边缘世界 RimWorld

边缘世界 RimWorld

[DHM]MechaWeaponChanger
42 条留言
Coolchilion 11 月 6 日 下午 7:14 
건물이 금이나 다른 여러 금속으로 제작될 수 있는 게 의도된 것인지는 잘 모르겠습니다. 하지만 ‘stuffcategories’가 단순히 그것이 없을 때 발생하는 오류를 수정하기 위한 용도라면, ‘costStuffCount’와 ‘stuffcategories’ 둘 다 제거하면 됩니다.
저 같은 경우에는 제거된 ‘costStuffCount’를 대신해서 ‘costlist’에 ‘plasteel’ 20개를 추가했습니다.

추가로, about.xml에 있는 Harmony 의존성도 수정이 필요합니다.

https://gist.github.com/HugsLibRecordKeeper/1b1c110f280c1e50dc147b20a73a9609
Mimoso Gutierrez 10 月 12 日 下午 11:06 
for some reason this mod in particular seems to cause stutter if i draft either mechanoids or pawns, i have over 700 mods, there's no incompatibility with any of them, no "red message" in the log, and removing this mod seems to solve the stuttering, it's sad bc i really like this mod
Drilled_Head  [作者] 9 月 23 日 下午 11:55 
Bird : Fixed
Kazenoha : Fixed
Kazenoha 9 月 15 日 上午 6:58 
All Weapons in weapon changer will deleted when launch gravship. And all Player or vanilla and mod Mech will drop their weapon when they die
Bird 8 月 24 日 下午 4:11 
Bug report: Weapons inside weapon changer get deleted whenever switching maps if on gravship. Current workaround is to store weapons in another stockpile/storage before launching ship.
Kate_Dunkan 8 月 6 日 下午 2:03 
무기를 할당하지 않은 메카도 무력화시 무기가 사라지는 문제가 있습니다.

완전 수리 후에도 무기가 복구되지 않습니다.
Torkkar 7 月 26 日 上午 10:42 
this is tossing a yellow error about a missing dependency mod works fine but its still giving the error
Latex Santa 7 月 20 日 上午 11:42 
I see that this is a LOVELY mod with a lot of potential... which needs more work.
白金trigger 7 月 18 日 下午 9:05 
Every Mech will drop a weapon. This is not good. Change this to: if a Mech is not in the player's faction, it will not drop a weapon. Thank you for your attention.
白金trigger 7 月 11 日 上午 7:37 
Config error in MechaWeaponChanger: has costStuffCount but no stuffCategories.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DefDatabase`1<Verse.BuildableDef>:ErrorCheckAllDefs ()
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass33_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass19_0`1<object>:<ForWorker>b__1 (System.Threading.Tasks.RangeWorker&,int,bool&)
System.Threading.Tasks.TaskReplicator/Replica`1<System.Threading.Tasks.RangeWorker>:ExecuteAction (bool&)
XYM04689733 7 月 10 日 上午 11:22 
I hope a feature can be added to sort mechanoids by name.
Thefallenpea 7 月 6 日 上午 5:34 
would this work with dual wield?
VelxraTV 7 月 4 日 上午 4:07 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
VoidFP68n 6 月 29 日 上午 11:15 
@Metalocif at least it's balanced/realistic that way
Metalocif 6 月 28 日 上午 4:48 
Harmless red error on startup, easy XML fix.
Config error in MechaWeaponChanger: has costStuffCount but no stuffCategories.

All mechs drop their weapons on death, which lets the player get free charge lances and beam grasers, among other things. I imagine you are Harmony patching TryDropSpawn; maybe the thing's holdingOwner can be checked for player control?
Roque the Rogue 6 月 19 日 上午 4:51 
Mod [DHM]MechaWeaponChanger dependency (brrainz.harmony) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
白金trigger 6 月 15 日 上午 9:14 
When used with Combat Extend, mechanoids will not pick up weapon ammunition into their inventory, and there will be no response even if the "instantly retrieve ammunition" option is clicked.
Meka 6 月 6 日 上午 1:45 
Didn't realize you updated it a few days ago. Works great now. Thanks
刀刀闪 6 月 3 日 上午 10:33 
:steamthumbsup:use rimsort Sorting,Working perfectly in a set of 400
Drilled_Head  [作者] 6 月 2 日 下午 9:41 
Meka : It may not run depending on the status of the Overseer. Please check the Overseer. There is a plan to fix the forced allocation.
Meka 6 月 2 日 下午 8:03 
Pretty buggy on my end. Works sometimes, doesn't work other times. After assigning a mech, it'll sometimes continue to work and not change its weapon. Might be a compatibility issue on my end. I think a force assign button where the mech drops everything else and prioritize changing its weapon would be better for compatibility.
Drilled_Head  [作者] 5 月 31 日 上午 6:10 
lunatic_TH : 바이오텍 기본코드만 써서 아마 될거임
lunatic_TH 5 月 31 日 上午 3:24 
제가 루CE페륨 환자라서그러는데 CE랑 호환되냐여?
Drilled_Head  [作者] 5 月 31 日 上午 2:41 
seppi141 : If you click on the building and look at the left side of the screen, there is a filter window. If you click on it, a list of items that can be stored will appear. Like a stockpile. You need to select the weapon you want to store there. If it is not there, reinstall it.
seppi141 5 月 31 日 上午 1:28 
i dont know what weapon filter but i have weapons in the building but the assign mech & weapon window is empty maybe its a mod conflict
Rapturous 5 月 29 日 下午 8:58 
Would you consider adding a cost to swapping? (As an optional toggle in settings).

This would be fantastic if it was expensive to use this machine in my opinion, as it otherwise invalidates using some niche mechs (especially in mods that add more mechs) whose primary reason for existing is their varied weapons.

I would propose mod settings that let you select an item and a quantity as optional costs so the users can decide what they want to pay. 10 plasteel? 200 steel? 5 components? an advanced component? Whatever they want.
Drilled_Head  [作者] 5 月 29 日 下午 4:58 
seppi141 : Have you put your weapon away? Check the weapon filter window.
seppi141 5 月 29 日 下午 1:09 
i cant assign a mech to change the weapon the window is completely empty
DeathTomato 5 月 26 日 下午 4:52 
@Drilled_Head Thank you
Prophet 5 月 26 日 上午 3:20 
don't worry mod author
i was merely responding to the comment below mine :steamthumbsup:
Drilled_Head  [作者] 5 月 26 日 上午 3:08 
刀刀闪 : ??? pardon???
Prophet : ???
DeathTomato : All type mechanoid is compatible
Nathanlasvegas : maybe.
刀刀闪 5 月 25 日 下午 11:52 
A collection of 400 modules, moving backward is effective
刀刀闪 5 月 25 日 下午 11:27 
Could a forced exchange button be added? Perhaps it can provide better compatibility
Prophet 5 月 25 日 下午 11:09 
since they are separate systems i would guess that it should work along side DMS
perhaps as long as you don't try to use the machine on DMS mechs
DeathTomato 5 月 25 日 下午 9:59 
compatible with dead man's switch? It has its own system for its mechs swapping weapons
Nathanlasvegas 5 月 25 日 下午 8:18 
CE compatibility?
5150 5 月 25 日 上午 6:41 
Sex
Drilled_Head  [作者] 5 月 25 日 上午 6:34 
Block : 일단 모드 230개 깔고 테스트 했을 땐 문제 없음.
Vlurb 5 月 25 日 上午 6:29 
ㄱㄷ 지금 테스트해봄
Drilled_Head  [作者] 5 月 25 日 上午 6:25 
Block : 모드 다 빼고 바텍이랑 바닐라만 남기고 테스트 해보셈. 문제없으면 모드 충돌임
Vlurb 5 月 25 日 上午 6:19 
랜서 무기 변경하면 수리가 필요한 메카노이드라고 뜨면서 수리해버리던데 수리하면 무기 원래무기로 돌아오는데 이거 어케 해결함? 나만 그런거임?
seobongzu 5 月 25 日 上午 4:39 
:spacehamster: