铁锤守卫英雄传2

铁锤守卫英雄传2

[6 campaign missions] The Complete Madness and Absurdity Series
26 条留言
Captain Vortex  [作者] 9 月 24 日 上午 10:19 
It is playable in multiplayer as long as all persons have the mod enabled
Kleine Henk 9 月 24 日 上午 8:44 
Is this also able for multiplayer?
Captain Vortex  [作者] 8 月 26 日 上午 10:23 
The Commander has shouts. Only booming voice has base damage built into it but the other shouts can do damage if skill orb is put into it.
Daniel_Zabojca 8 月 26 日 上午 3:10 
@Captain vortex Then I am doing the right tactic. I also notice AOE or proxy damageing effects do work on the cube boss. So Like with the Warlock or general or the, uuh the class that yeets towers; they all can do a scream or AOE or some PROC effect. The boss gets the full brunt of those. I also noticed that Some mobs of the general (army guy that can have many followers), can hit the cube directly sometimes? I think its the breath? piercing attacks specifically. I can check and verify to be sure.
Captain Vortex  [作者] 8 月 25 日 下午 4:36 
glitch dance fires projectiles half as fast, and hammerwatch dance revolution green arrows heal now
Pwnmaster  [作者] 8 月 25 日 上午 12:04 
you can focus adds then boss until you get like 10 adds then kill adds and repeat, or try to line up Aoe so you kill adds while damaging the boss
Captain Vortex  [作者] 8 月 25 日 上午 12:01 
the red circle and cross are ambient effects (they do nothing). The Hellcube spawns units passively (10s for hunter, 12s for brutes) and when struck (with a 1s cooldown). It does not attack it only summons adds, so kiting and taking swipes at it or use AOEs are a good strategy.
Daniel_Zabojca 8 月 24 日 下午 11:49 
Question about the cube. Is there a reason for the Red circle and the Red cross? I keep killing the spawned soldiers in a battle of saturation, however I feel like there is supposed to be something to better kill the cube. Thanks in advance for the help/ Answer!
Pwnmaster  [作者] 8 月 24 日 下午 9:43 
just half the rate the arrows come out on the glitch dance and it would be good
Captain Vortex  [作者] 8 月 24 日 下午 9:12 
I might just replace the glitch dance fight. I'll keep the arrow one and tweak it a bit
Pwnmaster  [作者] 8 月 24 日 下午 9:06 
I suggested to Captainvortex that maybe some way to heal on the dance fights was necessary... but yeah I didn't like the idea of dance boss fights either. I'll ask him to add healing on the green arrows and a healing green arrow on the glitch fight
Corvus Coraxian 8 月 24 日 下午 8:02 
Love everything. With the exception of the 'dance' boss fights. Never can get past em. Well I barely managed the arrow one, but the glitch didn't give room for dodging. Hella fun running through these though.
Captain Vortex  [作者] 8 月 2 日 上午 10:34 
I would recommend unsubbing from those if you want to sub this one because it includes them.
This mod is designed to hold all of our campaigns in one place.
Daniel_Zabojca 8 月 2 日 上午 4:17 
Can I use this mod instead of the individual missions? Or do I need to stay subscribed to those too?
Pwnmaster  [作者] 7 月 22 日 下午 9:21 
All bosses in this series were designed with the assumption that whoever is playing these missions have completed the Dark Citadel
Pwnmaster  [作者] 7 月 22 日 下午 8:52 
you have to find the one that is the main boss and use Aoe to burn down the adds... the adds dont have a lot of hp
Daeft 7 月 22 日 下午 8:48 
Is the tree boss intended to be an autofail? I tried to escape into the woods but the replication crashed my run.
Captain Vortex  [作者] 7 月 20 日 下午 12:32 
Epic Misadventures appears to have 290+ floors but only 22 or so are actually used.
The random dungeon factor needs all levels present to work, but don't worry, this is not going to be a gauntlet from heck. (It's only 22 floors)
Pwnmaster  [作者] 7 月 20 日 下午 12:19 
Mission 4 is now active
Captain Vortex  [作者] 7 月 20 日 上午 11:19 
Our Next Mission is also doing random levels and bosses with [REDACTED] Being the only guaranteed boss
Pwnmaster  [作者] 7 月 20 日 上午 10:54 
we are trying to blend different elements form most of Crackshell games along with our own crazy ideas, so hopefully there's something for everyone to enjoy in our campaigns
Pwnmaster  [作者] 7 月 20 日 上午 10:52 
our next mission that we almost have finished has a boss from HW2: Doombringer
undead2020 7 月 20 日 上午 6:29 
Big W:krvlove: for having HW2 boss fight theme :guacchest:
Pwnmaster  [作者] 7 月 13 日 下午 3:00 
Part 2 of Mission 3 is active
Pwnmaster  [作者] 6 月 27 日 下午 2:03 
also if you are into mods yourself there are a lot of files from Hammerwatch1 and 2 on here, along with some Serious Sams Bogus Detour files(another Crackshell game)
Pwnmaster  [作者] 6 月 27 日 下午 2:03 
This mod will also contain any future missions, hopefully making things easier and more fun for everyone. If you subscribe to this mod you can safely unsubscribe from the first two mission mods we did, since they are in this mod as well.