Stellaris

Stellaris

Flesh-Rooted Hive Mod
88 Comments
Seems like a bit of a more ommionus side of the Wilderness system (hence the Biogenesis Requirement)
Cyber Witch ~ Oct 27 @ 2:17pm 
AI generated
Red Coralian Oct 17 @ 10:20pm 
"I am a monument to all your sins!"
just Oct 7 @ 1:53am 
This origin begins without three fundamental zones: electricity, minerals, and food,it's normally work?
TiberiumKnight Oct 5 @ 1:39pm 
This mod makes me smile a little, because it looks like it could head in a Necromorph direction. Id love to play as an empire that is effectively the Deadspace Brother moons, infecting planets, starting Convergence events on planets with high enough pops, and making new brother moons. a Deadspace themed empire.
superbat775  [author] Sep 4 @ 6:46am 
Just a heads up, the mod is kind of on a pause in development atm due to some other life things. Im hoping that's not the case for long, but yeah.
superbat775  [author] Aug 22 @ 4:50pm 
They can find them and build stations over them, but i haven't made it to where they give a resource that could be useful to them yet.
w.girl27 Aug 21 @ 7:10pm 
weird question is the barren ocean confined to the fleshhive or can other empires find and or create them?
GreyKnight Aug 20 @ 9:13pm 
aight ignore my stupid i had the wrong origin selected mod works great....

:/
superbat775  [author] Aug 20 @ 5:21am 
First question, are you playing with any other mods?
GreyKnight Aug 19 @ 8:20pm 
Not sure if doing it wrong. picked origin and when i play i see option for the ultimate throne but starting world is just a normal world?
superbat775  [author] Aug 10 @ 8:19pm 
I will be sure to include those changes in the next update!
fedekk2014 Aug 9 @ 1:44pm 
For origin_tooltip_flesh_rooted_hive_effects, please update the text as follows:

Remove §YEffects:§!

Apply color formatting to the values as in the example below:

- Colony Ship £food£ Food Cost §R+7§!
- Colony Ship £alloys£ Alloys Cost §G-5%§!
- Ship Fire Rate §G+2%§!
- Ship Hull and Armor Regeneration §G+5%§!
- Biology Research Speed §G+1%§!

§RNegative Effects:§!
- Pop Growth Speed §R-2%§!
- Physics Research Speed §R-1%§!
- Engineering Research Speed §R-1%§!
- Amenities §R-15%§!
- Habitability §R-1%§!
- Naval Capacity §R-1%§!
- Defense Platform Capacity §R-1§!
- Improve Relations Envoy Effectiveness §R-5%§!
fedekk2014 Aug 9 @ 1:44pm 
hi, @superbat775

Missing Elements for the Mod:

The string graphical_culture_tooltip_fleshy_hive is missing text r this tooltip.

The origin "Flesh Wilderness" is missing both its icon and its origin image.

The tooltip for origin_tooltip_flesh_wilderness_effects currently reads:

§YUnique Flesh Wilderness Start§!
Begin on a wilderness world integrated with your biomass network.

It should be updated to:

- §YUnique Flesh Wilderness Start§!
- Begin on a wilderness world integrated with your biomass network.
superbat775  [author] Aug 8 @ 11:14am 
It was the side effect of making biolytic mass deposits accompany my custom Barren Ocean planets. I did already have a note to fix it to where it changes its deposit resource based on the empire it detects (so, restricting the biolytic mass to be basically only for the FRH Origin).
Ordis(Jace) Aug 8 @ 10:19am 
im a machine empire but im finding the biolytic mass on planets and everywhere else too?
is this intended?
superbat775  [author] Aug 4 @ 2:45pm 
Its been my pleasure, and thank you for the translation! I'll add it into the mod description so that your comment doesn't get buried here.
Stern Aug 4 @ 8:43am 
Hello, thank you for the mod.

French translation is here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3542032094
superbat775  [author] Aug 1 @ 5:22pm 
Also, i do know the third option on the story event doesnt do what its supposed to- it worked until it decidied it didnt want to.

Next update i will fix that, as well as advancing the story even further!!
superbat775  [author] Jul 26 @ 4:50pm 
As far the armies, i will add that to my to do list for the next update.
superbat775  [author] Jul 26 @ 3:37pm 
It should appear as a terraforming option if you have a) the origin and b) the Flesh Throne AP
Cyph the Terrible Jul 26 @ 6:18am 
How do I make more Flesh Rooted Hive Worlds? I got the Flesh Throne AP and the associated tradition that adds the branches, but I can’t seem to make Flesh Rooted Hive Worlds. I was able to use the decision to plant saplings, upgrade them to Nexus and get to God Throne thing through AP. Also, I only had Rootling Strains available to recruit but when I got my capital to the God Throne deposit, I was finally able to recruit Godseed Wardens but not the other army tiers besides Rootling.
Cyph the Terrible Jul 25 @ 4:43am 
May I suggest possibly contacting the Universal Resources mod author for compat? Biolytic Mass will not appear with Universal Resources active, allowing players to see other modded resources.
superbat775  [author] Jul 24 @ 9:45am 
And thanks!
superbat775  [author] Jul 24 @ 9:10am 
1. The second Origin is a WIP. I had started to work on it awhile back, but then I realized I need to do my best to flesh out this first one first, and then i will go back and begin to add the second one.

2. Im still trying to figure out the proper references for certain modifiers because in the latest update they had changed their names around a litte.
Theobald Jul 24 @ 8:45am 
Very promising mod in any case !
Theobald Jul 24 @ 8:32am 
Nice ! I suppose the second origin is still WIP ?
By the way, if the tooltip for the main Origin is correct, why are the modifiers so small ?
superbat775  [author] Jul 24 @ 8:05am 
Fixed!
superbat775  [author] Jul 24 @ 7:59am 
Not intended, thanks for letting me know!
Theobald Jul 24 @ 6:55am 
Bloom event triggers for vanilla empires at game start, intended ?
superbat775  [author] Jul 17 @ 9:40am 
I have pushed a change to the origin which should restrict AI from selecting it.
staynot1 Jul 17 @ 9:31am 
swap instatly in their borders
staynot1 Jul 17 @ 9:29am 
I'm tryed without all mods expect flesh. Bot's starting on flesh rooted worlds without origin and swap instatly all planets in system into flesh worlds
Fenrisúlfr Jul 17 @ 8:37am 
UI overhaul more building slots ascension perks broadened galactic contender all work fine with it, the rest I'm unsure
staynot1 Jul 17 @ 8:25am 
Gigastructural + UI overhauls + More buildings slot BPV + ascension perks broadened + Better perks + Galactic contender: unlock fallen empire tech and buildings + lowered galactic community cooldown + shrouded regions + interdimensiol crate crisis + critters are crisis
superbat775  [author] Jul 17 @ 8:16am 
I am currently working on a fix to make it to where the AI cannot use the origin period, to avoid those problems.
Fenrisúlfr Jul 17 @ 8:15am 
what is your modlist?
staynot1 Jul 17 @ 8:11am 
And they wouldn't terraform all planets if they made by player
staynot1 Jul 17 @ 8:05am 
Custom empire*
staynot1 Jul 17 @ 8:05am 
That do only full vanilla bots (I don't know why), but if you made special empire. That empire wouldn't terraform all planets into flesh rooted
superbat775  [author] Jul 17 @ 8:05am 
The flesh wilderness origin is currently on the back burner atm until i flesh out the Flesh Rooted Hive Origin. Im going to work on it more eventually, i just want to do one origin at a time- so at the moment, the flesh wilderness origin will probably be removed in the next update and then once i have finished the Flesh Rooted Hive i will begin the Flesh Wilderness if that makes sense.
Fenrisúlfr Jul 17 @ 8:03am 
for workforce i mean
Fenrisúlfr Jul 17 @ 8:02am 
does the Flesh wilderness work like the wilderness beta?
superbat775  [author] Jul 17 @ 8:01am 
Thats really weird. It shouldnt be like that, and I find that I am unable to terraform or even spawn on that planet whenever I am not using that Origin. Could it be another mod interferring with it?
staynot1 Jul 17 @ 7:59am 
Updated version with biomass
Fenrisúlfr Jul 17 @ 7:47am 
@staynot1 did you unsub and resub to make sure it updated?
staynot1 Jul 17 @ 7:40am 
They're spawn on flesh rooted on not that origin. They can on all origin expect ring, machine, orbital
superbat775  [author] Jul 17 @ 7:29am 
Peculiar. If they are spawning on flesh rooted worlds then they are starting with the origin so they have the option of it, but thats strange they begin to immedately terraform their planets.I will look into it more this week.
staynot1 Jul 17 @ 12:41am 
They spawning on flesh rooted worlds and when they're taking systems, all planets instatly terraformed into flesh rooted