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报告翻译问题









1. Encounters are pretty rough, especially with the vehicle sections in outskirts.
2. I feel like the hero in each mission doesn't take an active "leadership" role. As in, the player is required to walk into the next section when we've always seen chief and the arbiter doing that. I sat waiting in certain sections to see if the chief and arbiter would move forward (which is what they indeed do in vanilla) and I as the "supporting" character had to initiate the next sequence.
- Equipment is mapped to same button as visr, meaning it's used up every toggle.
- Some encounters are very difficult considering the ammo available. The initial holdout segment - having an engineer right off the bat at the first chokepoint was rough considering how small the area is + ODST reduction of bullet damage against shields + and how beefy the engineers are by default
- Chief gets stunlocked by drones. He pulls out his knife and just stands there
- Chief's pathfinding breaks down between sniper alley and the warthog.
- Because of H3 and ODST's vehicle damage mechanics, the vehicle section wrecked me. Plasma shreds player health in vehicles, which there are now more of. Enemies have increased range. The entrance to the highway resulted in a lot of deaths on normal with all the ghosts, Prowlers, and phantom. In the tunnel 4 of the cov bus bolts will kill me on Normal + their range is longer