Halo: The Master Chief Collection

Halo: The Master Chief Collection

87 个评价
Frostbite II: Frostbite-ier
   
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Engine: Halo3
Game Content: Campaign
文件大小
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386.655 MB
6 月 28 日 上午 11:02
9 月 17 日 下午 6:53
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Frostbite II: Frostbite-ier

在 DrearyMussell5 的 1 个合集中
Frostbite Campaign
2 件物品
描述
Preview
After a not-so refreshing rest in the cave networks, set out to find other UNSC forces and hopefully escape this frozen ring

Description
Bored and practicing with level design in Blender, I made a horrid little sequel to Frostbite. I could, no, should just keep this to myself, but that's not very fun. Second verse, same as the first. The art sucks, the geo is "rough", and gameplay is questionable. Have fun!

Credits
  • Kashiiera: Tag Release (specifically the sky box)
  • jordanspartain and n8endo: Marcus Lehto's Mark V Armor In Halo 3
  • sabopool and Katherlyn: Helping with first person animations
  • general101: Blender Tools
  • Mortal & Jimbo: Testing/Review (blame them for never questioning my "brilliance")
  • JoseP & Jimbo: Decals
  • Bungie: The Halo games
  • Halo Studios: The MCC and Mod Tools
16 条留言
JustinNuggets 9 月 14 日 下午 9:13 
Those stretches of silence also give it a somewhat creepy atmosphere indoors
JustinNuggets 9 月 14 日 下午 9:12 
The lighting is very aesthetic, and I really enjoyed the encounters. You made good use of the Prowler brutes, which are much more scary than those of the vanilla H3 (where we encounter them in very bright and pretty Ark settings)
The Felled Ancient 9 月 3 日 下午 1:41 
I can see your overall level design vision. Fighting your way thru very small caves that open up a bit. Around the middle you encounter a forerunner structure that spits you into a large vehicle section. Don't beat yourself for trying to learn stuff. I Sucked at blender when I started doing it. I still suck in regards to many things especially organic modeling which does include a large part of level design. Heck I don't even know how to apply textures. I would extend the vehicle section to be a good bit longer in runtime as there's only a few encounters during it. I'd also choose a single vehicle to make designing the environment and encounters easier. Your vision is fundamentally good and you tried to make it real. Congratulate yourself on that.
Burner 8 月 15 日 下午 4:46 
Hey! this is nice!
Tytugg 8 月 4 日 下午 7:15 
Had some fun doing it on co-op
Jo291 7 月 19 日 下午 4:25 
I like the use of Terminals in this one actually/ attempt to make some kind of barebones story through use of Terminals. Wish more Halo campaigns/levels in general did that.
Poop Dealer 7 月 7 日 下午 4:32 
Pretty awesome mod actually, you discredit it a lot but the level design is way more interesting than most mods you see. Great stuff and had plenty of fun, could use a little less walking through empty open areas, but overall fun, accommodating more players with vehicles would be nice, not a lot of love for 4 player coop. Aside from the art its pretty awesome, keep it up man I really look forward to next work!
WrenDjarin1138 7 月 5 日 上午 12:29 
So, there's absolutely no need to be that down on yourself. I'm personally impressed with the map design and I practically only play Halo these days for people's custom campaign maps. Especially snow/arctic based maps. Just needs some polish. Make sure the natural terrain has smooth shading on in blender and maybe cube project the textures to get them a little more natural looking. You're on an excellent path. Keep it up! I look forward to what you'll cook up with FB3 :)
NertyNert 7 月 2 日 下午 3:33 
Very cool! Keep it up :))))) Don't sweat it being rough haha all part of the process!
septem1295 6 月 29 日 下午 6:23 
Great Mod! It's really fun to navigate the close quarters, and fight your way through the large battlefields. the only critique i can give is to add some custom tags like more custom vehicles and weapons. Overall great mod, though!