Sea Power

Sea Power

fremm Bergamini
23 条留言
lucalic1a 8 小时以前 
@mitchell600 make the other fremm variants, please, the asw, the future evo fremm.
The helicopter doesn't work, the 20 mm gun isn't present.
Make,also the italian PPA full and the Orizzonte Italian version please
Wild 10 月 19 日 上午 5:00 
a nh90 would be better than s70 ig
KirbyMirror2 10 月 13 日 下午 5:25 
There is now an NH90 mod so you can use that over S-70.
All You Can Eat 10 月 13 日 上午 1:31 
I feel like these are an improvement for the bow waves if you want to use them:

BowWavePosition=0,0,0.925
KelvinWaves=3.95,3.25

I like this ship, good job. A request: if you could add a flag to it I'd love it.

Also if you removed the "Carlo Bergamini" from the base texture it'd be a good stand-in for other FREMM ships.
Riva 6 月 23 日 下午 12:57 
Hi, love the mod, but I every time I run a mission with this ship, I get this error:
Material 'Marmoset/Transparent/Cutout/Diffuse IBL'with Shader'Marmoset/Transparent/Cutout/Diffuse IBL'doesn't have a texture property'_SpecTex

I get the one above and another version of it, that instead of ending with SpecTex, ends with BumpMap.
And I get a lot of them, a single error message with 8 of those errors, alternating with SpecTex and BumpMap.

I have no idea what's going on. I can still play the scenario tho.
ironghost68 6 月 23 日 上午 3:43 
Ok, I understand thanks! ;)
Mitchell600  [作者] 6 月 22 日 上午 1:29 
I didnt add it to ammunition list yet. Its the contralto anti torpedo decoys. Doesnt really work yet ingame
ironghost68 6 月 21 日 下午 12:28 
24 MISSING TEXT in the weapons list in the bar below, what could it depend on?
Mitchell600  [作者] 6 月 17 日 上午 9:23 
@kuro, ill change the names then. Unfortunately this will only happen way more often in the future since any modder can make their own ship equal or similar with same weaponry. Same happens now with certain radars
Kuro 6 月 17 日 上午 3:38 
I had an issue where the Aster 30 missiles weren’t hitting any incoming missiles. What seems to be the cause of this, was the fact that some of ManeuverWarfare's kitbashes (FREMM, Aquitaine and Type 45) also use the Aster 30. The file names are in fact identical to Mitchell's FREMM mod.

By renaming the fr_aster30 file under ammunition slightly and updating the ammunition_names and ita_ffg_fremm files with that same new name, I managed to fix the accuracy issues.

Hope this helps someone who has a similar issue.
lucalic1a 6 月 14 日 上午 5:42 
Please make the Orizzonte class italian destroyer and the PPA class
Mitchell600  [作者] 6 月 13 日 上午 5:27 
Bigger update pushed, fixed the sonars and radars and aster 15/30. The anti torpedo decoys are not working yet as intended. Rocket launched Chaff i am unable to create unfortunately
CapGR 6 月 4 日 上午 10:59 
Mitchell, Cap from GR here. Can you please contact me in the GR discord? https://discord.gg/uRRA6U5jk4
Gladio 5 月 28 日 下午 4:22 
bro i do want try to make my own model for the game (i already have some good homemade 3d stuff), but i cannot find any info on how to, can you point me out in the right direction?
Mitchell600  [作者] 5 月 28 日 上午 4:24 
Epic thanks for the feedback @SID!
SID 6.7 5 月 28 日 上午 3:42 
Mitchell600 It seems to be working already.
Mitchell600  [作者] 5 月 28 日 上午 3:10 
@sid i need more than that. Something out of your logs. Unless you got it working already?
SID 6.7 5 月 27 日 上午 11:55 
Mitchell600 I just showed a hint, maybe it will help to fix the errors.
Gerdam1701 5 月 26 日 下午 1:13 
Wow the model looks great. A very welcome addition to the game!
Mitchell600  [作者] 5 月 26 日 下午 1:04 
@SID i just realised i forgot some items to make it work atleast
SID 6.7 5 月 26 日 下午 1:00 
R10t13 5 月 26 日 下午 12:50 
anti torpedo launchers? sounds really cool
Mitchell600  [作者] 5 月 26 日 上午 8:16 
If you have any issues or suggestions. you can post it here. But i know theres some stuff still missing ;)