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I've never encountered Jacov Subra before. I'll have to check if I can somehow spawn him in as a crew-member, or at least look at the files to see where he's defined.
Not sure if I'll be able to solve the issue, though.
When Jacob Subra joins the crew, something in his talents override or replace talents of the crew and game crashes.
Turning this mod off stops the crashes. Everything else works correctly, including your other mods (at least the console says it fine)
As for deconstruction - while you cannot use Mass Production on bots, since they cannot fabricate items; did you know that bots can make use of the deconstruct parts of Miner, Residual Waste, and Scrap Savant?
You can assign a bot to deconstruct items, and then by shift+middle-clicking an item, you can give an order to deconstruct it. If a mechanic bot deconstructs the item this way, all the double output talent bonuses will apply. That way, you can fire-and-forget deconstruction - just mark an item for deconstruction, put it in a container somewhere, and the bot will automatically pick it up and deconstruct it at some point if it's not busy.
Is that still inconvenient? If it is, then I can make the mod applying the Scrapper tree to every crewmember.
Or is there anything else you had in mind that I missed?
Characters (Monsters) can only be looted once per team. If 5 crewmembers with Gene Harvester try to loot 1 Crawler, they can only get 1 UGM max.
However, Containers can only be looted once per character. If 5 crewmembers with Scrap Savant try to loot 1 Crate, they can get 5 Scrap max.
Since the only way to apply the effects that I found is to give every crewmember the talents in question, I feel like it could break balancing a lot to allow 5+ people to re-loot the same container. Ideally I'd like to make the effect happen once-per-crew, like with creature looting, but I'll have to look into coding with Lua to see if that's possible to implement, because the base XML tags don't allow that. 😞