安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3284675086&searchtext=random+hp
some time ago i asked the creator how to edit but i didnt get a respond, so i think its safe for everyone to edit or change idk
yeah, but since common infected are NPCs, there is no way to detect when each common infected gonna spawn so basically there is no way to make it that way (as i know).
the only way was to edit the global CVar which changes their health each ms so whenever it spawns it spawns with a random health (suddenly they spawn in groups so it's impossible this way too)
the logic behind this is there's about 10 timers repeating each randon delay, and each time a timer repeats it changes the commons health value.
i the 500 is only like 1 of the 10 so it's quite rare + all commons die from 1 headshot no matter how much their health is so you may have killd them with headshot without noticing