Barotrauma 潜渊症

Barotrauma 潜渊症

Talent Genetic Research for Everyone
12 条留言
V2git026 10 月 18 日 上午 7:37 
Could you please add a baroverhaul patch?
Roadent  [作者] 10 月 16 日 上午 5:19 
@Engel I see... honestly, despite mucking around in the Submarine editor enough to score 560 hours in this game, I don't have that much experience.

I've never encountered Jacov Subra before. I'll have to check if I can somehow spawn him in as a crew-member, or at least look at the files to see where he's defined.

Not sure if I'll be able to solve the issue, though.
Engel 10 月 15 日 下午 3:01 
Hey, minor issue I found
When Jacob Subra joins the crew, something in his talents override or replace talents of the crew and game crashes.
Turning this mod off stops the crashes. Everything else works correctly, including your other mods (at least the console says it fine)
Skide 6 月 25 日 下午 11:07 
Отличные моды, можешь сделать для всех профессий?
Roadent  [作者] 6 月 24 日 上午 6:44 
@DefaultString @Stolas @Errorcodenull Glad to hear it! 😁👍
Roadent  [作者] 6 月 24 日 上午 6:43 
@Hikurac I already made a mod which applies +1 Quality when crafting to everyone.

As for deconstruction - while you cannot use Mass Production on bots, since they cannot fabricate items; did you know that bots can make use of the deconstruct parts of Miner, Residual Waste, and Scrap Savant?

You can assign a bot to deconstruct items, and then by shift+middle-clicking an item, you can give an order to deconstruct it. If a mechanic bot deconstructs the item this way, all the double output talent bonuses will apply. That way, you can fire-and-forget deconstruction - just mark an item for deconstruction, put it in a container somewhere, and the bot will automatically pick it up and deconstruct it at some point if it's not busy.

Is that still inconvenient? If it is, then I can make the mod applying the Scrapper tree to every crewmember.

Or is there anything else you had in mind that I missed?
Roadent  [作者] 6 月 24 日 上午 6:40 
@Djekke I actually tried to make a mod for Scavenger and Mechanic's Scrap Savant. However, it's very difficult to work with - I might need to use Lua for Barotrauma then. The issue is game balancing, and also that a bunch of stuff there is hard-coded in the base C# game files.

Characters (Monsters) can only be looted once per team. If 5 crewmembers with Gene Harvester try to loot 1 Crawler, they can only get 1 UGM max.

However, Containers can only be looted once per character. If 5 crewmembers with Scrap Savant try to loot 1 Crate, they can get 5 Scrap max.

Since the only way to apply the effects that I found is to give every crewmember the talents in question, I feel like it could break balancing a lot to allow 5+ people to re-loot the same container. Ideally I'd like to make the effect happen once-per-crew, like with creature looting, but I'll have to look into coding with Lua to see if that's possible to implement, because the base XML tags don't allow that. 😞
Errorcodenull 6 月 24 日 上午 4:57 
If I could give you the “take my points” award, more than once, I would give it to you as many times as my point balance allowed. Every campaign I have started has had cheats enabled to give myself the gene talents(once a bot has the talent), and then had cheats disabled through save editing. I have been looking far too long for a mod that does exactly this.
Hikurac 6 月 23 日 下午 2:24 
Great mod. Would love to see something like this for all crafting bonus talents, especially for singleplayer. Keeping track of which bot to switch to when crafting and deconstructing specific things is quite a pain.
Djekke 6 月 23 日 上午 5:32 
Can you do the same for Security Officer's Scavenger talent?
Stolas 6 月 22 日 上午 10:37 
This singleplayer Captain thanks you, Good sir. :captainsmooth:
DefaultString 6 月 22 日 上午 2:43 
Brilliant mod sir, keep up the good work!