" role. As in, the player is required to walk into the next section when we've always seen chief and the arbiter doing that. I sat waiting in certain sections to see if the chief and arbiter would move forward (which is what they indeed do in vanilla) and I as the "supporting" character had to initiate the next sequence.
- Equipment is mapped to same button as visr, meaning it's used up every toggle.
- Some encounters are very difficult considering the ammo available. The initial holdout segment - having an engineer right off the bat at the first chokepoint was rough considering how small the area is + ODST reduction of bullet damage against shields + and how beefy the engineers are by default
- Chief gets stunlocked by drones. He pulls out his knife and just stands there
- Chief's pathfinding breaks down between sniper alley and the warthog.
- Because of H3 and ODST's vehicle damage mechanics, the vehicle section wrecked me. Plasma shreds player health in vehicles, which there are now more of. Enemies have increased range. The entrance to the highway resulted in a lot of deaths on normal with all the ghosts, Prowlers, and phantom. In the tunnel 4 of the cov bus bolts will kill me on Normal + their range is longer
What I do mind is the elephant turning speed. Please put the turning speed and angle higher so I can properly ball out with the thing.
The encounters, new friendlies/enemy AI, deployables, weaponry and particularly the new vehicles were super fun. My first play was Legendary on both missions and Outskirts takes the cake for best level, much thanks to the extra pieces conveying the assault on Mombasa. Looking forward for more on this as there is not enough Halo 2 love.
Some opinions of mine:
- 'Shadow' vehicle becomes hard to board gunner seat and impossible to enter driver seat if allies drive.
- 'Shadow' takes obscene damage on Legendary, especially from Ghosts, Choppers and other 'Shadows' leading to very awkward hide & peek with allied AI. If no armor, you'll die in about 3-5 shots.
- Oliphant cannot pass through 'Scarab' scene blockade. </3
- Jump height as ODST feels way too restrained and compounds with the strange, new accelerating run speed.
- the run speed build-up as ODST; punishes strafing too often, has me hold W and use mouse for directions for best output.