MechWarrior 5: Clans

MechWarrior 5: Clans

Some Kind Of Mech Mod
33 条留言
Vindicator 9 月 12 日 下午 4:04 
No worries, its just something I noticed a while back and only remembered recently when I was actually using it in Coop.
Malum Umbra  [作者] 9 月 12 日 上午 12:00 
I'll take a look into the Bullshark, focus atm is getting my other mod up to date with DLC7 for Mercenaries. I suspect it's some issues with placement of the gun. Not a lot of people makeing Clans mods atm.
Vindicator 9 月 11 日 下午 7:59 
BSK-6's left and right torso ballistic slots are misaligned, the left torso fires higher then the right. Which in fact the right shoots so slow I am convinced they are firing in 10-15 degree angles off each. Or one is shooting in the correct elevation and the other is so off it just looks like it is shooting at a 30-45 degree angle. Don't know if this is worth your time to fix, I just know it is driving me crazy.

Otherwise Very much enjoying your mod. And I am waiting to see if you add the Warhammer IIC/C variants and/or the Blood Asp/Star Adder and its variants.
carnagetheclown 9 月 7 日 下午 1:47 
Malum Umbra, Oh Okay, makes sense.
Malum Umbra  [作者] 8 月 31 日 下午 2:34 
I've been trying to make a system akin to Mercenary's YAML shared slot mechanics, but it's a lot of stuff to do and codeing i've got to learn from scratch.
carnagetheclown 8 月 31 日 下午 1:46 
Whats the Point of having the Arrow IV HE if it wont fit on any of the Mechs!! what Mech would be able to carry it? please help.
-ZyklonJx 7 月 29 日 上午 9:57 
Can confirm it is still the issue with the Hellbringer. I just launched the game and had the same crash issue going to my mech store.
The Matrix Dragon 7 月 29 日 上午 9:49 
Love the mod, any plans to add Xpulse lasers? Also the heavy lasers don't get any bonuses to range, rate of fire or damage like other lasers except from targeting computers at least it does not show on the tool tip.
Cid Highwind 7 月 28 日 下午 7:33 
It's appreciated, because it is a great mod
Malum Umbra  [作者] 7 月 28 日 下午 6:43 
I think I found the issue, the new editor has some features for isolating vanilla files to be edited. It appears I accidentally Isolated the Data Assets for the Hellbringer and had a override version in my mod. I'm pulling that out right now as I type this. Should have a update out shortly.
Malum Umbra  [作者] 7 月 28 日 下午 6:24 
Damn, Not sure what caused that, as I'd not touched the Hellbringer recently I'll take a look. Maybe something I touched messed with it.
Larnievc 7 月 28 日 下午 2:33 
Can confirm the Hellbringer issues. Crashes UE5
Cid Highwind 7 月 28 日 下午 1:19 
I just wanted you to know, that first off, I love your mod

However, it is not wanting to behave atm on my side of things

As of your latest Version (1.3.4) the Hellbringer Omnimech does not appear in game at least in the smoke Jaguar campaign. As it shows up as an adversary in this campaign, it makes it unplayable with the latest version mod

I have not noticed if this was the case in the Ghost bear Campaign as I had unlocked all of its onmipods the day before the update and it is not encountered as an adversary in game

I have this mod Unsubsctibed for now and am running Ver 1.3.3 from Nexus A.T.M. to make it work. (That version ALSO shows in version section of the bug report on Nexus)

I would greatly apprecate it if you were able to fix this
Dog 7 月 27 日 下午 7:43 
Just to complete all Info i also added the Spacer| ati Grav mod if this causes issue, cant really load my save without that to check unfortunatly
Dog 7 月 27 日 下午 7:40 
Hello the Bullshark-M (BSK-M)only shows me 2 options for Standard Armor pods (0,5 and 0,25) and i cant equip them they always show Red
Malum Umbra  [作者] 7 月 27 日 上午 10:36 
@Dog So I checked and the Bullshark can equip additional Ferro Armor pods, what variant of the Bullshark is having the issue ?
Malum Umbra  [作者] 7 月 27 日 上午 10:32 
Odd, I'll take a look, I hope it's just a smaller issue.
Dog 7 月 27 日 上午 9:48 
Hello, is there a reason why i teh Bullshark cant equip extra Armor ?
Larnievc 7 月 20 日 上午 5:36 
Ah, sweet. Thought I was missing something. Keep up the good work :)
Malum Umbra  [作者] 7 月 19 日 下午 3:55 
Seems I mixed their values up backwards, so the ATM12 has the price of the 3, and vice verse down the line. Fixing it now, but having editor issues that I'm hoping to fix.
Larnievc 7 月 19 日 下午 3:31 
ATM 3 is 150,000. Is that correct? It's an order of magnitude higher than it's fellow ATMs
Malum Umbra  [作者] 7 月 15 日 下午 7:39 
Should do a check for that, I'd tested with a already completed campaign but there might be a issue. I'll see what I can do
The Docctor 7 月 15 日 下午 7:03 
Since I am at the maximum honor level, it looks like the 'mechs are not appearing (Smoke Jaguar Campaign). Any chance to make the mod compatible with those of us who have finished the campaign already?
Larnievc 7 月 15 日 上午 11:59 
Any chance of a mod to increase ammo per ton?
Shadovar 7 月 13 日 下午 8:48 
Seeing this is a Clan game it would be nice to see more clan mechs like Stone Rhino, Ice Ferret, Arctic Wolf, Blood Asp, Black Lanner and Line Backer are just a few. Nice work.
carnagetheclown 7 月 12 日 上午 10:22 
Requested Mechs: Loader King, Corsair, Jeager, Marauder.
if not them, maybe The King Crab or Catapult, He's another of my Favorites.
carnagetheclown 7 月 12 日 上午 9:56 
If new mechs are gonna be added to the mod? can I make a request of maybe 3 Mechs??
MechaShadowV2 7 月 3 日 上午 12:44 
@Malum Umbra yeah i noticed the RNG part, really dont like it, but oh well. honestly its (one) reason why i was so happy to get this because the RNG hates me and all im getting to spawn are firemoths and riflemen lol. anyway, ty very much! im hoping this mod will help once the RNG changes to give me some better mechs
Malum Umbra  [作者] 7 月 2 日 下午 7:26 
I know the Ghost Bear DLC campaign also changes how mechs are spawned in the market, it's at random with it weight based on the mechs value and tonnage so I've tested it and got the Bullshark 3 to spawn several times alongside a Shadowhawk C
MechaShadowV2 7 月 2 日 下午 7:24 
@Malum Umbra oh no worries! i understand how difficult that would be, im still early in the dlc so ill just try another campaign and see if that's the issue. i might just need to go up an honor level to get them to show up. im just really wanting to use this as a means to help me with the rather limited options in the market i have for the DLC. thanks for letting me know that it should be in the DLC too though.
Malum Umbra  [作者] 7 月 2 日 下午 1:24 
So the Mechs unlock at different honor levels, I'll do a check to make sure they unlock properly in the DLC campaign, it's kinda hard to test without doing a full play through of both the DLC and Base game each time I do a update.
MechaShadowV2 7 月 1 日 下午 9:02 
so... im on the DLC at the moment and i dont see them to unlock. do i need to complete a mission or something to show up? i look forward to see this mod continue to grow, by the way, more mechs and something like YAML is what ive been looking for the most!
hellrock 6 月 29 日 上午 11:54 
Great Mod Great Mechs and looking nice