席德·梅尔的文明VII

席德·梅尔的文明VII

Age Progression Customization
52 条留言
sylvester13 11 月 9 日 上午 8:35 
Thank you very much for fast processing. Mod works without any issues. Have a nice day!
Exodus 11 月 7 日 上午 10:49 
Have you been able to find a way to apply the "One More Turn" mode from the modern age to the other two ages? It would be nice to be able to play in one age as long as we want and transition to the next at our leisure. If anyone was able to make a mod for this, I think that person would be you. Thank you!
Pxpdoo 11 月 7 日 上午 4:29 
Thank you!
JNR  [作者] 11 月 6 日 下午 3:14 
Should be updated now, let me know if you still encounter any issues.
SassyKat 11 月 6 日 下午 2:47 
I literaly can't play civ without this mod anymore, that's how essential it is! Thanks JNR for making and maintaining it. Looking forward to the update.
Aleksandr 11 月 6 日 上午 9:43 
Would it be possible to include a custom turn limit, where the age will end after X amount of turns no matter what? Also can't wait until this mod is fixed for 1.3.0, it's absolutely essential for me!
Pxpdoo 11 月 6 日 上午 4:57 
Looking forward to it! I need more time!
(And thanks for your work.)
JNR  [作者] 11 月 4 日 下午 7:36 
With update 1.3.0 Firaxis has refactored some code related to age progression. Give me a couple of days to update this mod accordingly.
akatuki 11 月 4 日 下午 7:10 
Has it stopped working with the new patch?
I would like to ask for a fix.
sylvester13 11 月 4 日 下午 3:23 
Hello JNR! Great mod, but since release of 1.3 it doesn't work anymore. Log file says:
<Database> or <GameEffects>.
[2025-11-04 22:51:06] [HallofFame]: UpdateAggregateDataPoints took 0.026930 seconds.
[2025-11-04 22:51:16] [gameplay] ERROR: no such column: AgeProgressionAmount
[2025-11-04 22:59:34] [localization]: Rebuilding database.
[2025-11-04 22:59:34] [localization]: StartupErrorMessages.xml
[2025-11-04 22:59:34] [localization]: Database XML root elements must start with either <Database> or <GameEffects>.
Can you please tell me how i can fix this? Thank you very much.
WrathTKL 11 月 2 日 上午 6:41 
Hello! Definitely a mod I was looking for but sadly doesn't seem to work with 1.2.5 I realize that 1.3 is likely to come out very soon ... but tis there any hope to look at this in the future?

I hate that the ages race by even on Epic / long age games.
blackthorne18 10 月 18 日 下午 1:13 
This does not appear to be working correctly with the 1.2.5 update, any timeline of update?
JNR  [作者] 9 月 29 日 上午 4:04 
No, but you can always just quit your game.
faber_avgust 9 月 26 日 上午 10:36 
Is there the possibility to set the end age for game, like playing only in antiquity, or only in exploration age?
skaz88 8 月 22 日 下午 5:29 
Apparrently Echos of History was the culprit.
skaz88 8 月 22 日 下午 5:18 
I am very sorry, I completely forgot to check and see if there was a mod conflict causing this, which apparently there is. I'm sorry for wasting your time.
JNR  [作者] 8 月 21 日 下午 5:49 
mmh, maybe progression from FT and FC was activated in the advanced settings, maybe those conflict, I'll have a look.
skaz88 8 月 21 日 下午 1:19 
The description on the tech tree says it's adding 10 age progression.
JNR  [作者] 8 月 21 日 下午 1:17 
No, easiest way to check if this is what's happening is to look in the tech tree. Does Future Tech have a little icon describing the effect? If not, something else must be going on.
skaz88 8 月 21 日 上午 11:23 
Are ft and fc supposed to still give 10 age progression even if I've selected Milestones?
skaz88 8 月 19 日 下午 3:05 
It happened more than once.
JNR  [作者] 8 月 19 日 下午 2:11 
Maybe an AI player achieved a milestone on the same turn?
skaz88 8 月 19 日 上午 10:55 
I observed a progress jump
JNR  [作者] 8 月 19 日 上午 10:42 
Did you see it mentioned as a little icon under Future Tech or did you just observe a progress jump when you researched it?
skaz88 8 月 19 日 上午 10:34 
I'm not sure the milestones option is working properly, I still saw age progression from ft and fc.
BloodRaven 8 月 19 日 上午 2:15 
Would you consider adding Extreme age length like 999 turns for each era? So players can stay in antiquity if they want.to play acient empires the whole game
Renouf 8 月 15 日 下午 7:39 
Really enjoying constant ages on Deity - lets the Ada-Maya snowball without dragging you into the future with them. Perhaps it's not the scope of this mod but I find myself wishing there was a speed between Abbreviated and Standard - I find 100 is too few, 150 is too many. I think there's a sweet spot somewhere in there where you get 100 turns of play then 20 turns of crisis fallout & wrapping up loose ends.
axatoramus 8 月 4 日 下午 7:31 
interesting!
BalHaine 7 月 25 日 上午 3:14 
Thank you! Is it possible to have an option to enjoy the age longer? Or to do some sort of stopping an age?
JNR  [作者] 7 月 23 日 上午 6:01 
No, this is not a full era stop mod.
BalHaine 7 月 23 日 上午 5:24 
This mod stop era ?
JNR  [作者] 7 月 22 日 下午 6:49 
Use "Long" age setting to get a 200 turn antiquity age.
冰雪长霜 7 月 14 日 下午 4:43 
I don't know what to do to make the "Classical Era" last for 200 or more turns. I only realized halfway through that there were only about 150 turns.
TBM 7 月 6 日 上午 6:51 
nice mod ty
m_mus 7 月 4 日 上午 3:45 
@JNR: good to know, thanks, I will try this out :)
JNR  [作者] 7 月 3 日 下午 1:29 
If you find yourself too far ahead, try out the "Abbreviated" age length setting. Legacy milestones in the antiquity age would normally add up to a max. extra progress of 80. Choosing the "Constant" age progression setting reduces the age length by 40. Setting the age length to Abbreviated reduces it by another 40.
agi-max 7 月 3 日 上午 6:14 
Really fun in combination with the purchasable wildcards mod, but you can end up way too far ahead and the end of the age dozens of turns away when all the progression is turned off.
JNR  [作者] 7 月 3 日 上午 1:36 
It's in addition.
m_mus 7 月 3 日 上午 1:16 
Question: Is this an addition to the existing options of "lengthening" or "abbreviating" ages, or do they supplant them?
So, taking myself as an example: I do like to play on online-speed with standard ages, but they often end to abruptly for my taste. Though "lengthening" them just leads to me completing every legacy path and completing both the tech and the civics tree. I'd like something in between. Is your mod designed for such customization :)?
IR62 6 月 27 日 上午 9:11 
@mW3 - I have been using JNR's earlier mod from civfanatics for months, and I can assure you it works as designed and described, removing all the age progress from future tech and civic. It is now part of this expanded mod.

Your intemperate, inaccurate, post , in which you slandered JNR with a wrongful accusation of dishonesty, is objectively offensive in both tone and content. You ought to publicly apologise and withdraw it forthwith.
JNR  [作者] 6 月 26 日 下午 3:04 
@Dave Yes, read the description on the legacy screen or in your civ's ability. Mongolia gains military legacy points differently.
JNR  [作者] 6 月 26 日 下午 3:04 
@mW3 I tried replicating what you did and it did not add any age progress for me. Neither did completing a milestone. It remained at 1/160 for me. Maybe you accidentally advanced to the next turn when testing?

Also, there is no need to be so rude with your tone. I am not aware of such issue and had no intention of being dishonest, if there is one, thanks for letting me know. I am not a professional dev and have limited capacity for QA, there's always a chance something slips through and at the end of the day, modding is a community effort.
Dave1029 6 月 26 日 下午 3:00 
Oh. Yes. I'm assuming that's a quirk of the civilization then?
JNR  [作者] 6 月 26 日 下午 2:56 
Dave are you playing Mongolia?
Dave1029 6 月 26 日 上午 11:38 
The military progression for exploration age is bugged. Distant land settlements only provide 1 point and religion/conquering does not increase yields. Constant setting.
mW3 6 月 26 日 上午 10:31 
Your description is wrong and misleading. You cannot prevent the contributions of these events to the age progression. The minimum is 1, also if you set it to 0 in your mod. So please be honest and test your mod correctly.

One simple way to prove your assumption is incorrect:

1. Create a new game with your disabled settings for future tech. (Age Progression == 1/160)
2. Use a Cheat Mod to research future tech. (Age Progression == 2/160)

You can see the raw age progression points in the tooltip of the age progression percentage on the top left.
牛奶大魔王 6 月 26 日 上午 1:10 
Greeting! i have translation it in Civ7 mod Chinese submod,
would u make a line in description?

here's my Chinese translation:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3507329937
Diepen42 6 月 25 日 下午 9:52 
I have started playing with this mod and am really happy, but I was wondering if there is a way to lock the transitions of ages so the player can decide when to transition. Essentially I want to play an antiquity only game, have all the other benefits of progressing culture, economy, etc, but want to stay in the antiquity age. Likewise I can see myself, with some civs, wanting to stop in the exploration age.
Not sure if it's possible, not a modder myself, just wondering. Otherwise really love this mod.
Dave1029 6 月 25 日 下午 4:52 
This needs to be officially in the game. Fixes a lot of the age system in one go.
WeDGE 6 月 25 日 上午 8:59 
yea, like the policy yield preview mod for example