安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






"personal_scheme_power_mult = 0.1" with "owned_personal_scheme_success_chance_add = 10",
and similarly hostile_scheme_resistance_mult with enemy_hostile_scheme_success_chance_add,
hostile_scheme_power_mult with owned_hostile_scheme_success_chance_add
In common/scripted_effects/esr_override_murder scheme_target should be replaced with scheme_target_character
And (maybe) at line 382 "murder_success_kill_effect = yes" should be "murder_success_kill_effect = { REASON = $REASON$ }"
Thx for the test
@ Dakosaurus
Thx for this version of SRE
as for the load order - just put the updated SRE first then inheritable relations - > rescue&vengeance -> dynamic regency - dont worry about the not-up-to-date icon, it doesnt matter in this instance.
cheers and have fun lads, gals n in-between rulers, as for Dakosaurus, bless you my friend for updating SRE, that was a must-have for me since it came out. have a great day everyone!
@Ruthydufy @Finarfin This mod tries to introduce greater consequences for what you do, so naturally if you make tyrannical, strong decisions, people will despise you for it. In vanilla this is extremely unrealistic as the world will not react to your aggressive conquests and killings.
@GameGPT(Bot) I don't think it would because that mod has the same purpose as this mod, but at a smaller scale. So there would be a lot of overlap in code, but I would not recommend using that mod anyway as it is very outdated.
and here is SRE Chinese translation: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3403925213