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报告翻译问题






- highlight wonder repairs in the same style as building repairs
- show extra buildings in overfull districts
- previously, custom names were ALL CAPS even in mixed-case contexts
- name editor now shows mixed case while editing
- events, lists, and tables show custom names in mixed case (as typed)
- Ocean tiles: match Coastal tiles (blue, not green)
- Connections: truncate long names with ellipses
- Ageless tag: avoid word wrap in localized text
- fix growth preview for settlements with no specialists
- always show melee combat strength for melee units
(even if they also have a ranged attack)
- enable View Hidden for unique quarter buildings
- fix mod options
- city map now shows specialists on all screens
- fixed parallax between building slot icons
- fixed compatibility with Compact Specialist Lens
otherwise, please try disabling your other mods to see whether it makes a difference. be sure you've disabled anything that is broken (like Sukritact's Simple UI Adjustments) or incompatible with City Hall (like MantisMaestro's Compact Production Chooser)
For 2.5.1, adding back yields in unclaimed territory in the Growth screen is so helpful. Strange that is disappeared.
- Overview tab adds a summary of Town Focus bonuses
- Warehouse Bonus table now groups bonuses by their typical yields
- widened tables to accommodate more languages
- Growth screen now shows yields in unclaimed territory
- City Growth map highlights the largest specialist bonuses
- color overlays show the best change for each yield type
- ring highlights show the largest overall change
- improved Growth panel layout and consistency
- added Total Yields to growth results
- Options: remove unintentional dependency on Map Trix
- Add Specialist screen: show bonus yields (only) on building icons
- Production panel: fix layout for one-city empires
- clean up log spam
- improve red text