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报告翻译问题






Rodger that.
Now, is "AV_BALLOON_BLUEPRINT" and the others a Thing Def or a Recipe? If they are Thing Defs, do they have Recipe Makers in the files? Are the turrets separate Thing Defs you build independently? I don't know how that Mod works, so I could use some help. In the files, tell me where you would see the Medieval Overhaul Mod's Iron. That should be in the Mods' Patches folder somewhere.
1- sarg.alphavehiclesageofsail and sarg.alphavehiclesneolithic
2- No new materials need to be added.
3- AV_Balloon_Blueprint, AV_Chariot_Blueprint, AV_CoveredCarriage_Blueprint, AV_Hwacha_Blueprint, AV_OxCart_Blueprint, AV_Palanquin_Blueprint, AV_Rickshaw_Blueprint, AV_WarChariot_Blueprint, AV_Wheelbarrow_Blueprint, AV_PirateCaravel_Blueprint, AV_PirateCaravel_MainTurret, AV_PirateCaravel_SecondTurret, AV_Frigate_Blueprint, AV_Frigate_MainTurret,
However, if you want to help me include the iron from other Mods, you can in fact do that by giving me the following information:
1. The Package ID of the Mods you want me to incporate
2. The Thing Def's Def Name of the iron you want to replace
3. The Recipe Def's Def Name of anything that adds or needs iron
4. If the iron has a natural deposit that spawns, give me that as well, please
Do this, and I will push an update for you to test!
I appreciate the reply, it shows there, however when I look for it in the game in the Mods menu, it isnt showing up, sadly
It's not a local Mod. It should be in your "Rimworld" Steam Workshop Folder under the number 3507862392.
Please try again now, I have fixed the problem!
To help me further, please tell me what your settings are in the MO Mod's Mod Options section, particularly concerning the Metal Production Chain.
Also, the errors about "DankPyon_RusticCookingTable" and "DankPyon_AlchemyTable" are not my mistakes. They are from this Mod: https://www.steamcommunity.com/sharedfiles/filedetails/?id=3015529451 .
Two screenshots as well of what the end result is when smelting iron into ingots (Steam probably won't allow these links but might as well try):
https://i.imgur.com/4rrCtpU.png
https://i.imgur.com/QnJdi0H.png
Some "lore" for the mod
https://www.youtube.com/watch?v=GRnqCENFGZo
I'm not sure what this information will do for me, because I don't know what solution you want me to implement. Is there anything you want me to do?
kudos to harry_robinson1 to finding a solution
[..]
It turns out this is kinda a vanilla issue and the fix is here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2739055353&searchtext=no+missing
Harry_Robinson1 28 Jul @ 7:42pm
Has anyone else noticed you can't use shields if your colonist has modified arms? I gave my best two melee fighters an arcotech arm and twin drill arms respectively and now neither of them can use their shields. You can still equip them as a weapon, but the "use item as shield" option is greyed out and it says they're missing body parts.
I really should add the female equivalent of the male-only toga (called the stola, IIRC) for the female patricians.
If by "feminine textures" you mean dresses and women's clothing, yes: there is a Simple Egyptian Dress for all female Pawns, a Fancy Egyptian Dress (for female noblemen), and a Net Egyptian Dress (for hookers) for your women to enjoy.
I can't update it right now because I REALLY need to go to bed, but I'll look into it tomorrow.
As for Pharaoh Jerry, I'm not sure who Jerry actually is, but there was a Mod that added a bunch of cute Egyptian statues that had not been updated since V1.4 . I simply couldn't resist. Those statues were adorable.
(on a side note it's funny how there's Jerry statues in this mod! Long live Pharaoh Jerry!)