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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3284675086&searchtext=random+hp
some time ago i asked the creator how to edit but i didnt get a respond, so i think its safe for everyone to edit or change idk
yeah, but since common infected are NPCs, there is no way to detect when each common infected gonna spawn so basically there is no way to make it that way (as i know).
the only way was to edit the global CVar which changes their health each ms so whenever it spawns it spawns with a random health (suddenly they spawn in groups so it's impossible this way too)
the logic behind this is there's about 10 timers repeating each randon delay, and each time a timer repeats it changes the commons health value.
i the 500 is only like 1 of the 10 so it's quite rare + all commons die from 1 headshot no matter how much their health is so you may have killd them with headshot without noticing
no other mod could override the Cvars used in this mod, also one thing, even if commons have 9999HP they still die from one headshot
also this mod increases their health up to 500HP it's like double the default Hunter's health..
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3365231726https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3341573675https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3347919027https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3342650863https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1740004169https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3416184772https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3413451176I have tried other mods that increase the health of common infected, but while I play I realize that they die very easily, it could be some other mod that nullifies it, I just don't notice much difference XD
i updated the description, have a look