安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Not sure if there is a different use case you're picturing where having to change the channel to use the auto pilot would be more appropriate? I personally thought the auto pilot wasn't working, because I didn't realise I'd need to change the channel on the auto land to have it work.
Input waypoint on the keypad click submit then press the autopilot button. Or autoland if you want to land there
If you want to use radio autoland simply place a physics sensor facing the rear of your landing pad. Hook up the composite to a radio and choose a channel. Make sure the radio is broadcasting (constant on to the red node)
Very attractive looking design!
Just a suggestion from someone who does a lot of tiltrotor helis, add just a little bit more mass to the rotor assembly, I noticed that it started tweakin at low phys, just a little bit, but still.