ICBM: Escalation

ICBM: Escalation

AI And Other Edits
10 条留言
Empty_Cosmos 6 月 21 日 上午 3:18 
This mod has a bug that doesn't allow spec ops to board space shuttles from the space center. Beyond that I enjoy the changes it brings into a match, the extra capacity for bases and the aa spam is very welcome
fishy1993  [作者] 6 月 3 日 上午 1:33 
prices i might have to change i took the abm out of the nuke tech so once you get it mid course abm will work. i think i added some basic aa to the army division. i think i ran out of stuff to change on here unless some one sees something that would make things better or cooler
fishy1993  [作者] 6 月 3 日 上午 1:30 
you might think your winning and all of a sudden the ai has a bunch of armys show up
fishy1993  [作者] 6 月 3 日 上午 1:29 
destroyer with the heli on it for anti sub i thought was pretty cool no idea if its effective lol
fishy1993  [作者] 6 月 3 日 上午 1:29 
just updated it had too much aa but my quick play throughs ai seems to very hard
Autumn 6 月 3 日 上午 1:19 
Definitely way too heavy on the AA. Love how dramatic airbases are in this, though, they're really fun to scramble.
fishy1993  [作者] 6 月 2 日 下午 6:25 
might be too much aa ?
fishy1993  [作者] 6 月 1 日 下午 8:25 
if you leave the ai alone for to long they will build a lot. ai always starts off slow
fishy1993  [作者] 6 月 1 日 下午 8:20 
tell me what you think if i went to crazy or prices for production timers is bad, or what you think of a destroyer being given a heli ballistic missiles are attached to some army bases as well as airfields
fishy1993  [作者] 5 月 30 日 下午 7:25 
another mod with a bunch of edits to the ai also more planes per airport, carrier, also more transports at the army base, changes to see if i can get the ai to attack more things

to be fair i have no clue what im doing lol