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Thanks a bunch!
If that doesn't work, then the tiles might not be getting detected by the automatic natural tiles detection. Maybe your modded(?) tiles aren't set to be considered natural? In such a case you need to use the manual blend pair approach.
Otherwise, I don't know what the issue is then, sorry
1. Open mod settings, check "automatically detect all natural terrain pairs"
2. Add a couple of exceptions (the marble cobblestone I use for my bridge, so the corners don't blend in with the dirt and it maintains a sharp edge)
3. Save
4. Task manager -> End process
5. Open RimSort, make sure everything is sorted properly and boot
6. Load my current save, then click "Smooth current map"
In 1.5 when I'd smooth current map, my game would freeze for ~1-2 minutes (yay! its working!) and then come back and all the textures were changed and it looked beautiful. Now, in 1.6, I click smooth current map and it finishes instantly and the only smoothed terrain textures are the ones that were there when I loaded.
Any idea what I'm doing wrong? If not that's okay, as it is now (about 65-70% of the terrain blends together) it still looks SOOO much better, so I can live with it
Thank you again! Appreciate you a ton
Do you think the issue for my 2nd question could possibly be related to Medieval Overhaul?
I only ask because 1.6 MO has been giving me some headaches relating to textures, duplicates, etc.
The other thing my very ignorant brain thinks might be an issue is that in order to get my senior-citizen laptop to run with all the mods I have, I have -disable-compute-shaders as a boot setting
I'm not sure what the issue is. You have to press the blend button to apply it to the map.
I'm also having an issue -- I select the automated blend method, and it tells me "Upon restart, the game will blend X amount of textures", then I restart the game, reload the map, and it tells me the same thing -- same amount of textures, everything looks the same.
Thank you so much for your help and I love the mod!!!
In the mod settings, what's the difference between blending styles (Half, HalfBlend, HalfBlendBig, Quadrant, Quadrant_Nega)?
This means that, for example: 20 terrain types results in 700 generated blended terrains, while 500 terrain types results in 500.000 generated blended terrains. It scales up insanely quick.
"If you don't want to do all that - turn on the experimental automatic toggle, to make it automatically support any modded natural terrain at risk of ruining performance."
From the description: "Terrain smoothing (by default) happens on map creation, but can also be performed on existing saves by pressing the "Smooth current map" button in the mod's settings."
If that doesn't work either, then the tiles on your map don't have blend pairs yet.
"You can manually add new "terrain blend pairs" for any terrains you wish would smooth together - or if you don't want to do all that - turn on the experimental automatic toggle, to make it automatically support any modded natural terrain at risk of ruining performance."
I'm teraforming the ground around my base and the smooth edges dont get transformed.
https://imgur.com/a/2NI3Wst
I've unsmoothed the map and letting it transform, then smoothing the map again, but its a little tedious.
I've tested with and without the mod. In both cases, a new dev quick-test game starts out with roughly 16k wealth. So it appears to me that the natural diagonal tiles do not get counted into wealth. Is there anything I'm missing? Please elaborate on your issue.
@OrAZion, yeah this mod was made before Odyssey's dynamic terrain changing. I can imagine it breaking with that feature. Will prolly look into it someday to fix it, but might also be unfixable. Might need to disable dynamic terrain changes when using this mod...
also that the shadow isnt completly connected to the block, just noticed that the textures arent even connected properly on the mountains
tho nothing of it really has anything to do with this mod ngl
maybe ill find some other mods for that or gave you an idea for perhaps your next mod ^^
never shouldve looked so close at the game xD
https://pasteboard.co/vX35HwNZ5nWI.png
Right now I'm playing on a Scarlands map and the default manual list doesn't seem to work with any of the toxic water or ancient megastructure.