边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Cover Reset原版掩体效果重置
32 条留言
阿尤恩  [作者] 10 月 15 日 下午 4:24 
主要是激光武器的那个算法不一样,有空会改的
Wxine 10 月 15 日 上午 7:56 
与天工不兼容 会无限循环红字
我们面对的是一个由TOT_DLL_test模组(天工铸造)引起的严重错误,具体发生在武器射击逻辑中。错误表现为空引用异常(NullReferenceException),主要涉及Verb_LauncherProjectileSwitchFire和Verb_ShootSwitchFire类中的TryCastShot方法。同时,错误还与RunAndGun、DubsMintMinimap、Soyuz等模组有关联。
SpacerGorisan 10 月 3 日 上午 2:28 
@阿尤恩
Oh, thanks. The mod you linked looks very interesting, and I’ll give it a try. Thanks again!
阿尤恩  [作者] 10 月 2 日 下午 11:48 
@SpacerGorisan
Maybe in a few days. I'm currently working on a mod for DLC, and I haven't played the race you mentioned. Perhaps you could try this mod, which I also made.

True Shooting-Wall
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3579241361
SpacerGorisan 10 月 2 日 下午 11:38 
I really enjoy using your mod.
For some reason, when I load this mod after the Bori Race mod, it no longer appears in the Mod Options menu.
When I load this mod before the Bori Race mod, I get errors at game startup, but it does appear in the Mod Options menu.
I confirmed this issue in a minimal setup with only Bori Race included.

It’s quite strange, so could you please investigate this issue?
xuelin 9 月 21 日 下午 12:50 
裂开了,测试放AB两个小人,删除其他mod,AB两小人中间放一堆路障,A向B射击,从第一个路障坏掉开始,就开始报错,ai说:Verse.Verb_LaunchProjectile.TryCastShot()这个函数出错,可能其他mod也修改了该函数,一直测试到我把其他mod基本全部删了还会:steambored:
Exception ticking Parrish (at (111, 0, 115)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F62C7646] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
тетеря, блин 9 月 10 日 上午 12:56 
totally forgot I have asked already, thanks for your answer!
阿尤恩  [作者] 9 月 9 日 下午 6:15 
@тетеря, блин The 1st one is this Mod which you ask ( and you already asked me in Augest )
The 2nd one you had told to me , now I tested it and found that it’s compatible. After looking at its code, I realized that it only changes the cover size of trees and the chance for bullets hitting trees to damage them. Other than that, nothing else is affected.
阿尤恩  [作者] 9 月 9 日 下午 5:47 
@Wxine 其实不依赖,我拿模板写的没删罢了
@Greysuki 但我测试时没问题啊,
тетеря, блин 9 月 9 日 下午 2:46 
Greysuki 8 月 28 日 上午 9:27 
和Vanilla Weapons Expanded - Laser衝突,拿Laser rifle狩獵時會報錯
雷射會從左下(0,0)出現,只有這兩個Mod確定就可以觸發這Bug

配上某個Mod有機率雷射不消失卡在左下角,TPS直接卡城個位數(但我懶得測是哪個了)
Wxine 8 月 28 日 上午 9:21 
是不是依赖原版拓展?
Mod Vanilla Cover Reset 原版掩体效果重置 dependency (OskarPotocki.VanillaFactionsExpanded.Core) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
阿尤恩  [作者] 8 月 16 日 上午 1:38 
我这个射击报告是patch过的,不然的话它只会显示被射击者周围的掩体,不能显示这么多。
π大星 8 月 16 日 上午 1:33 
把mod往最前面排解决了,但是好像没有关闭修改小人描述的功能,就是封面那个,我这个不知道和啥冲突了一直在闪,找mod设置也是为了这个,能不能加一个这个功能:steamhappy:
阿尤恩  [作者] 8 月 16 日 上午 1:16 
你这几个都能兼容
π大星 8 月 16 日 上午 12:58 
gunplay好像也能算一个
π大星 8 月 16 日 上午 12:57 
可能是和Suppression(continued)这个冲突?加了一个压制效果
π大星 8 月 16 日 上午 12:57 
应该一共有本mod,Thick Armor,BetterArmor,Suppression(continued),vcr这五个改变战斗机制的,排列顺序就是我发的这个排的
阿尤恩  [作者] 8 月 15 日 下午 11:32 
@π大星,我这没问题,mod设置里,该mod的名称是Vanilla Cover Reset。
不然你把你有关战斗修正的mod序列都发一下。我和下面的老哥讨论过的这些mod都能兼容除了They're in the Trees! (Continued)没测试。
π大星 8 月 15 日 下午 10:04 
不知道为什么在主页mod设置里也找不到难道是和mod管理器那个mod冲突了
π大星 8 月 15 日 下午 8:18 
为啥找不到设置
阿尤恩  [作者] 7 月 31 日 下午 12:58 
@Muxmonde 翻译文件的"<"在之前更新时忘记转义了,已经改正了
Muxmonde 7 月 31 日 上午 7:29 
为什么我的设置菜单是英文的?
тетеря, блин 7 月 26 日 上午 6:05 
🙏
阿尤恩  [作者] 7 月 26 日 上午 6:03 
@тетеря, блин I haven't tried this, but according to the introduction, my mod is not compatible with it, because both my mod and this mod have content that modifies the shooting angle.
тетеря, блин 7 月 26 日 上午 5:38 
I suspect, this would also work well with this one:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2597524334

are there any option? would be great to have presets and sliders to adjust everything to taste. and a preset «vanilla» that would revert the changes without deleting the mod (just to compare gameplay in-game).

thanks.
тетеря, блин 7 月 26 日 上午 5:35 
🙏👍
阿尤恩  [作者] 7 月 26 日 上午 1:22 
@тетеря, блин
The functions of the modules are different, so there is no comparison. We can only talk about compatibility.
Yayo's Combat 3 (Continued) and Suppression (Continued) change the shooting and melee status of the pawns themselves.
This module of mine works on cover and cover layers. I spent a week thinking about it and tested the compatibility with other modules based on the vanilla combat system. This module is especially compatible with Yayo's Combat 3 (Continued). There is basically no delay or freeze in large-scale battles in version 1.6.
小心二次元 7 月 20 日 下午 7:01 
好好好,感谢dalao!
Tyrant 7 月 9 日 上午 6:28 
Thank you for the mod.