Sea Power

Sea Power

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fremm Bergamini
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Timeframe and Location: 2010s
Mod Type: Custom Model
Object Type: Frigate
文件大小
发表于
更新日期
11.437 MB
5 月 26 日 上午 8:06
10 月 12 日 下午 10:35
10 项改动说明 ( 查看 )

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fremm Bergamini

描述
Model in ownership from WTigerTw.
DO NOT USE THE MODEL ELSEWHERE WITHOUT HIS PERMISSION!!!

***Sea lifter is needed*** <--- Importer for Sea Power to import models outside of Sea Power.

TUTORIAL video by BrotherMunro:
https://youtu.be/4g3yE2-1_rM

FREMM ITA Bergamini class.
The ship has an Seahawk as a placeholder for a future possible NH90

Upcoming changes:
Hull numbers and names
Railings
Flags
22 条留言
Wild 10 月 19 日 上午 5:00 
a nh90 would be better than s70 ig
KirbyMirror2 10 月 13 日 下午 5:25 
There is now an NH90 mod so you can use that over S-70.
All You Can Eat 10 月 13 日 上午 1:31 
I feel like these are an improvement for the bow waves if you want to use them:

BowWavePosition=0,0,0.925
KelvinWaves=3.95,3.25

I like this ship, good job. A request: if you could add a flag to it I'd love it.

Also if you removed the "Carlo Bergamini" from the base texture it'd be a good stand-in for other FREMM ships.
Riva 6 月 23 日 下午 12:57 
Hi, love the mod, but I every time I run a mission with this ship, I get this error:
Material 'Marmoset/Transparent/Cutout/Diffuse IBL'with Shader'Marmoset/Transparent/Cutout/Diffuse IBL'doesn't have a texture property'_SpecTex

I get the one above and another version of it, that instead of ending with SpecTex, ends with BumpMap.
And I get a lot of them, a single error message with 8 of those errors, alternating with SpecTex and BumpMap.

I have no idea what's going on. I can still play the scenario tho.
ironghost68 6 月 23 日 上午 3:43 
Ok, I understand thanks! ;)
Mitchell600  [作者] 6 月 22 日 上午 1:29 
I didnt add it to ammunition list yet. Its the contralto anti torpedo decoys. Doesnt really work yet ingame
ironghost68 6 月 21 日 下午 12:28 
24 MISSING TEXT in the weapons list in the bar below, what could it depend on?
Mitchell600  [作者] 6 月 17 日 上午 9:23 
@kuro, ill change the names then. Unfortunately this will only happen way more often in the future since any modder can make their own ship equal or similar with same weaponry. Same happens now with certain radars
Kuro 6 月 17 日 上午 3:38 
I had an issue where the Aster 30 missiles weren’t hitting any incoming missiles. What seems to be the cause of this, was the fact that some of ManeuverWarfare's kitbashes (FREMM, Aquitaine and Type 45) also use the Aster 30. The file names are in fact identical to Mitchell's FREMM mod.

By renaming the fr_aster30 file under ammunition slightly and updating the ammunition_names and ita_ffg_fremm files with that same new name, I managed to fix the accuracy issues.

Hope this helps someone who has a similar issue.
lucalic1a 6 月 14 日 上午 5:42 
Please make the Orizzonte class italian destroyer and the PPA class