Kenshi
Faction Upgrade (Dust Bandits) ENG
31 条留言
taitomagatsu 9 月 25 日 下午 1:18 
Thanks for fixing the override.

While in concept a difference between killing and abduction sounds right, it would be a disadvantage for people collecting the bounty of the Dust King. Because this is what I have done, and it seems to count as abduction.
Realistically speaking, it should make no difference if the Dust King is killed by the player or executed after imprisonment by one of the big factions.

Just my 5 cents on the matter. If you don't feel inclined to change the conditions of the override, that's fine too.
Azamat97El  [作者] 9 月 25 日 上午 3:42 
taitomagatsu I realized what the reason was. I set the redefinition of the city precisely on the death of the king. I've changed this, now the override will work for abduction as well. But in order for the camps to disappear and the troops to weaken, it will still be necessary to kill the king. I think it's fair
taitomagatsu 9 月 25 日 上午 1:42 
I did check my mods for another one overriding the Dust King Tower. Also in my load order I made sure to load this mod as the very last to make sure no other mod is interfering with the town override. Still no Holy Nation override happened.
Azamat97El  [作者] 9 月 24 日 下午 12:26 
taitomagatsu Maybe a mod is interfering with you? Just before I put the mod on steam, I checked it. When the king was kidnapped, the tower was occupied by the holy nation
taitomagatsu 9 月 24 日 下午 12:16 
Great expansion of the Dust Bandits. The new equipment fits their style and feels like it could have been in the vanilla game. The expanded Dust King Tower and the improved stats of the Bandits make them much harder to defeat. Now it makes sense that they are the dominant power in the border zone.

Just the override of the Dust King Tower doesn't seem to work. I imported a save file with the Dust King already dead and the Dust Bandits still occupying the tower. I then raided the Dust King Tower again, and no Dust King could be found inside.
Could you look into the override?
Azamat97El  [作者] 9 月 19 日 上午 7:29 
BLACKNOIR it's possible that this is a mod conflict. I have double-checked, the level files are in place, which means that the city changes should be
BLACKNOIR 9 月 19 日 上午 7:08 
hey, i do like the concept, but it seems the mod didn't work to my game, even with fresh new start, the tower looks default
Azamat97El  [作者] 9 月 11 日 下午 12:33 
Hembrent Hmm. Maybe you're right. When you don't play for a long time, but only create mods, you lose sight of the player's position. In the near future, I will release an update where I will review their characteristics.
Hembrent 9 月 11 日 下午 12:27 
This is neat work, but I would strongly suggest dropping them back down a notch. They are amongst the first you'll encounter on a basic fresh run, and they're coming at you with early-midgame stats, and actually pretty solid weapons that are very likely to take a limb. Unless the intention is to literally upgrade them and make them a good bit more difficult faction to face, I'd say they've been greatly overtuned for what they're meant to be—the first shitty bandits you are likely to run into, aside the starving ones.
Tharisdan 9 月 6 日 上午 3:09 
Azamat97EI Thank you for the very fast reply!
Azamat97El  [作者] 9 月 6 日 上午 3:07 
Tharisdan I must have translated the name incorrectly. Mud Town is located near the Shark in the Swamps
Tharisdan 9 月 6 日 上午 3:02 
Where is the City of Mud?
Azamat97El  [作者] 8 月 1 日 上午 11:00 
kolcio138 yes, I made them a little stronger. a regular bandit has stats of 30 +-3, an archer has stats of 25 +-3, and bosses have stats of 45 +- 2 .
kolcio138 8 月 1 日 上午 10:57 
also are all faction upgrade mod scompatible with reactive world?
kolcio138 8 月 1 日 上午 10:48 
have you made bandits stronger?it seems they have skills in range of 40 instead of vanilla 15
Azamat97El  [作者] 6 月 22 日 下午 12:45 
Sugerteets Thank you, my friend! In this mod, I did not add new starts.
Sugerteets 6 月 22 日 下午 12:30 
Really well done mod my good man, ive always had a love for the dust bandits so seeing them get this kind of attention is right up my street, also though what is the name of the new start in this mod, ive so many starts i cant seem to find it sir? Thank you!
Azamat97El  [作者] 6 月 21 日 上午 6:50 
Grubby mask with glasses - "Милые шомоточки "Cute stuff" (RUS)"
Grubby 6 月 21 日 上午 6:04 
what mod adds those red goggles?
Azamat97El  [作者] 6 月 20 日 下午 12:50 
Sisako Lagan Rebel farmers will be a little later, as they are a sub-faction of the Empire, and as rebels they must use some of the armor elements of the Empire's soldiers obtained in battle. And to do this, I first need to create a mod for the United Cities themselves. The same can be said with the Holy Nation and the Outcasts of the Holy Nation.

However, I am glad that you like my mods. I will try to continue to please my subscribers.
Sisako Lagan 6 月 19 日 上午 10:35 
I am very glad to hear that, hope the next ones are just as good, and that they have the recognition they deserve. Loved the Sand Ninja and Deadcat mods especially.

Personally I hope for one about the Rebel Farmers, although I understand it might be too big of a faction compared to the kind of raider groups you've been doing for now.

Regardless, great mods and good luck out there!
Azamat97El  [作者] 6 月 18 日 下午 12:46 
Sisako Lagan Thank you for the praise! Yes, I'm just about to do that. I'll make a few more mods, think about the name of the build, and make it.
Sisako Lagan 6 月 18 日 下午 12:19 
I absolutely love these, very well done. I would reccomend making them a mod pack so they can all be downloaded together more easily, especially considering that (I think) you are still making more.
Azamat97El  [作者] 6 月 16 日 下午 11:29 
Roulce I can't say for sure, because I haven't played with this mod, but always with my own build.
Roulce 6 月 16 日 下午 2:07 
Any of your mods conflict with Kaizo?
Nero Sima 6 月 15 日 上午 9:00 
Thanks i really wait for that amacing as always
Azamat97El  [作者] 6 月 15 日 上午 8:25 
Of course, you can add my mods to your builds. I'm just saying that at the end of the journey, I'll also create my own official build. and so you can use my mods separately from her.
Eyeless Deceiver 6 月 15 日 上午 7:43 
Oh, may I suggest you make and publish a collection with all your work in there? That will help people navigate, and possibly expand the reach.
Eyeless Deceiver 6 月 15 日 上午 7:42 
Will do! I just decided to ass it to the list and see what happens, depending on the load order. A unified build sounds great as well. Of course, I do appreciate the separate builds at the moment, as it allows us to leave one out to avoid issues with others. In any case, I will try keep track!
Azamat97El  [作者] 6 月 15 日 上午 6:05 
Eyeless Deceiver Thanks! Just stay tuned, and in the near future all these mods will turn into one build. You might want to try it too.
Eyeless Deceiver 6 月 15 日 上午 5:38 
It looks like very good work, I really appreciate the fact that you made all these separate enhancements to factions. I wish I saw this before I just made my whole modlist, coming back to the game after a long time. Probably will have too many conflicts. Will definitely try your enhancements out in the future. Best of success with the rest of your work.