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报告翻译问题






我们面对的是一个由TOT_DLL_test模组(天工铸造)引起的严重错误,具体发生在武器射击逻辑中。错误表现为空引用异常(NullReferenceException),主要涉及Verb_LauncherProjectileSwitchFire和Verb_ShootSwitchFire类中的TryCastShot方法。同时,错误还与RunAndGun、DubsMintMinimap、Soyuz等模组有关联。
Oh, thanks. The mod you linked looks very interesting, and I’ll give it a try. Thanks again!
Maybe in a few days. I'm currently working on a mod for DLC, and I haven't played the race you mentioned. Perhaps you could try this mod, which I also made.
True Shooting-Wall
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3579241361
For some reason, when I load this mod after the Bori Race mod, it no longer appears in the Mod Options menu.
When I load this mod before the Bori Race mod, I get errors at game startup, but it does appear in the Mod Options menu.
I confirmed this issue in a minimal setup with only Bori Race included.
It’s quite strange, so could you please investigate this issue?
Exception ticking Parrish (at (111, 0, 115)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F62C7646] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
The 2nd one you had told to me , now I tested it and found that it’s compatible. After looking at its code, I realized that it only changes the cover size of trees and the chance for bullets hitting trees to damage them. Other than that, nothing else is affected.
@Greysuki 但我测试时没问题啊,
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3510075141
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2597524334
雷射會從左下(0,0)出現,只有這兩個Mod確定就可以觸發這Bug
配上某個Mod有機率雷射不消失卡在左下角,TPS直接卡城個位數(但我懶得測是哪個了)
Mod Vanilla Cover Reset 原版掩体效果重置 dependency (OskarPotocki.VanillaFactionsExpanded.Core) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
不然你把你有关战斗修正的mod序列都发一下。我和下面的老哥讨论过的这些mod都能兼容除了They're in the Trees! (Continued)没测试。
– https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2597524334
are there any option? would be great to have presets and sliders to adjust everything to taste. and a preset «vanilla» that would revert the changes without deleting the mod (just to compare gameplay in-game).
thanks.
The functions of the modules are different, so there is no comparison. We can only talk about compatibility.
Yayo's Combat 3 (Continued) and Suppression (Continued) change the shooting and melee status of the pawns themselves.
This module of mine works on cover and cover layers. I spent a week thinking about it and tested the compatibility with other modules based on the vanilla combat system. This module is especially compatible with Yayo's Combat 3 (Continued). There is basically no delay or freeze in large-scale battles in version 1.6.
– https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2854006492&tscn=1753504483
🙏
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2559826227