Stellaris
Flesh-Rooted Hive Mod
88 bình luận
infra-dan-accelerator unit 84725 11 Thg11 @ 12:19pm 
Seems like a bit of a more ommionus side of the Wilderness system (hence the Biogenesis Requirement)
Cyber Witch ~ 27 Thg10 @ 2:17pm 
AI generated
Red Coralian 17 Thg10 @ 10:20pm 
"I am a monument to all your sins!"
just 7 Thg10 @ 1:53am 
This origin begins without three fundamental zones: electricity, minerals, and food,it's normally work?
TiberiumKnight 5 Thg10 @ 1:39pm 
This mod makes me smile a little, because it looks like it could head in a Necromorph direction. Id love to play as an empire that is effectively the Deadspace Brother moons, infecting planets, starting Convergence events on planets with high enough pops, and making new brother moons. a Deadspace themed empire.
superbat775  [tác giả] 4 Thg09 @ 6:46am 
Just a heads up, the mod is kind of on a pause in development atm due to some other life things. Im hoping that's not the case for long, but yeah.
superbat775  [tác giả] 22 Thg08 @ 4:50pm 
They can find them and build stations over them, but i haven't made it to where they give a resource that could be useful to them yet.
w.girl27 21 Thg08 @ 7:10pm 
weird question is the barren ocean confined to the fleshhive or can other empires find and or create them?
GreyKnight 20 Thg08 @ 9:13pm 
aight ignore my stupid i had the wrong origin selected mod works great....

:/
superbat775  [tác giả] 20 Thg08 @ 5:21am 
First question, are you playing with any other mods?
GreyKnight 19 Thg08 @ 8:20pm 
Not sure if doing it wrong. picked origin and when i play i see option for the ultimate throne but starting world is just a normal world?
superbat775  [tác giả] 10 Thg08 @ 8:19pm 
I will be sure to include those changes in the next update!
fedekk2014 9 Thg08 @ 1:44pm 
For origin_tooltip_flesh_rooted_hive_effects, please update the text as follows:

Remove §YEffects:§!

Apply color formatting to the values as in the example below:

- Colony Ship £food£ Food Cost §R+7§!
- Colony Ship £alloys£ Alloys Cost §G-5%§!
- Ship Fire Rate §G+2%§!
- Ship Hull and Armor Regeneration §G+5%§!
- Biology Research Speed §G+1%§!

§RNegative Effects:§!
- Pop Growth Speed §R-2%§!
- Physics Research Speed §R-1%§!
- Engineering Research Speed §R-1%§!
- Amenities §R-15%§!
- Habitability §R-1%§!
- Naval Capacity §R-1%§!
- Defense Platform Capacity §R-1§!
- Improve Relations Envoy Effectiveness §R-5%§!
fedekk2014 9 Thg08 @ 1:44pm 
hi, @superbat775

Missing Elements for the Mod:

The string graphical_culture_tooltip_fleshy_hive is missing text r this tooltip.

The origin "Flesh Wilderness" is missing both its icon and its origin image.

The tooltip for origin_tooltip_flesh_wilderness_effects currently reads:

§YUnique Flesh Wilderness Start§!
Begin on a wilderness world integrated with your biomass network.

It should be updated to:

- §YUnique Flesh Wilderness Start§!
- Begin on a wilderness world integrated with your biomass network.
superbat775  [tác giả] 8 Thg08 @ 11:14am 
It was the side effect of making biolytic mass deposits accompany my custom Barren Ocean planets. I did already have a note to fix it to where it changes its deposit resource based on the empire it detects (so, restricting the biolytic mass to be basically only for the FRH Origin).
Ordis(Jace) 8 Thg08 @ 10:19am 
im a machine empire but im finding the biolytic mass on planets and everywhere else too?
is this intended?
superbat775  [tác giả] 4 Thg08 @ 2:45pm 
Its been my pleasure, and thank you for the translation! I'll add it into the mod description so that your comment doesn't get buried here.
Stern 4 Thg08 @ 8:43am 
Hello, thank you for the mod.

French translation is here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3542032094
superbat775  [tác giả] 1 Thg08 @ 5:22pm 
Also, i do know the third option on the story event doesnt do what its supposed to- it worked until it decidied it didnt want to.

Next update i will fix that, as well as advancing the story even further!!
superbat775  [tác giả] 26 Thg07 @ 4:50pm 
As far the armies, i will add that to my to do list for the next update.
superbat775  [tác giả] 26 Thg07 @ 3:37pm 
It should appear as a terraforming option if you have a) the origin and b) the Flesh Throne AP
Cyph the Terrible 26 Thg07 @ 6:18am 
How do I make more Flesh Rooted Hive Worlds? I got the Flesh Throne AP and the associated tradition that adds the branches, but I can’t seem to make Flesh Rooted Hive Worlds. I was able to use the decision to plant saplings, upgrade them to Nexus and get to God Throne thing through AP. Also, I only had Rootling Strains available to recruit but when I got my capital to the God Throne deposit, I was finally able to recruit Godseed Wardens but not the other army tiers besides Rootling.
Cyph the Terrible 25 Thg07 @ 4:43am 
May I suggest possibly contacting the Universal Resources mod author for compat? Biolytic Mass will not appear with Universal Resources active, allowing players to see other modded resources.
superbat775  [tác giả] 24 Thg07 @ 9:45am 
And thanks!
superbat775  [tác giả] 24 Thg07 @ 9:10am 
1. The second Origin is a WIP. I had started to work on it awhile back, but then I realized I need to do my best to flesh out this first one first, and then i will go back and begin to add the second one.

2. Im still trying to figure out the proper references for certain modifiers because in the latest update they had changed their names around a litte.
Theobald 24 Thg07 @ 8:45am 
Very promising mod in any case !
Theobald 24 Thg07 @ 8:32am 
Nice ! I suppose the second origin is still WIP ?
By the way, if the tooltip for the main Origin is correct, why are the modifiers so small ?
superbat775  [tác giả] 24 Thg07 @ 8:05am 
Fixed!
superbat775  [tác giả] 24 Thg07 @ 7:59am 
Not intended, thanks for letting me know!
Theobald 24 Thg07 @ 6:55am 
Bloom event triggers for vanilla empires at game start, intended ?
superbat775  [tác giả] 17 Thg07 @ 9:40am 
I have pushed a change to the origin which should restrict AI from selecting it.
staynot1 17 Thg07 @ 9:31am 
swap instatly in their borders
staynot1 17 Thg07 @ 9:29am 
I'm tryed without all mods expect flesh. Bot's starting on flesh rooted worlds without origin and swap instatly all planets in system into flesh worlds
Fenrisúlfr 17 Thg07 @ 8:37am 
UI overhaul more building slots ascension perks broadened galactic contender all work fine with it, the rest I'm unsure
staynot1 17 Thg07 @ 8:25am 
Gigastructural + UI overhauls + More buildings slot BPV + ascension perks broadened + Better perks + Galactic contender: unlock fallen empire tech and buildings + lowered galactic community cooldown + shrouded regions + interdimensiol crate crisis + critters are crisis
superbat775  [tác giả] 17 Thg07 @ 8:16am 
I am currently working on a fix to make it to where the AI cannot use the origin period, to avoid those problems.
Fenrisúlfr 17 Thg07 @ 8:15am 
what is your modlist?
staynot1 17 Thg07 @ 8:11am 
And they wouldn't terraform all planets if they made by player
staynot1 17 Thg07 @ 8:05am 
Custom empire*
staynot1 17 Thg07 @ 8:05am 
That do only full vanilla bots (I don't know why), but if you made special empire. That empire wouldn't terraform all planets into flesh rooted
superbat775  [tác giả] 17 Thg07 @ 8:05am 
The flesh wilderness origin is currently on the back burner atm until i flesh out the Flesh Rooted Hive Origin. Im going to work on it more eventually, i just want to do one origin at a time- so at the moment, the flesh wilderness origin will probably be removed in the next update and then once i have finished the Flesh Rooted Hive i will begin the Flesh Wilderness if that makes sense.
Fenrisúlfr 17 Thg07 @ 8:03am 
for workforce i mean
Fenrisúlfr 17 Thg07 @ 8:02am 
does the Flesh wilderness work like the wilderness beta?
superbat775  [tác giả] 17 Thg07 @ 8:01am 
Thats really weird. It shouldnt be like that, and I find that I am unable to terraform or even spawn on that planet whenever I am not using that Origin. Could it be another mod interferring with it?
staynot1 17 Thg07 @ 7:59am 
Updated version with biomass
Fenrisúlfr 17 Thg07 @ 7:47am 
@staynot1 did you unsub and resub to make sure it updated?
staynot1 17 Thg07 @ 7:40am 
They're spawn on flesh rooted on not that origin. They can on all origin expect ring, machine, orbital
superbat775  [tác giả] 17 Thg07 @ 7:29am 
Peculiar. If they are spawning on flesh rooted worlds then they are starting with the origin so they have the option of it, but thats strange they begin to immedately terraform their planets.I will look into it more this week.
staynot1 17 Thg07 @ 12:41am 
They spawning on flesh rooted worlds and when they're taking systems, all planets instatly terraformed into flesh rooted