Project Zomboid

Project Zomboid

[B42]Fort Preston
74 条留言
Asierus24  [作者] 10 月 20 日 下午 12:35 
@Gassi94 the base shows on ingame map as you can see on the pic, at least last time i checked. (unless you added it on a ongoing save)
Gassi94 10 月 20 日 上午 10:37 
Is there a way to show the base on the ingame map?
Asierus24  [作者] 10 月 16 日 下午 5:22 
@Falkon vaya, ya te digo como nunca uso respawn ni me entere de eso jaja a ver si lo arreglan :rfacepalm:
Falkon 10 月 16 日 下午 5:18 
Sisi lo tengo activado, y en otras partes vanilla funciona bien. Por lo que estuve leyendo es un tema recurrente en mapas custom, hay un post larguisimo en el foro de theindiestone en el que no encuentran una solución. Una lástima la verdad. Con fort benning me pasa lo mismo.
Asierus24  [作者] 10 月 16 日 下午 1:25 
@Falkon la verdad esq nunca juego con respawn de loot pero me parece que siu lo tienes activado tienes que pasar x tiempo sin estar en la celda del mapa
Asierus24  [作者] 10 月 16 日 下午 12:52 
@Falkon tiernes activado que respawnee el loot en la config de la partida
Falkon 10 月 16 日 下午 12:49 
Amigo muy buen mapa, lo que si tengo un problema y es que no respawnea el loot, hay algo que pueda hacer ?
Zara ♡ 10 月 13 日 下午 12:00 
@Asierus24 Ooooh you made that map too!? I used to play that map on B41! Haha. Nice!

Anyways, I think this should work with Atlanta map. Gonna see. I'm basically making a play through with a bunch of map mods. Seeing which ones work together and which don't.
Asierus24  [作者] 9 月 29 日 上午 9:36 
@PaladinZeroOne yea you must dor extra steps to make it work, just look for it on google or the forums, i think there are some tutorials for it.
PaladinZeroOne 9 月 29 日 上午 9:07 
ahh nvm. saw your comment that it doesnt work on existing saves.
PaladinZeroOne 9 月 29 日 上午 5:55 
Not spawning in B42.12 :(((
Asierus24  [作者] 9 月 25 日 上午 2:28 
@Thuloo technicaly its not my first map, my first map was https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2802755864 but this one is the first one i made with the B42 tools, when oficial tools release i will update the first one :)
Thuloo 9 月 24 日 下午 6:04 
ngl for you first map mod its insane so much to explore and aloot of zeds
Asierus24  [作者] 9 月 21 日 下午 11:53 
@Speedrunner no problem :steamthumbsup:
Speedrunner 9 月 21 日 下午 3:30 
i realise i was using b41 not b42. My mistake. sorry.
Asierus24  [作者] 9 月 7 日 下午 5:46 
@Pertominus thats a find, will check for next patch thx
Pertominus 9 月 7 日 下午 4:40 
line 21 objects.lua you have a parkingstall with properties for water direction and water speed. found while looking for other bugs, but not related to any crash
Asierus24  [作者] 9 月 3 日 下午 12:55 
@Phil if i knew what causes it, i would fix it :) i think is has to do that the mod maps are being made with unofficial tools and some things throw harmless errors.
Phil 9 月 3 日 上午 10:32 
A lot of erros like this, 50+ some times. I know that is not affecting the game, but it is pretty annoying and makes hard to understand if some other mod is triggering this as well.

Would be great if you could solve this issues at somepoint please <3 The mod is amazing!

[16-08-25 15:49:48.513] ERROR: General f:25403, t:1755326988513> ExceptionLogger.logException> Exception thrown
zombie.entity.GameEntityException: ISO_ENTITY[anonymous] EntityScript not found, script: unknown at GameEntityFactory.createEntity(GameEntityFactory.java:196).
Asierus24  [作者] 9 月 2 日 上午 12:45 
@Speedrunner if you installed it on a ongoing save, it will not work, also make sure yo load it on the mod loader, it works fine.
Speedrunner 9 月 1 日 下午 6:42 
Its not spawning at all?
Commander-Fillmore 9 月 1 日 下午 4:26 
@Asierus24 understood thanks
Asierus24  [作者] 8 月 31 日 下午 11:54 
@Commander-Fillmore i think it get powered if you put generator on the outside, where the antennas are. to be honest never tried to power a basement on b42 :)
Commander-Fillmore 8 月 31 日 下午 12:31 
@Asierus24 also that underground facility is freaking awesome I really want to use your base as S.T.A.R.S. HQ when the Stable MP drops again and i bring back my server the courthouse is awesome is there a way to power the bunker area with Generators?
Asierus24  [作者] 8 月 31 日 上午 1:49 
@Commander-Fillmore will check, sometimes when you "paint" the sand texture it removes the walls for some reason in the editor. about the Yellow/tan lockers yea, something wrong with those lockers in b42, they dont have loot anywhere, will try to change them to the blue ones on next revision.
Commander-Fillmore 8 月 30 日 下午 11:49 
coordinates x:9183 y:10888 z:0
Commander-Fillmore 8 月 30 日 下午 11:43 
@asierus24 hey the outer perimeter fence has a open spot at the North East Guard Tower where you left a 1 wide gap and it made me jump out of my skin when 30+ zombies poured through it also all the Yellow/tan lockers dont have anything spawning in them
Asierus24  [作者] 8 月 23 日 下午 1:21 
@dragon4632 yea the unstable version. some mods only work on it, its the most advanced version (this one has basements and other things) but its also the dev version so spect bugs :)
dragon4632 8 月 23 日 下午 1:15 
Oh ok I was not on the beta version (the unstable version is what I assume you're talking about). I'll give that a try, I did just do a fresh re-install of the game after deleting all the files I could find. Again I'm new to Zomboid and I know the devs are working on some things that will help, but I didn't know about the beta version in properties.
Asierus24  [作者] 8 月 23 日 下午 1:05 
@dragon4632 This mod is only for B42 (Beta version that you can opt in on game properties ),you need to activate it on the mod menu, also it can only be added on new saves after loading it on mod menu, if you add it to a ongoing save ypou must do some work to maek it appear. (there are guides on this on steam), for me it loads perfectly fine, if still not getting the mod ( and your are on B42) try doing a game files check just in case.
dragon4632 8 月 23 日 下午 12:57 
I'm new to Zomboid so I don't know enough with fixing mods. I wanted to try mods for new locations and this one doesn't seem to work. I can't see it anywhere in the list of mods in game and I also can't find anything in any of the files that lists the mods, I even went to the mods.txt file in my saves. So I don't know how to explain it other than I think it's either not downloading or the files are getting put somewhere other than the game files and I can't find them. I'm also having a problem with some other mods and it would help to be able to manually choose load order and I've tried some things that haven't worked.
Asierus24  [作者] 8 月 23 日 上午 9:54 
@ASINSINA no, lo siento, este mapa lo hice para "toquetear" un poco las tools no oficiales de mapeo para la 42, pero para la 41 tengo otro mapa: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2802755864
ASINSINA 8 月 23 日 上午 9:25 
para la 41 no lo tienes?¿
흉내쟁이 8 月 16 日 上午 12:44 
@Asierus24 Alright. Thank you for your answer
Asierus24  [作者] 8 月 16 日 上午 12:39 
@흉내쟁이 yea it said on known issues, it seems hamsless and doesn't crash or anything at least for me.
흉내쟁이 8 月 15 日 下午 11:56 
Stack trace:
zombie.entity.GameEntityFactory.createEntity(GameEntityFactory.java:196)
zombie.entity.GameEntityFactory.CreateIsoEntityFromCellLoading(GameEntityFactory.java:125)
zombie.iso.CellLoader.AddSpecialObject(CellLoader.java:622)
zombie.iso.CellLoader.DoTileObjectCreation(CellLoader.java:156)
zombie.iso.IsoCell.PlaceLot(IsoCell.java:3513)
zombie.iso.CellLoader.LoadCellBinaryChunk(CellLoader.java:428)
zombie.iso.IsoChunk.LoadBrandNew(IsoChunk.java:2787)
zombie.iso.IsoChunk.LoadOrCreate(IsoChunk.java:2888)
zombie.iso.WorldStreamer.DoChunkAlways(WorldStreamer.java:614)
zombie.iso.WorldStreamer.DoChunk(WorldStreamer.java:592)
zombie.iso.WorldStreamer.threadLoop(WorldStreamer.java:484)
zombie.iso.WorldStreamer.lambda$create$0(WorldStreamer.java:545)
java.base/java.lang.Thread.run(Unknown Source)
흉내쟁이 8 月 15 日 下午 11:56 
This error occurs when I try to access that area.

[16-08-25 15:49:48.513] ERROR: General f:25403, t:1755326988513> ExceptionLogger.logException> Exception thrown
zombie.entity.GameEntityException: ISO_ENTITY[anonymous] EntityScript not found, script: unknown at GameEntityFactory.createEntity(GameEntityFactory.java:196).
Asierus24  [作者] 8 月 15 日 上午 2:37 
@mint what problem?
mint 8 月 15 日 上午 1:24 
has anyone tried using the excavation mod to fix the basement problem? i feel like that would fix it.
Asierus24  [作者] 7 月 23 日 上午 12:39 
@Silver Star and everyone ,thanks for the support!!! enjoy
Silver Star 7 月 22 日 下午 9:01 
Knowing how Asierus's mods are always very well done. This is the first place I'm going when I get my B42 setup finally finished.
Berke the Chadocrat 7 月 20 日 下午 5:23 
I loved the details and underground area. Nice work
Asierus24  [作者] 7 月 20 日 上午 1:35 
@eromanov87 :Uranium: no please hahaha XD
eromanov87 7 月 19 日 下午 11:33 
General, Another Settlement Needs Our Help!
Funkycord1336 7 月 19 日 下午 2:03 
its perfect cant wait to turn this place into my Mother Base :VSnake:
Quelle Indignité 7 月 19 日 上午 8:00 
I entered this base a boy and came out of it a man o7
Asierus24  [作者] 7 月 14 日 下午 3:34 
@milenamazgaj yes, it should, only on b42
milenamazgaj 7 月 14 日 下午 3:29 
is mod working ?
Asierus24  [作者] 7 月 13 日 下午 12:13 
@Extazz maybe blowtorch needs to be used from the inside part of the wall, weird :)
Extazz 7 月 13 日 上午 10:18 
I'll try later with a sledgehammer. Blowtorch doesn't work. Thanks