边缘世界 RimWorld

边缘世界 RimWorld

JumpLifter
90 条留言
Rabiosus  [作者] 10 月 28 日 下午 4:23 
Please test whether a regular Lifter works first.
If normal Lifters also get stuck, then it’s likely a different issue.
Jump Lifters (or rather, AutoBlink) don’t modify or patch any job behavior — the jobs that Jump Lifters can perform are exactly the same as those of vanilla Lifters.
Sumatris 10 月 28 日 上午 8:18 
My three jump lifters just stopped working yesterday, being stuck in Standing mode. Unsubbing/resubbing to both this mod and Autoblink changed nothing. I also built a new one, but it merely managed to unload the tox packs from its gestator before it also went straight to Standing. Anyone know how to fix this? My colony is entirely dependent on these little buggers ^^.
Rabiosus  [作者] 10 月 23 日 下午 9:41 
1.No, but it's possible if you patch the SoundDef included in AutoBlink.

2.This is not an issue with the JumpLifter itself, but because the WorkGiverDef for FillFermentingBarrel has canBeDoneByMechs set to false. Therefore, no mechanoid should be able to fill barrels. The JumpLifter does not include any patches that allow specific jobs to be done by mechs.
LINX 10 月 23 日 上午 7:39 
Just found out it can not fill the beer fermentation barrel, the common one without job bill. It can fills other mod fermentation barrels with bills, such as wine fermentation barrels.
LINX 10 月 23 日 上午 5:46 
Is there any way to make the they jump blink silently?
Pumpkin Pie 10 月 19 日 上午 6:36 
BlackFranky 9 月 20 日 下午 2:52 
Jump Paramedic out now! Order one before the scalpers take them.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3571778751
Talos 9 月 12 日 下午 1:24 
sr, my bad,it's not bug, thanks for ur great mod :steamhappy:
Rabiosus  [作者] 9 月 12 日 上午 6:32 
@Talos That’s not a bug, but vanilla behavior. You can reproduce it by removing all mods and spamming Climate Adjusters.
Mechanoids don’t take damage from frostbite or similar effects, but they have a ComfyTemperatureMin set to -100°C.
If the outside temperature goes far below that, like -200°C, they won’t haul from there.
If you patch ComfyTemperatureMin to something like -273, they will start hauling.
Talos 9 月 12 日 上午 5:55 
i got a weird bug ,cause the outside temperature is lower than -200°c, the lifter wont blink to outside for lifting
Altumnus 8 月 24 日 下午 11:49 
@5150: "Jump All Mech" ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3553578022&searchtext=jump+all+mech ) patches all player mechs, even modded mechs, to have jump/blink capability.
5150 8 月 16 日 下午 9:45 
Hello, do you have any plans to make a Jump ParaMedic?
横冲直撞小影子 8 月 11 日 上午 2:58 
The The conveyor does not handle the pile of blocks.
齐亚·拉赫曼将军 8 月 8 日 上午 9:54 
will there be jump miner like red alert 2?
TheLastThrumbo 8 月 4 日 下午 4:46 
Gotta say, I definitely thought this mod would be too good to be true. Maybe it would destroy performance. Maybe out of my 200+ mods, it would conflict with SOMETHING, right?

Nothing. Not a thing. Works flawlessly, and will be apart of all my games moving forward! Thank you Rabiosus and the amazing mod!
Cute cat 7 月 30 日 上午 12:38 
@Milkafish262 lifter is from biotech if that's what you mean, if your asking about a mod that doesn't use biotech but still works like this then I don't think mod like that exists
Milkafish262 7 月 27 日 下午 9:25 
is there a version that doesnt use biotech dlc?
Sarus 7 月 25 日 上午 4:33 
If the Lifter is lucky n ballsy enough, they can keep nicking a siege raids stuff and they will pod in new stuff, rinse and repeat, assuming they dont manage to Gut the poor lifter during its heists
:lunar2019crylaughingpig:
leknochentrocken 7 月 23 日 上午 7:45 
No pressure, of course, but more mechs with teleportation-like an advanced Scyther-would be a cool addition. It’d be OP, yes, but so is this Mech, to be fair.

Copying this to both JumpMech mods-purely in the interest of maximizing the odds someone makes it happen.
StrangeAeon 7 月 16 日 下午 5:29 
That explains it, sadly. I am at basic mechtech.
RiskyBusiness 7 月 16 日 下午 5:15 
@StrangeAeon Gotta ask, did you make the jump lifter? It's separate from the vanilla lifter. It's under High mechtech research, but needs a nano-structuring chip.
StrangeAeon 7 月 16 日 上午 11:18 
What's the Gizmo Toggle? I can't find any options to let my Lifters teleport. They just walk.
RiskyBusiness 7 月 15 日 下午 9:34 
+1 to that, I thought this would kill my performance faster than getting raided by 152 tribals, but not only did it work and perform well, it's *really* efficient, which no shit, but still.
Chosas 7 月 15 日 下午 8:27 
I dont comment on mods at all, but i feel the need to comment here. This is one of the bests mech mods out there. The autoblink works so seamlessly it makes me kinda scared.
Kudos to the developer, you're the goat! :steamhappy:
RiskyBusiness 7 月 12 日 下午 7:53 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3524209710

Finally got to uploading this, here's the jump cleaner :)
和爱妈贴贴 7 月 11 日 下午 3:34 
好评如潮!
Sarus 7 月 11 日 上午 2:30 
Love the jump lifter so much, just now need a constructor n cleansweeper :steamhappy:
Potato Gaming 7 月 2 日 下午 1:22 
This mod is so cool! keep it up! :steamhappy:
fky222224334 6 月 29 日 下午 10:52 
nice
WreckNRock 6 月 28 日 下午 8:59 
can it jump bombs and ignite them? or can it make it's self explode? either way great mod!
TheTime 6 月 26 日 下午 6:58 
ohyeah!
ZebraRabbit 6 月 26 日 下午 6:22 
gooooood!!!!!
QAQ 6 月 26 日 下午 5:32 
amazing!:steamhappy:
Rabiosus  [作者] 6 月 25 日 下午 9:46 
Of course, feel free to use it
RiskyBusiness 6 月 25 日 下午 7:48 
Hey, I made a Jump Cleaner version for this by just editing a few pieces and making a sprite. Would you be ok with me publishing it with credit given?
TheTime 6 月 22 日 上午 3:38 
I can't live without with this mod:steamsad:
TheTime 6 月 22 日 上午 3:30 
1.6,plz
Zoroaio 6 月 20 日 上午 7:22 
Thank you!10/10 Mods!
Rabiosus  [作者] 6 月 20 日 上午 5:28 
No error log? Why won’t you share your mod list or error log?
Open the options for Pick Up And Haul and uncheck Allow putting corpses into inventory.
Zoroaio 6 月 20 日 上午 2:47 
Can't they transport corpses? Why can't they transport corpses?
UrsaMajor 6 月 15 日 下午 8:15 
Hello! I am here requesting the inevitable 1.6 update :)
sam perks 6 月 12 日 下午 11:15 
@rabiosus

ALL RESOLVED. just reinstalled it and everything sorted itself out. love the mod :fire:
Rabiosus  [作者] 6 月 12 日 上午 4:06 
Open the lifter's Def with your preferred editor.
Look for the preBlinkSoundDefs and postBlinkSoundDefs fields inside the comps section.
Replace all of them with Pawn_Cat_Call.
You can either remove the lists or delete the entire preBlinkSoundDefs and postBlinkSoundDefs fields.
子非鱼 6 月 12 日 上午 3:41 
This is an absolutely genius idea—it's amazing! But is there any way to disable the teleportation sound effect?
Lancy1397 6 月 12 日 上午 2:21 
A TRULY GREAT INVENTION:steamthumbsup:
Rabiosus  [作者] 6 月 12 日 上午 12:44 
It’s already possible.
TCst 6 月 12 日 上午 12:40 
May I ask if it is possible to create items with a similar operating logic to this conveyor in the future, to be installed on the person and give them the same jumping ability as the conveyor
RojoMuerte 6 月 11 日 下午 9:33 
Really like this guy on my late game colony!
Wolfette 6 月 11 日 下午 4:05 
I like the concept, yet I feel Skiplifter would have been a more apt name, given any form of teleporting is called skipping in Rimworld.
ThatCozyBear 6 月 11 日 上午 11:42 
whoahhhhh amazing.