Halo: The Master Chief Collection

Halo: The Master Chief Collection

Frostbite II: Frostbite-ier
16 条留言
JustinNuggets 9 月 14 日 下午 9:13 
Those stretches of silence also give it a somewhat creepy atmosphere indoors
JustinNuggets 9 月 14 日 下午 9:12 
The lighting is very aesthetic, and I really enjoyed the encounters. You made good use of the Prowler brutes, which are much more scary than those of the vanilla H3 (where we encounter them in very bright and pretty Ark settings)
The Felled Ancient 9 月 3 日 下午 1:41 
I can see your overall level design vision. Fighting your way thru very small caves that open up a bit. Around the middle you encounter a forerunner structure that spits you into a large vehicle section. Don't beat yourself for trying to learn stuff. I Sucked at blender when I started doing it. I still suck in regards to many things especially organic modeling which does include a large part of level design. Heck I don't even know how to apply textures. I would extend the vehicle section to be a good bit longer in runtime as there's only a few encounters during it. I'd also choose a single vehicle to make designing the environment and encounters easier. Your vision is fundamentally good and you tried to make it real. Congratulate yourself on that.
Burner 8 月 15 日 下午 4:46 
Hey! this is nice!
Tytugg 8 月 4 日 下午 7:15 
Had some fun doing it on co-op
Jo291 7 月 19 日 下午 4:25 
I like the use of Terminals in this one actually/ attempt to make some kind of barebones story through use of Terminals. Wish more Halo campaigns/levels in general did that.
Poop Dealer 7 月 7 日 下午 4:32 
Pretty awesome mod actually, you discredit it a lot but the level design is way more interesting than most mods you see. Great stuff and had plenty of fun, could use a little less walking through empty open areas, but overall fun, accommodating more players with vehicles would be nice, not a lot of love for 4 player coop. Aside from the art its pretty awesome, keep it up man I really look forward to next work!
WrenDjarin1138 7 月 5 日 上午 12:29 
So, there's absolutely no need to be that down on yourself. I'm personally impressed with the map design and I practically only play Halo these days for people's custom campaign maps. Especially snow/arctic based maps. Just needs some polish. Make sure the natural terrain has smooth shading on in blender and maybe cube project the textures to get them a little more natural looking. You're on an excellent path. Keep it up! I look forward to what you'll cook up with FB3 :)
NertyNert 7 月 2 日 下午 3:33 
Very cool! Keep it up :))))) Don't sweat it being rough haha all part of the process!
septem1295 6 月 29 日 下午 6:23 
Great Mod! It's really fun to navigate the close quarters, and fight your way through the large battlefields. the only critique i can give is to add some custom tags like more custom vehicles and weapons. Overall great mod, though!
DarkB1ad3 6 月 29 日 下午 3:17 
purgepoint approved, i like it
KTK 6 月 29 日 下午 1:29 
It was an okay mission. Nothing wildly interesting. A bit bias here, but more marine allies in the fight would be more appreciated. Two follow you in, but there's never enough to help advance with you.

Then there's the end where you hop on the Warthog. It's a bit of a missed opportunity to bring more allies into the mix there. I thought there would be more enemies incoming after I reached the Pelican landing zone. I rolled up there on the Scorpion thinking we were going to have another standoff with more firepower. One last push from the Covenant and we're king of the hill.

Nope. Fade to block and roll credits. We're done.

Aside from that small disappoint, the mission played out fine.
Gold Elite Halo 2 6 月 29 日 上午 6:38 
I'll preface by saying that I appreciate every fan map; I love seeing creativity like this, but I got some qualms.

I was NOT a fan of the stooge crew of mauler brutes around every corner, I counted like 4 encounters and I was getting more annoyed by each one.

The sudden hunter jumpscare after the little tunnel section was a welcome change, but a single hunter pair doesn't really help the main issue; the enemy design and composition was really not all that engaging. Having such a massive canyon and NOT having snipers on the ridge boxing you in felt like a missed opportunity for frantic action.

I am interested in seeing more of what you're working on, and would love to give much more intimate player feedback if you want.
Rusted October 6 月 29 日 上午 1:23 
Gameplay was pretty good. I liked the cube fight with the stalker brutes. If you'd have kept the player in that room for maybe 2-3 rounds of them with extra shotgun ammo, and script the brutes to move on the player from multiple angles, I think it'd be a pretty creative and rewarding fight. Throw a hammer chieftain in the mix at the end and it'd probably make for a really good room.
Lore Wolf 6 月 28 日 下午 6:59 
this was a good one, thought some of the early fights felt a bit repetitive. I appreciated the map design though, especially the use of darkness/invisibility and height in certain encounters. Brute shots really got to shine in some areas. I will say sometimes encounter spaces are a little physically long. There's a strange heaviness to the movement too, not sure if that's intended. I liked the vibes of the maps besides, networks of caves and fights on icy lakes. Especially with the vehicle encounters.
Thel 'Vadam 6 月 28 日 上午 11:50 
yo @DrearyMussell5 the mission doesn't seem to want to launch