边缘世界 RimWorld

边缘世界 RimWorld

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Smooth Terrain
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Mod, 1.5, 1.6
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448.218 KB
6 月 18 日 上午 9:46
7 月 16 日 上午 11:11
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Smooth Terrain

描述
Smoothens naturally generated terrain using diagonals.

The Better Mountains mod showed me how much better RimWorld can look without its blocky visuals. But it also made the rest of the world, especially terrain and coastlines, look even more blocky by comparison.

Because of this, I started using NANAME Floors + a buildable terrain mod to manually smooth out entire maps, but this took ages per map, which is why I made this mod: to automate that process and enhance the natural terrain generation for a more organic-looking world.


Features:
Uses NANAME Floors' diagonal floors to generate a smoothened terrain.

Notes:
On booting up the game, this mod will pre-load tons of "blended terrains" in all orientations & combinations as set in the settings; however, this only includes vanilla terrains by default.

You can manually add new "terrain blend pairs" for any terrains you wish would smooth together - or if you don't want to do all that - turn on the experimental automatic toggle, to make it automatically support any modded natural terrain at risk of ruining performance.

Existing saves:
Terrain smoothing (by default) happens on map creation, but can also be performed on existing saves by pressing the "Smooth current map" button in the mod's settings.

To uninstall this mod from an existing save, press the "Un-smooth current map" button in the mod's settings, save the map, reload the map without the mod, then a single error spam will happen upon opening, and then it seems to be fine.

Note:
For these types of overhaul mods it's impossible to predict all edge cases, but it's been stable for me with over 500 active mods. Let me know if there's any generation-based issues, and if you have issues related to the tiles themselves, comment on the NANAME Floors mod.

Recommendations:
Because people often ask what graphics mods I use:


Wish to donate? https://ko-fi.com/modsbyenrico
Check out my party game Minigame Madness!
141 条留言
Thurnis Haley 11 月 28 日 上午 3:25 
No need to be sorry! I'll try those steps :)

Thanks a bunch!
Enrico  [作者] 11 月 28 日 上午 3:12 
If you haven't already, you might wanna try to unsmooth first, before smoothing.

If that doesn't work, then the tiles might not be getting detected by the automatic natural tiles detection. Maybe your modded(?) tiles aren't set to be considered natural? In such a case you need to use the manual blend pair approach.

Otherwise, I don't know what the issue is then, sorry
Thurnis Haley 11 月 28 日 上午 3:07 
Here's what I try to do, step-by-step:

1. Open mod settings, check "automatically detect all natural terrain pairs"
2. Add a couple of exceptions (the marble cobblestone I use for my bridge, so the corners don't blend in with the dirt and it maintains a sharp edge)
3. Save
4. Task manager -> End process
5. Open RimSort, make sure everything is sorted properly and boot
6. Load my current save, then click "Smooth current map"

In 1.5 when I'd smooth current map, my game would freeze for ~1-2 minutes (yay! its working!) and then come back and all the textures were changed and it looked beautiful. Now, in 1.6, I click smooth current map and it finishes instantly and the only smoothed terrain textures are the ones that were there when I loaded.

Any idea what I'm doing wrong? If not that's okay, as it is now (about 65-70% of the terrain blends together) it still looks SOOO much better, so I can live with it

Thank you again! Appreciate you a ton
Thurnis Haley 11 月 28 日 上午 3:07 
oh lmao I had naname floors installed and didn't even notice it uses the same names as the floor types that it does for the blending style haha. Thanks!

Do you think the issue for my 2nd question could possibly be related to Medieval Overhaul?

I only ask because 1.6 MO has been giving me some headaches relating to textures, duplicates, etc.

The other thing my very ignorant brain thinks might be an issue is that in order to get my senior-citizen laptop to run with all the mods I have, I have -disable-compute-shaders as a boot setting
Enrico  [作者] 11 月 28 日 上午 2:43 
Yeah you can use the NANAME floors mod to make diagonal floors. When attempting to build a floor you can choose a style for the diagonal. These styles are the same as the blending styles, so you can visualize them that way, or just trial and error it.

I'm not sure what the issue is. You have to press the blend button to apply it to the map.
Thurnis Haley 11 月 28 日 上午 2:40 
Thanks for the quick response! :) Is there a visual example as to how they're visually different, or should I just trial-and-error it?

I'm also having an issue -- I select the automated blend method, and it tells me "Upon restart, the game will blend X amount of textures", then I restart the game, reload the map, and it tells me the same thing -- same amount of textures, everything looks the same.

Thank you so much for your help and I love the mod!!!
Enrico  [作者] 11 月 27 日 下午 10:13 
Changes the way the tiles are blended visually on the tiles themselves. Requires reblending.
Thurnis Haley 11 月 27 日 下午 9:22 
Hey sorry if this has been answered before, couldn't find the answer on google

In the mod settings, what's the difference between blending styles (Half, HalfBlend, HalfBlendBig, Quadrant, Quadrant_Nega)?
Mad Cake 11 月 18 日 下午 12:14 
can't polish stone if there is both ground and stone at one tile. Still, you can assign pawns to polish them, but after job is done, tile is not changing. Theoretically, it is infinite building skill farm.
Enrico  [作者] 11 月 3 日 下午 2:44 
I hope you mean 7000 blended terrains but I fear you mean 7000 base terrains