Victoria 3

Victoria 3

Somewhat Historical Resources
31 条留言
Darius the macaroni 10 月 26 日 下午 3:27 
may we get an update
ac566  [作者] 10 月 9 日 下午 11:36 
@MattS Tech & Res should be compatible.
It does not appear to alter any map files and instead adds its new resources via state traits.
MattS 10 月 9 日 下午 8:22 
Would be great to see compatibility with Tech&Res
breedableboy761 10 月 7 日 下午 11:49 
@ac566 Thanks for the fix! I unfortunately deleted my save games a day ago so I'm not able to test the new update with an old save. Based on my own experience with state modding however, it probably isn't perfectly save-game compatible. Borks some minor stuff.
ac566  [作者] 10 月 7 日 上午 11:57 
@big tiddy goth gf Link is here and in description: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3582546048
ac566  [作者] 10 月 7 日 上午 11:36 
@breedableboy761 can you try the new version and see if you still have the issue, not sure if it will impact current saves
@big tiddy goth gf Understandable, I'll make a separate mod for this
breedableboy761 10 月 5 日 下午 9:41 
Thanks for the mod! Can't play without it. Seems to be a minor issue with a few tiles in the Central India strategic region that can be seen by going into the declared interests menu.
big tiddy goth gf 10 月 5 日 下午 8:10 
Thanks for the update, just want to say I would really appreciate a version without the rounded numbers, IMO it feels, well, somewhat immersion breaking, and makes too big of a change to high value resources like gold and oil. I'm sure other people prefer the extra resources, so a separate version would be cool.
Apo7292009 10 月 1 日 上午 7:24 
There is some updates on vanilla resources in 1.10.3
'caffau 9 月 27 日 上午 2:11 
thanks for updating, cant play without this mod. its essential
TheNowGamer 9 月 26 日 上午 5:02 
Oh thats awesome, ill do the same.
ac566  [作者] 9 月 25 日 上午 9:48 
@TheNowGamer I added your mod to the description under compatibility
ac566  [作者] 9 月 25 日 上午 9:39 
Updated for 1.10

Since the historical Pop & resources mod is unlikely to update again anytime soon, I had to do some work *gasp*. But I am lazy, so I just changed the names of the states and buffed the resources a bit from vanilla for the carved out states. Silesia is now more powerful.

Another changes is that I rounded up most values to the nearest 5, simply because it's nicer to work with, I can revert this if people don't like it, so lmk.
TheNowGamer 9 月 25 日 上午 6:35 
Only thing that needs to be changed is serbia, as they have changed the states in that area, will be an easy update just be patient. It been a day..chill
'caffau 9 月 25 日 上午 3:53 
please update
TheNowGamer 9 月 12 日 下午 10:34 
Can I post a link to my mod that is meant to played with a mod like yours? Its just the state traits that vflowers mod added but seperated from map_data like they had it. Fully compatible with yours.
wisp 9 月 5 日 下午 9:36 
I disabled the unofficial 1.9.x hotfix and it works... for some reason
wisp 9 月 5 日 下午 5:50 
Not sure why but I keep crashing in the 1890s. I'll do a test observer campaign on it's own to check if it's a mod im using
ac566  [作者] 8 月 31 日 上午 9:21 
@Mad Baron Thanks for the feedback, for the BR submod they changed recently to have more discoverable resources over time as well, I might look into backfilling those changes to the vanilla version

@Apo7292009 Thank you for the report, it should be fixed now.

The issue was that the Historical Pop Mod used "amount" in the resource field, which I think in vanilla is now deprecated, so I just switched them over to "discovered_amount"
Apo7292009 8 月 31 日 上午 6:38 
also sometimes gold is in capped_resources = { and sometimes in resource = {
Apo7292009 8 月 31 日 上午 6:25 
also histpop mod updated some resources.
Apo7292009 8 月 31 日 上午 6:25 
there is issues with gold like pyonyang, recheck your script please.
Mad Baron 8 月 30 日 下午 11:10 
@ac566 The arable land looks good, not overkill.

Overall the numbers in this mod look really good.

I guess I would only wish for slightly more discoverable resources/hiding some of the resources initially.
big tiddy goth gf 8 月 15 日 上午 1:28 
Great mod, I tried doing myself a while ago but I edited the game files and an update erased it all lmao. Anyways I made a compatch for this and several mods that add resources to specific regions:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3549203842
dedeper 7 月 31 日 上午 2:28 
Thank you for mod!
I've only imagined it
ac566  [作者] 7 月 22 日 下午 3:18 
Updated mod to use base arable land from Historical mod rather than /10, states in asia saw biggest gains. If it feels overkill lmk

@victim of the stairs yep, it should somewhat work if you do it like that, but many mods overwrite the entire files (including this one) so you won't see all the changes.

If anyone has suggestions for mods they want support for, let me know. The changes are all done by script so it shouldn't be too much of a hassle
Kartblaster9987 7 月 22 日 下午 2:42 
compatible with mods that add states, if the states mod is loaded after SHR
ChaCha0718 7 月 15 日 上午 9:23 
Excellent.
ac566  [作者] 7 月 11 日 上午 12:02 
@Bird Glad you like it

@Apo7292009 yep, you can see the process of how I got the values in step 3 above. iirc arable land in the historical mod is more about controlling population sizes. The only comparison is really between the sum of capped agricultural buildings in historical vs vanilla, so vanilla was chosen.

I might look this over though since the mod's arable land seems a lot closer to vanilla's than I remember
Apo7292009 7 月 10 日 上午 10:20 
svealand has more arable land in histpop mod (46) vs yours (30)
Bird 7 月 10 日 上午 7:59 
Thank you! I was wishing for the same thing when I saw the mod :)