边缘世界 RimWorld

边缘世界 RimWorld

Smooth Terrain
141 条留言
Thurnis Haley 11 月 28 日 上午 3:25 
No need to be sorry! I'll try those steps :)

Thanks a bunch!
Enrico  [作者] 11 月 28 日 上午 3:12 
If you haven't already, you might wanna try to unsmooth first, before smoothing.

If that doesn't work, then the tiles might not be getting detected by the automatic natural tiles detection. Maybe your modded(?) tiles aren't set to be considered natural? In such a case you need to use the manual blend pair approach.

Otherwise, I don't know what the issue is then, sorry
Thurnis Haley 11 月 28 日 上午 3:07 
Here's what I try to do, step-by-step:

1. Open mod settings, check "automatically detect all natural terrain pairs"
2. Add a couple of exceptions (the marble cobblestone I use for my bridge, so the corners don't blend in with the dirt and it maintains a sharp edge)
3. Save
4. Task manager -> End process
5. Open RimSort, make sure everything is sorted properly and boot
6. Load my current save, then click "Smooth current map"

In 1.5 when I'd smooth current map, my game would freeze for ~1-2 minutes (yay! its working!) and then come back and all the textures were changed and it looked beautiful. Now, in 1.6, I click smooth current map and it finishes instantly and the only smoothed terrain textures are the ones that were there when I loaded.

Any idea what I'm doing wrong? If not that's okay, as it is now (about 65-70% of the terrain blends together) it still looks SOOO much better, so I can live with it

Thank you again! Appreciate you a ton
Thurnis Haley 11 月 28 日 上午 3:07 
oh lmao I had naname floors installed and didn't even notice it uses the same names as the floor types that it does for the blending style haha. Thanks!

Do you think the issue for my 2nd question could possibly be related to Medieval Overhaul?

I only ask because 1.6 MO has been giving me some headaches relating to textures, duplicates, etc.

The other thing my very ignorant brain thinks might be an issue is that in order to get my senior-citizen laptop to run with all the mods I have, I have -disable-compute-shaders as a boot setting
Enrico  [作者] 11 月 28 日 上午 2:43 
Yeah you can use the NANAME floors mod to make diagonal floors. When attempting to build a floor you can choose a style for the diagonal. These styles are the same as the blending styles, so you can visualize them that way, or just trial and error it.

I'm not sure what the issue is. You have to press the blend button to apply it to the map.
Thurnis Haley 11 月 28 日 上午 2:40 
Thanks for the quick response! :) Is there a visual example as to how they're visually different, or should I just trial-and-error it?

I'm also having an issue -- I select the automated blend method, and it tells me "Upon restart, the game will blend X amount of textures", then I restart the game, reload the map, and it tells me the same thing -- same amount of textures, everything looks the same.

Thank you so much for your help and I love the mod!!!
Enrico  [作者] 11 月 27 日 下午 10:13 
Changes the way the tiles are blended visually on the tiles themselves. Requires reblending.
Thurnis Haley 11 月 27 日 下午 9:22 
Hey sorry if this has been answered before, couldn't find the answer on google

In the mod settings, what's the difference between blending styles (Half, HalfBlend, HalfBlendBig, Quadrant, Quadrant_Nega)?
Mad Cake 11 月 18 日 下午 12:14 
can't polish stone if there is both ground and stone at one tile. Still, you can assign pawns to polish them, but after job is done, tile is not changing. Theoretically, it is infinite building skill farm.
Enrico  [作者] 11 月 3 日 下午 2:44 
I hope you mean 7000 blended terrains but I fear you mean 7000 base terrains
Deankiller Turnupseed 11 月 3 日 下午 2:10 
mh ok i think i remember having something like 7000
Enrico  [作者] 11 月 3 日 上午 9:35 
To be exact, I believe the formula to find out how many blended terrain defs you will generate is 2X(X-1), where X is the amount of terrain types you have installed.

This means that, for example: 20 terrain types results in 700 generated blended terrains, while 500 terrain types results in 500.000 generated blended terrains. It scales up insanely quick.
Enrico  [作者] 11 月 3 日 上午 9:25 
Every terrain added exponentially (not linearly) increases the amount of tiles needed to generate, when having AutoDetectDuos on. While vanilla terrains with some mods are doable, if you go crazy on the biome mods, it will break. This is the first time I've heard it being reported though, before this moment it was just a theoretical myth haha.
Deankiller Turnupseed 11 月 3 日 上午 8:38 
ok yeah that did the trick. its because i have to many biome mods? i only got alpha biomes and more vanilla biomes
Deankiller Turnupseed 11 月 3 日 上午 7:58 
or i change <autoDetectDuos>True</autoDetectDuos> to false right?
Deankiller Turnupseed 11 月 3 日 上午 7:57 
ok i have to delete the options xml of this mod since i cant get to the main menu right?
Enrico  [作者] 11 月 3 日 上午 7:29 
Yeah that sounds related to the auto toggle. Please disable and select manually.
Deankiller Turnupseed 11 月 3 日 上午 7:24 
hey man idk if its related to the auto toggle but my game freezes on def load after smooth terrain with this in the console: 'Short hashes are saturated. There are probably too many Defs.'
taterthetank 10 月 18 日 下午 7:25 
Ack posted a comment a sec ago asking how you get your graphics so vibrant and just gave reshade a shot and its game changing. are you using reshade or just retexs?
Deankiller Turnupseed 10 月 17 日 上午 10:39 
@Enrico ok thanks man, and thanks for this awesome mod. :warband:
Enrico  [作者] 10 月 17 日 上午 8:31 
"Risk of", no evidence of this actually happening
Deankiller Turnupseed 10 月 17 日 上午 3:44 
does it only ruin performance if i got many biome mods?
Enrico  [作者] 10 月 16 日 下午 5:50 
You can look at the map you want to apply smoothing to and find tiles that touch other tiles, those pairs will need to be added to your your blend pair setup.

"If you don't want to do all that - turn on the experimental automatic toggle, to make it automatically support any modded natural terrain at risk of ruining performance."
Deankiller Turnupseed 10 月 16 日 下午 5:48 
@enrico ok got it. is there an easy way to find out which terrain i want to select?
Enrico  [作者] 10 月 16 日 下午 4:24 
Load order doesn't matter.

From the description: "Terrain smoothing (by default) happens on map creation, but can also be performed on existing saves by pressing the "Smooth current map" button in the mod's settings."

If that doesn't work either, then the tiles on your map don't have blend pairs yet.

"You can manually add new "terrain blend pairs" for any terrains you wish would smooth together - or if you don't want to do all that - turn on the experimental automatic toggle, to make it automatically support any modded natural terrain at risk of ruining performance."
Deankiller Turnupseed 10 月 16 日 下午 2:34 
should this be loaded near end? currently it sits somewhere in the middle and i still got no smooth edges
Slokaiii 9 月 25 日 下午 10:30 
i could no longer look at vanilla rimworld the same without these shaders
Complete Casual 9 月 22 日 上午 11:51 
it's... beautiful... and cursed Q_Q
Enrico  [作者] 8 月 22 日 上午 1:10 
I recommend using a mod like TerraIn: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3325937371 for terraforming.
Warcrime Waifu 8 月 22 日 上午 12:39 
Not sre if bug or feature missing.
I'm teraforming the ground around my base and the smooth edges dont get transformed.
https://imgur.com/a/2NI3Wst

I've unsmoothed the map and letting it transform, then smoothing the map again, but its a little tedious.
NachtPraise 8 月 18 日 上午 10:03 
@Enrico thanks for reply first, I install the visible wealth mod, and when I calculate my colony's wealth, it's displayed a quite extreme number for me, somehow every wealth part such as colonists, items, buildings etc.. is correct, and I can simply add them and get a reasonable number, but the total wealth is incorrect at all, for example, colonists: 2000, items: 3000, buildings: 5000, total: 200000. Also colonists' expectation is quite high when starting and need altar. This is the problem I met, and I have a 500 mods playlists so might be mod conflicts? somehow dev mode shows no errors even warning.
Enrico  [作者] 8 月 15 日 下午 5:23 
@NachtPraise @Clockwork
I've tested with and without the mod. In both cases, a new dev quick-test game starts out with roughly 16k wealth. So it appears to me that the natural diagonal tiles do not get counted into wealth. Is there anything I'm missing? Please elaborate on your issue.

@OrAZion, yeah this mod was made before Odyssey's dynamic terrain changing. I can imagine it breaking with that feature. Will prolly look into it someday to fix it, but might also be unfixable. Might need to disable dynamic terrain changes when using this mod...
Clockwork The Painfully Ok 8 月 15 日 上午 9:38 
there seems to be a bug with this mod (or unintended behaviour) it seems to be counting all the tiles in the map into the player's wealth, tested it manually by changing the tiles into packed dirt and the wealth started dropping, by default when spawning in the colony immediately has 1 million wealth
OrAZion 8 月 12 日 上午 6:08 
This module causes the water surface to not freeze
NachtPraise 8 月 12 日 上午 4:07 
I don't know how, but once I add this mod to my playlist, my colony's wealth multiple 10x or much more. even dev test scenes will have 200000 wealth. No error report
Enrico  [作者] 8 月 7 日 上午 8:13 
NANAME floors is required though!
Enrico  [作者] 8 月 7 日 上午 8:12 
Clean Textures has no relevance, this mod stands on its own. Send me a screenshot of your settings and the map you're trying to smooth.
Ray 8 月 7 日 上午 4:43 
It doesn't do anything in my save game, even after doing the smooth terrain button in the mod options. I'm using "Clean Textures" too, so maybe it's a wrong mod order? The save game is on 1.5, not sure if it matters.
Divines 8 月 3 日 下午 8:19 
yeah ill see what i can do xD im rather new to rimworld so im still working on my modlist ^^
Enrico  [作者] 8 月 3 日 下午 8:00 
The more graphics mods you install, the more the little things start to bother you lol
Enrico  [作者] 8 月 3 日 下午 8:00 
Yeah it defo has nothing to do with this mod, but I agree, rimworld's shadow system is awful
Divines 8 月 3 日 下午 7:58 
i mean that shadows of none the like more roundish blocks like mountains, have the sharp corners shadow of walls.

also that the shadow isnt completly connected to the block, just noticed that the textures arent even connected properly on the mountains

tho nothing of it really has anything to do with this mod ngl

maybe ill find some other mods for that or gave you an idea for perhaps your next mod ^^

never shouldve looked so close at the game xD

https://pasteboard.co/vX35HwNZ5nWI.png
Enrico  [作者] 8 月 2 日 下午 8:42 
Yeah that's a good idea for a button I guess, I'll write it down on the ideas list
darktoes 8 月 2 日 下午 8:27 
Just out of curiosity, would it be possible to improve the automatic pair generation? I was thinking something along the lines of a button to automatically add all terrain pairs from the current map to the list.
Right now I'm playing on a Scarlands map and the default manual list doesn't seem to work with any of the toxic water or ancient megastructure.
Enrico  [作者] 8 月 2 日 上午 8:13 
What bothers you about shadows?
Divines 8 月 2 日 上午 8:12 
looks great the only thing that bothers me now a bit are some shadows now xD
Snuggl 8 月 2 日 上午 3:55 
Anybody know if this works on 1.4? I also run over 500 mods and alot need manual update which is why i'm stuck with that version. 😑
Enrico  [作者] 8 月 1 日 上午 9:20 
@Schadenfreude, check the recommendations section in the description
Schadenfreude 7 月 27 日 下午 3:02 
Can I ask what the mod for the terrain and trees in the showcase are?
unicornfarts_4206669 7 月 24 日 下午 2:48 
Thank you Enrico and Tsubasa for your answers! I will check if Camera+ is the issue!