X4: Foundations

X4: Foundations

Improved Patrol
11 kommentarer
Tau 24. sep. kl. 23:51 
Seems to work in 8.0
xpto 10. aug. kl. 14:11 
I was getting this error in the debug log: " [] 9750.91 aiscripts\move.seekenemies.xml(15): Found non-event condition 'check_value', event condition required!".
I asked claude to fix it and its working, this is what she came up with:
https://codefile.io/f/D5EtIZf3Sw
Critical Cadance 9. juli kl. 13:26 
Does this work on stations? ie. will my fleets count stations in their decision making for this mod?
Shibdib  [ophavsmand] 7. juni kl. 17:51 
They will aggro any hostile ship that is not docked and not currently using a travel drive. They should smartly choose the "best" target using the game dev's own target selection logic (which accounts for hp, range, etc.. and seems to work alright)
F1tgal911 7. juni kl. 4:41 
Now do they run for every S or not?
FlashPoint55 2. juni kl. 18:33 
thank you!
KLS 2. juni kl. 4:52 
but yeah if they run for every S it will get messy
KLS 2. juni kl. 4:51 
they would't ignore stuff that is bombarding the station they are currently parked under?
Shibdib  [ophavsmand] 1. juni kl. 15:20 
This is only used by player fleets. I'm not sure how chaotic it would get if I enabled it for NPC's.
Ming 1. juni kl. 4:46 
is NPC und is good
KLS 31. maj kl. 14:23 
Is it automatically used by NPC fleets or only by player fleets?