Total War: ATTILA

Total War: ATTILA

Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul
12 条留言
koukouman4ever 9 月 26 日 下午 3:32 
Cons : a tad bit slow, especially with the ranking up of characters. The ai allthought more compedent in combat and army managment, is not a good city builder. I see the same cities getting rebel bombed again and again cause the AI cannot maintain public order. I would also like to see more expansionist ai , as i think the factions that are given the expasionist trait are too few.

Conclusion : without exagurating, i dont think i ll be able to go back to vanilla 1212, as it will feel like a huge downgrade. It takes a little while to get used to, but it is rewarding , as now when you approach middgame, you are still not that pwoerful to feel like you re done. I strongly recomend it, and really hope that the ai will get improved on the afformentioned issues. Combine with Earls mod for the singlemost unique Total war experience
koukouman4ever 9 月 26 日 下午 3:32 
just had some small runs with your mod, and here are my thoughts

Pros : Amazing in depth strategy, from city building to commanding armies. Now you can plan each city accordingly and not spam the same 3 buildings as in navilla. Reworked population system, that now lets you focus on a specific type of pop and thus never run into the problems of endless peasants and burghers. Military expeditons feel excacly as such. Smaller movement range and supplies make you plan each war you make. A very overlooked aspect of this mod is that its not overwhelming, bonuses from governors to biuldings are not big enough to be bronken, but not small enough to be overlooked. Very nice change of bulding roster and some attributes of factions. And closing with the AI, as its better than in vanilla . It manages its armies better, tries to outmaneuvre you and it is more aggressive
chevonmog  [作者] 9 月 4 日 下午 4:26 
AI changes are part of this mod, and ties well with how overall feel of Campaign and Battles are, I suggest trying out my Mod without additions for a few Turns to see how AI handles Campaign/Diplomacy, then add as you like to customize your experiences.

It also works well in Multiplayer.

Generals gain most their XP from battles or Governing Settlements, have them build or fight to get more Xp and lvl up your Generals faster. It's slowed down so players can learn the new Skills as well, your generals should feel different.
Cryo 7 月 20 日 上午 4:10 
am i right in assuming that this mod will conflict with Bran's MK1212 Campaign AI mod?
RiskBullet 7 月 19 日 上午 11:59 
great mods ,but are can make to level up more easy because my general or govenor dead before i use all skill/traits in description, like more xp in each diffrent level Please
MrLook 7 月 12 日 上午 2:29 
does it work well in multiplayer campaign or only partially? if partially, could you please specify what is not working in multiplayer?
chevonmog  [作者] 6 月 17 日 上午 9:32 
@SKULL check your mod loadout, you might have another mod affecting it. Yes have this submod over 1212 packs.
SKULL 6 月 16 日 下午 2:27 
hi I have problem this mod does not for me i terms of seasons and 4 tpy.... the generals upgrades are woking fine though. any advices...?
my load order is this mod and next is 1212
Mingles 5 月 30 日 下午 12:44 
could you do just a 4 terns per year and the general traits as its own thing? sorry to ask i appreciate what you a trying to do and i understand if its too much work, but if its possible it would be greatly appreciated.
chevonmog  [作者] 5 月 29 日 下午 6:27 
Still importing all the features from previously, so there will be constant updated until the campaign and overall experience it as before. Thank you all!
chevonmog  [作者] 5 月 28 日 上午 1:49 
Yeah I believe other 4tpy might not be compatible. @Lexia
Lexia 5 月 27 日 下午 6:16 
just unsub tycherious 4tpy to use this mod am i right ?