Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Torches
16 条留言
cavscout74 11 月 26 日 下午 12:55 
With a new save & no other mods, it works great. I tried a modded sandbox & it still wasn't working. So then I tried today with only the other SIS mods I've been using (water collectors, kill privately) and again it worked great. Added a few other mods I've been using to that save (a few weapon mods by you & the cornmeal crafting mod) and it again worked perfectly. So apparently the first one after the patch was a glitch - or maybe my local files just hadn't updated to the patch yet. Either way, seems to be working nicely now
swtcaptn  [作者] 11 月 23 日 上午 1:27 
Thanks! Just uploaded a patch, and the mod should be completely fixed as of now
cavscout74 11 月 22 日 上午 5:50 
I don't get any errors now, but the built torches don't seem to shed any light. I can build them & light them - and they consume fuel - but no light. The handheld torches seem to work properly.
Quacken 10 月 18 日 下午 12:12 
Has this mod been fixed???
WaOa 9 月 20 日 下午 10:59 
Exception (v261): NullReferenceException: Object reference not set to an instance of an object Prop.Spawn (PropPrototype proto, TerrainCoord tile, Prop+OrientationType orientation) (at <276c80c90c2f4be9af83ab6f06695f47>:0)
PropSpawner.HandleInputImpl (InputFrame inputFrame) (at <276c80c90c2f4be9af83ab6f06695f47>:0)
DebugPage.HandleInput (InputFrame inputFrame) (at <276c80c90c2f4be9af83ab6f06695f47>:0)
DebugPage.HandleInput (InputFrame inputFrame) (at <276c80c90c2f4be9af83ab6f06695f47>:0)
DebugPage.HandleInput (InputFrame inputFrame) (at <276c80c90c2f4be9af83ab6f06695f47>:0
Didi 8 月 8 日 下午 6:23 
the torch work fine, but error for the blazzier and standing torch. I have to disabled recipes for both of it for now to only use the torch
Didi 8 月 8 日 上午 8:45 
Error when open toolbox. there is glitch in blazzier and standing torch image before crashing
Didi 8 月 8 日 上午 4:38 
Need this mod, but getting error about object reference
Quacken 8 月 1 日 上午 5:44 
Oh no- Object reference not set to an instance of an object
damezago24 7 月 11 日 上午 11:57 
what can i do with this error?
Exception (v253): NullReferenceException: Object reference not set to an instance of an object TileObject.CreateProp (PropPrototype proto) (at <d1355abf64954fec8e5c2d7743b07300>:0)
GameCursor.UpdateGhostBuilding () (at <d1355abf64954fec8e5c2d7743b07300>:0)
GameCursor.Update () (at <d1355abf64954fec8e5c2d7743b07300>:0)
Hud.Update () (at <d1355abf64954fec8e5c2d7743b07300>:0)
Session.NonDeterministicUpdate () (at <d1355abf64954fec8e5c2d7743b07300>:0)
GameImpl.Update () (at <d1355abf64954fec8e5c2d7743b07300>:0)
Launcher.Update () (at <d1355abf64954fec8e5c2d7743b07300>:0))
dragon_0_0_0 7 月 11 日 上午 10:32 
this mod broke my game the constructions r a blank while icon and crash the game if selected all constructions after the braziers are blocked cause id have to scroll pasted them to reach them no more towers pillboxes barns etc. i tryed adding to an exsisting game and a new game
WaOa 6 月 22 日 下午 10:08 
I just start a new sandbox with this mod or examine the props,i consider this problem is from the models.version 252
swtcaptn  [作者] 6 月 22 日 上午 4:35 
@cows sure! I'll upload a patch to lower the fire sounds
swtcaptn  [作者] 6 月 22 日 上午 4:34 
@WaOa Thanks! Could you explain what happened before the crash? I can't really tell what's happening with that crash report. It looks like the DebugMenu was being used?
WaOa 6 月 22 日 上午 4:29 
Exception (v252): NullReferenceException: Object reference not set to an instance of an object MathUtil.IsA (System.Type type, System.Type otherType) (at <9b128a5f30194b01a9ba7c18959bbeb4>:0)
OnlyVisibleForType.Matches (System.Type type) (at <9b128a5f30194b01a9ba7c18959bbeb4>:0)
EditPropMenu.PopulatePropInfo () (at <9b128a5f30194b01a9ba7c18959bbeb4>:0)
EditPropMenu.OnSelectProp (PropPrototype proto) (at <9b128a5f30194b01a9ba7c18959bbeb4>:0)
EditPropMenu.OnActivate () (at <9b128a5f30194b01a9ba7c18959bbeb4>:0)
BaseMenu.OpenChildMenu (BaseMenu menu) (at <9b128a5f30194b01a9ba7c18959bbeb4>:0)
EditorMenu.OnEditProps () (at <9b128a5f30194b01a9ba7c18959bbeb4>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <97b13bbd6a81464983dca96374098559>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <97b13bbd6a81464983dca96374098559>:0)
UnityEngine.UI.Button.Press () (at <2ec0443245ba49b5b4feae339b3ba526>:0)
cows 6 月 21 日 下午 4:02 
Is there any way to make the sound effect of the fire less intense? I really like the braziers but they're painful to be around.