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It does not appear to alter any map files and instead adds its new resources via state traits.
@big tiddy goth gf Understandable, I'll make a separate mod for this
Since the historical Pop & resources mod is unlikely to update again anytime soon, I had to do some work *gasp*. But I am lazy, so I just changed the names of the states and buffed the resources a bit from vanilla for the carved out states. Silesia is now more powerful.
Another changes is that I rounded up most values to the nearest 5, simply because it's nicer to work with, I can revert this if people don't like it, so lmk.
@Apo7292009 Thank you for the report, it should be fixed now.
The issue was that the Historical Pop Mod used "amount" in the resource field, which I think in vanilla is now deprecated, so I just switched them over to "discovered_amount"
Overall the numbers in this mod look really good.
I guess I would only wish for slightly more discoverable resources/hiding some of the resources initially.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3549203842
I've only imagined it
@victim of the stairs yep, it should somewhat work if you do it like that, but many mods overwrite the entire files (including this one) so you won't see all the changes.
If anyone has suggestions for mods they want support for, let me know. The changes are all done by script so it shouldn't be too much of a hassle
@Apo7292009 yep, you can see the process of how I got the values in step 3 above. iirc arable land in the historical mod is more about controlling population sizes. The only comparison is really between the sum of capped agricultural buildings in historical vs vanilla, so vanilla was chosen.
I might look this over though since the mod's arable land seems a lot closer to vanilla's than I remember