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I made mod for Bioscanner Turret that can be used on EXISTING SAVE that massively increases turret range and scan speed to be same as this mod does with manual scanning - BUT IT IS NOT PUBLIC YET need to try how it behave on map that is actually unexplored.
Ok I am going to include in mod description that line:
>>!!!! YOU NEED TO START NEW GAME WITH MOD ENABLED !!!!<<
I am going to try it myself without mod enabled and start new game then use console to add scanner and see how it behave.
I started a brand new 2.0 campaign today, and later added this mod.
However it is not working for me (scanner is still slow).
I checked steamapps\workshop\content\78310\... and your scanner.ent is there.
Tried resubscribe and delete files + steam file verify but the scanner is still slow.
All my mods are enabled and working except this one.
Could you please take a look?
Thank you.
If you want to fast test this mod if it works or not then just start Survival mission since scanner is enabled there from the start - hope this help trying this mod faster (yes there are cheat codes to enable that in campaign by researching all tech, but survival is faster)
Yeah cause your mod was not working for me, everytime i selected it and apply the game would restart but mods disabled until my friend figured out we have to run the game from the Launcher.exe and disable mods..
But cool man your mod is working for us now
I understand most peoples who mod games can figure it out or ask on for example on Riftbreaker discord about what the hell is going on.
Also seems like I have so many subscribers to mod and like nobody is complaining that it doesn't work - can ANYBODY else confirm it is not working?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3503317085
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3503316913
My Scanning Time is the normal 3 seconds or so