边缘世界 RimWorld

边缘世界 RimWorld

27 个评价
Vanilla Cover Reset原版掩体效果重置
   
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Mod, 1.5, 1.6
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4.697 MB
6 月 27 日 上午 11:12
7 月 31 日 下午 12:56
6 项改动说明 ( 查看 )

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Vanilla Cover Reset原版掩体效果重置

描述
🚧 【Vanilla Cover Reset】精准重构掩体效果系统!🚧

原版韦恩图掩体逻辑太过僵硬?

Vanilla Cover Reset 模组将掩体判断完全重写,采用真实射线轨迹判断掩体效果,并允许调整:
✔ 自定义遮蔽角度惩罚
✔ 掩体距离惩罚
✔ 多掩体掩体效果叠加
✔ 控制敌人是否启用此逻辑 (会增加游戏难度)

===============================================

适配直观命中率 UI 显示,每个掩体的作用都一目了然!

让你真正享受战术布局带来的成就感。

===============================================
✅适配的 mod:

Suppression(continued)
gunplay
Yayo's Combat 3 (Continued)
Vanilla Combat Reloaded
Thick Armor
Dynamic Weapon Cooldown
Melee Weapons: Speed and Damage
Weapons Dominator

❎不适配的 mods:

Combat Extended

32 条留言
阿尤恩  [作者] 10 月 15 日 下午 4:24 
主要是激光武器的那个算法不一样,有空会改的
Wxine 10 月 15 日 上午 7:56 
与天工不兼容 会无限循环红字
我们面对的是一个由TOT_DLL_test模组(天工铸造)引起的严重错误,具体发生在武器射击逻辑中。错误表现为空引用异常(NullReferenceException),主要涉及Verb_LauncherProjectileSwitchFire和Verb_ShootSwitchFire类中的TryCastShot方法。同时,错误还与RunAndGun、DubsMintMinimap、Soyuz等模组有关联。
SpacerGorisan 10 月 3 日 上午 2:28 
@阿尤恩
Oh, thanks. The mod you linked looks very interesting, and I’ll give it a try. Thanks again!
阿尤恩  [作者] 10 月 2 日 下午 11:48 
@SpacerGorisan
Maybe in a few days. I'm currently working on a mod for DLC, and I haven't played the race you mentioned. Perhaps you could try this mod, which I also made.

True Shooting-Wall
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3579241361
SpacerGorisan 10 月 2 日 下午 11:38 
I really enjoy using your mod.
For some reason, when I load this mod after the Bori Race mod, it no longer appears in the Mod Options menu.
When I load this mod before the Bori Race mod, I get errors at game startup, but it does appear in the Mod Options menu.
I confirmed this issue in a minimal setup with only Bori Race included.

It’s quite strange, so could you please investigate this issue?
xuelin 9 月 21 日 下午 12:50 
裂开了,测试放AB两个小人,删除其他mod,AB两小人中间放一堆路障,A向B射击,从第一个路障坏掉开始,就开始报错,ai说:Verse.Verb_LaunchProjectile.TryCastShot()这个函数出错,可能其他mod也修改了该函数,一直测试到我把其他mod基本全部删了还会:steambored:
Exception ticking Parrish (at (111, 0, 115)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F62C7646] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
тетеря, блин 9 月 10 日 上午 12:56 
totally forgot I have asked already, thanks for your answer!
阿尤恩  [作者] 9 月 9 日 下午 6:15 
@тетеря, блин The 1st one is this Mod which you ask ( and you already asked me in Augest )
The 2nd one you had told to me , now I tested it and found that it’s compatible. After looking at its code, I realized that it only changes the cover size of trees and the chance for bullets hitting trees to damage them. Other than that, nothing else is affected.
阿尤恩  [作者] 9 月 9 日 下午 5:47 
@Wxine 其实不依赖,我拿模板写的没删罢了
@Greysuki 但我测试时没问题啊,
тетеря, блин 9 月 9 日 下午 2:46