X4: Foundations

X4: Foundations

Improved Patrol
11 条留言
Tau 9 月 24 日 下午 11:51 
Seems to work in 8.0
xpto 8 月 10 日 下午 2:11 
I was getting this error in the debug log: " [] 9750.91 aiscripts\move.seekenemies.xml(15): Found non-event condition 'check_value', event condition required!".
I asked claude to fix it and its working, this is what she came up with:
https://codefile.io/f/D5EtIZf3Sw
Critical Cadance 7 月 9 日 下午 1:26 
Does this work on stations? ie. will my fleets count stations in their decision making for this mod?
Shibdib  [作者] 6 月 7 日 下午 5:51 
They will aggro any hostile ship that is not docked and not currently using a travel drive. They should smartly choose the "best" target using the game dev's own target selection logic (which accounts for hp, range, etc.. and seems to work alright)
F1tgal911 6 月 7 日 上午 4:41 
Now do they run for every S or not?
FlashPoint55 6 月 2 日 下午 6:33 
thank you!
KLS 6 月 2 日 上午 4:52 
but yeah if they run for every S it will get messy
KLS 6 月 2 日 上午 4:51 
they would't ignore stuff that is bombarding the station they are currently parked under?
Shibdib  [作者] 6 月 1 日 下午 3:20 
This is only used by player fleets. I'm not sure how chaotic it would get if I enabled it for NPC's.
Ming 6 月 1 日 上午 4:46 
is NPC und is good
KLS 5 月 31 日 下午 2:23 
Is it automatically used by NPC fleets or only by player fleets?