Project Zomboid

Project Zomboid

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[B42]Fort Preston
   
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更新日期
7.346 MB
6 月 10 日 上午 2:48
6 月 10 日 上午 3:09
2 项改动说明 ( 查看 )

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[B42]Fort Preston

描述
My first map using the unofficial B42 tools, i used this map to test and getting in the new tools, there may be issues, if you find any, please report.


This mod adds a Military base on the road between Rosewood and Muldraugh





Rate if you like it to help it reach more people!




Military Vehicles spawns:
Compatible with any vehicle mods that use "military" parking stalls (tested with KI vehicles, cadillac comando and Filibuster's mods)

CONFLICTS:
Should not conflict with any map mods out there or remove any vanilla places at the date of release.

CELLS USED:
33,42 - 33.43 - 33,44 -34.42 -34,43 -34,44-35.42 -35,43 -35,44-36.42 -36,43 -36,44-

Zombie population
last patch made changes to it, on my tests it has less zombies than before in normal pop, so maybe its now playable on high pop :), buildings still get low z or empty, will try to do someting about it but
until TIS or the tools handle the zombie spawn better this is what we get :)


TIPS:
Disable loot based on zombie pop for better loot.
You can access the underground complex with vehicles.
DO NOT BURN OR DESTROY BY SLEDGEHAMMER THE BASEMENTS, YOU WILL GET TELEPORTED OUtSIDE OR WORSE,its not my fault if you have less than 2 neurons.
(seriously, its how the game is, will try to make them not destructible soon)
-Trailers can get stuck near the underground complex entrace ( still figuring out how to fix)
reported by: Blasek Alexander


Known issues:
-An error pops up on the military base, dont worry its not affecting game in any way, some garbage from b42 things.

REPORT ANY ISSUES

Thanks to Chakal16 for his help in learning some b42 tools functions.

Workshop ID: 3496507146
Mod ID: muldraughmilitarybaseas24
Map Folder: muldraughmilitarybaseas24
74 条留言
Asierus24  [作者] 10 月 20 日 下午 12:35 
@Gassi94 the base shows on ingame map as you can see on the pic, at least last time i checked. (unless you added it on a ongoing save)
Gassi94 10 月 20 日 上午 10:37 
Is there a way to show the base on the ingame map?
Asierus24  [作者] 10 月 16 日 下午 5:22 
@Falkon vaya, ya te digo como nunca uso respawn ni me entere de eso jaja a ver si lo arreglan :rfacepalm:
Falkon 10 月 16 日 下午 5:18 
Sisi lo tengo activado, y en otras partes vanilla funciona bien. Por lo que estuve leyendo es un tema recurrente en mapas custom, hay un post larguisimo en el foro de theindiestone en el que no encuentran una solución. Una lástima la verdad. Con fort benning me pasa lo mismo.
Asierus24  [作者] 10 月 16 日 下午 1:25 
@Falkon la verdad esq nunca juego con respawn de loot pero me parece que siu lo tienes activado tienes que pasar x tiempo sin estar en la celda del mapa
Asierus24  [作者] 10 月 16 日 下午 12:52 
@Falkon tiernes activado que respawnee el loot en la config de la partida
Falkon 10 月 16 日 下午 12:49 
Amigo muy buen mapa, lo que si tengo un problema y es que no respawnea el loot, hay algo que pueda hacer ?
Zara ♡ 10 月 13 日 下午 12:00 
@Asierus24 Ooooh you made that map too!? I used to play that map on B41! Haha. Nice!

Anyways, I think this should work with Atlanta map. Gonna see. I'm basically making a play through with a bunch of map mods. Seeing which ones work together and which don't.
Asierus24  [作者] 9 月 29 日 上午 9:36 
@PaladinZeroOne yea you must dor extra steps to make it work, just look for it on google or the forums, i think there are some tutorials for it.
PaladinZeroOne 9 月 29 日 上午 9:07 
ahh nvm. saw your comment that it doesnt work on existing saves.