边缘世界 RimWorld

边缘世界 RimWorld

BattIePatch: Lockdown!
73 条留言
BattIeBear  [作者] 10 月 26 日 下午 3:33 
I will, yes. Currently taking a brief pause from modding.
TheBronzeWarrior 10 月 25 日 下午 7:29 
might you add support for Anomaly for Gravship? adds something called a ship security door
Kyle McTexas 9 月 15 日 下午 8:54 
Had the same issue as @labmonjo ! Deleting the door in God mode fixed the issue immediately.
BattIeBear  [作者] 8 月 15 日 下午 3:31 
@labmonjo will do some testing and fix!
labmonjo 8 月 15 日 下午 3:30 
Hi! Great mod! saved me lots of trouble with "entity liberators"!

i think i found a bug, but i also have a pretty massive modlist so it could just be me.

When the game is saved with a pawn passing through the door (normal and drafted) and the save is reloaded, all pawns freeze in place and are unable to move. Debug log goes crazy but thankfully gave me coords of the problem door. If anyone else runs into this, Workaround is god mode destroy and replace fixed everything for that save.

Again, Great mod and ty for it!
Barack Obama 8 月 14 日 下午 12:08 
Hey! I love this mod, is there anyway to make it so there can be more sectors or even just individual doors?
Xatek 8 月 6 日 上午 5:52 
Yeah I know, I'm currently doing a vault playthrough and found the doors to be fairly weak compared to the walls of 12k hitpoints. So it would be nice if there was an option to change the hit points of the door to i.e. 2k-4K so it's just a bit more resistant.

Oh and the walls are balanced by taking 1k work points to complete so you could scale the workpoints with hit points you set.
BattIeBear  [作者] 8 月 3 日 上午 6:08 
If I adjust the hit points of the security door, escaping/enemy pawns will look for weaker walls to break through instead. I can definitely do it, just not sure if it will result in the behavior you're looking for!
Xatek 8 月 3 日 上午 6:00 
Could you add a setting to change the hit points of the security door? I assume that since the door is replaced with a solid wall when in lockdown mode, a regular mod wouldn't work to increase the hit points?

Otherwise, great mod!
BattIeBear  [作者] 7 月 31 日 下午 4:05 
And updated for Rebuild Compatibility in 1.5!
BattIeBear  [作者] 7 月 31 日 下午 3:16 
@ Church.exe unfortunately, both of these mods change the ThingClass of the security door so it would not be compatible.
Church.exe 7 月 30 日 下午 10:47 
Would this work with 'Stuffable Security Door' or would that cause conflicts?
TheBronzeWarrior 7 月 30 日 下午 5:20 
alright thanks!
BattIeBear  [作者] 7 月 30 日 下午 3:33 
@TheBronzeWarrior I can update to 1.5, but it may not be tonight
TheBronzeWarrior 7 月 30 日 下午 2:52 
from my testing it works completely fine to just paste the 1.6 folder into 1.5 but you have to rebuild all previous security doors
TheBronzeWarrior 7 月 30 日 下午 2:36 
@BattIeBear could you add the rebuild upd to 1.5 if it wont break anything? I play 1.5 cuz CE still, sorry to ask
MatrixVirus 7 月 29 日 下午 6:13 
Sweet! Thanks so much.
BattIeBear  [作者] 7 月 29 日 下午 6:12 
Thanks I try XD
Kyle McTexas 7 月 29 日 下午 6:11 
Goated author.
TheBronzeWarrior 7 月 29 日 下午 5:37 
SICK TY
BattIeBear  [作者] 7 月 29 日 下午 4:35 
@TheBronzeWarrior DONE! This mod is now fully compatible with ReBuild, both the 1x2 and 1x3 doors.

Standalone 1x3 doors will be next for those who don't use ReBuild :steamthumbsup:
TheBronzeWarrior 7 月 29 日 下午 1:08 
@BattleBear progress? if you're almost done i am willing to wait as long as you need to finish before starting my run lol
BattIeBear  [作者] 7 月 29 日 上午 3:29 
@also a rebuild update: it's almost done, just making sure all the edge cases work. Then I'll get around to adding the 1x3 door 👍
Jippy 7 月 28 日 下午 1:16 
@Serfs you could just leave the incidents disabled
BattIeBear  [作者] 7 月 28 日 上午 11:53 
@Serfs hello! I get it, but the security door is added by Anomaly so this mod requires it.
Serfs 7 月 28 日 上午 9:19 
What I would give to have this without anomaly man
BattIeBear  [作者] 7 月 23 日 下午 7:54 
Just happened to be online lol
TheBronzeWarrior 7 月 23 日 下午 7:52 
other than that this mod is INCREDIBLY useful with anomaly
TheBronzeWarrior 7 月 23 日 下午 7:52 
alright! didnt expect an instant response lmao
BattIeBear  [作者] 7 月 23 日 下午 7:51 
@TheBronzeWarrior Not yet, hopefully this weekend. The 1x2 already works with ReBuild, it's only the 1x3 door that doesn't. It's going to take a bit to rework all the code to make things look right, but on it.
TheBronzeWarrior 7 月 23 日 下午 7:49 
did this ever get patched for rebuild?
BattIeBear  [作者] 7 月 22 日 上午 9:47 
@Flesh Forge sounds good! Not 100% sure if my mod will need it (my patch already overwrites a lot of edge cases) but will probably be using your mod myself!
Flesh Forge 7 月 22 日 上午 6:55 
fyi I went ahead and just made a small mod that disables the exceptional "able to pass all doors" bullshit for Odyssey drones
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3531664590
Flesh Forge 7 月 21 日 下午 5:26 
thanks
BattIeBear  [作者] 7 月 21 日 下午 4:34 
Fair enough, I will do some testing and patch if need be :steamthumbsup:
Flesh Forge 7 月 21 日 下午 4:33 
well heads up, the devs said on the dev discord that their new drone content gets an exception specifically
https://discord.com/channels/684960023020961812/1172033149736341536/threads/1395407613201612902
BattIeBear  [作者] 7 月 21 日 下午 3:42 
@Flesh Forge I was not aware of this exception, I'm still early on getting the feel for the new DLC. Considering the whole idea is that it is fully sealed, I would definitely patch if so. The purpose of this mod is that NOTHING gets through without breaking down the door.
Flesh Forge 7 月 21 日 上午 3:02 
interested to know if this will counter the deliberate exception that the new shotgun drones and hunter drones (probably wasp drones too) have that lets them pass through player owned doors.
Gman 7 月 21 日 上午 1:06 
Thank you @BattleBear for the mod and your hard work, this is very useful! :CactusAP:
BattIeBear  [作者] 7 月 16 日 上午 4:18 
Probably! I would need to see exactly how incompatible it is; might be just art, might need total refactoring. Either way, I will probably take care of it this weekend!
M1911A1 Oversize® 7 月 16 日 上午 2:59 
can you make it compatable with rebuild doors and corners
ApolloDivided 7 月 15 日 上午 12:11 
Ah yes, time to RP a containment breach like I’m in the scp universe xD, thanks for the mod!
BattIeBear  [作者] 7 月 12 日 下午 6:31 
@schia10 No worries! Someone already asked a similar thing, so it's a popular request. Yes, I will be making a 3 wide door. The code is pretty simple actually, unfortunately the art is what is holding things up. It probably won't be for a few weeks.
schia10 7 月 12 日 下午 6:21 
Any chance to add a feature making the doors 3 wide? Forgive me if this is obtrusive.
Makeithappen 7 月 10 日 下午 6:40 
cool thanks for the reply.
BattIeBear  [作者] 7 月 10 日 下午 4:59 
@Makeithappen when designing this mod, I set all doors to be assigned to a map, so only that map is locked down. I tested it with SOS2 and it worked fine. Obviously might need tweaking for Odyssey, but my goal is to have each map lock down separately!
Makeithappen 7 月 9 日 下午 10:07 
this looks fun. how would this work in odessey i wonder
BattIeBear  [作者] 7 月 7 日 上午 7:44 
@Vinnus_ Same lol. Can't wait for Odyssey!
Vinnus_ 7 月 7 日 上午 6:08 
I bought anomaly the same day anyways because I wanna own all the DLCs for a game
BattIeBear  [作者] 7 月 6 日 下午 6:16 
@Terry the Security Doors are added by the Anomaly DLC, so this mod will always require it.