席德·梅尔的文明VII

席德·梅尔的文明VII

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City Hall
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Type: Mod
Mod: UI
文件大小
发表于
更新日期
184.024 KB
6 月 23 日 上午 11:50
9 月 30 日 上午 9:24
11 项改动说明 ( 查看 )

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City Hall

描述
City Hall 2.2.2
better city & town interface

improved production panel and city details
new and improved features:
  • City Overview tab with extra stats and clickable connections
  • compact production list and building breakdown
  • better city maps and overlays
  • unique quarter assistant
  • improved controller interface
better map view
see your settlements clearly with gentle shading outside city limits and brighter colors for developed tiles:
  • purple for the city center
  • blue for urban districts
  • teal for offshore improvements
  • green for other rural improvements
all overlays show white outlines around the city center and urban core.
unique quarter assistant
guides unique building construction in the building interface, with orange hexes to warn you before blocking a unique quarter by:
  • placing unique buildings on different tiles
  • completing a non-unique quarter with a unique building
  • adding a non-unique building to a unique district
the interface now recognizes unique buildings in progress and in the production queue, to help you plan both buildings at the same time.
supported languages
  • French (translated by trixie)
  • German (translated by Chr1Z93)
  • Italian (translated by leonardfactory)
  • Korean (translated by Hotsolidinfill)
  • Polish (translated by Rixi)
  • Russian (translated by Webrok)
  • Simplified Chinese (translated by thendye)
  • Traditional Chinese (translated by alwdark)
thank you all for your help!
热门讨论 查看全部(1)
1
9 月 26 日 下午 12:40
please please Implement sukarits UI overbuild calculator
WeDGE
93 条留言
beezany  [作者] 10 月 1 日 下午 6:17 
yeah, i will be working more on City Hall soon to finish merging all of the new features and to restore some of the stuff that i reverted yesterday. i wanted to get a working version out ASAP & had to take some shortcuts. i'm finishing up fixes for my other mods & will return to this soon!
ppaladin123 10 月 1 日 下午 12:37 
I like a lot of the new building UI the devs added in but the total yields per title (important for the exploration era science legacy path) are tiny and harder to see than you had them. They probably could have benefited from studying your mod.
dozzy 9 月 30 日 上午 9:56 
nice thanks for the quick fix
beezany  [作者] 9 月 30 日 上午 9:26 
version 2.2.2: hotfix for Update 1.2.5
more changes are on the way! but this should unblock all of the city screens for now
(please toggle your subscription off & on to force an update, if necessary)
Sw3d0c 9 月 30 日 上午 7:32 
just as we quessed, update broke this mod FYI
ppaladin123 9 月 29 日 下午 4:59 
I am guessing this is going to break tomorrow given the UI changes described.
spacem0rph 9 月 22 日 上午 6:35 
@ valakyr.....thx, thats fixed it for my game....keep up the good work guys....
beezany  [作者] 9 月 21 日 上午 11:28 
@Valakyr thanks for the troubleshooting help!
beezany  [作者] 9 月 21 日 上午 11:15 
version 2.2.1: hotfix for broken mod interactions
fixes a problem where broken mods could crash the main city screen
(they can still break other screens, so please disable broken mods)
Valakyr 9 月 21 日 上午 5:53 
@spacem0rph. Addon broke for me today as well, with symptom being that the city screen wouldn't opened. Fixed by uninstalling/disabling "Sukritact's Simple UI Adjustments" from which I had a manually installed version from briefly after the release of Civ 7. Hope that helps.