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Rapporter et oversættelsesproblem






Now you can either disable settlement checks for upgrades (via MCT) or build the necessary buildings in ground cities.
The "One of the player regions must be able to recruit this unit!" message stops me from doing it, which does not make sense because it's the same building (Livery) that allows me to recruit Knights of the Black Rose and should also allow me to recruit (upgrade into) Knights of the Blazing Sun. Does it work as intended, or is something broken on my side?
- After AI factions finish their turn and the player turn begins, there is a 20–30 second background optimization phase. It is better not to interrupt this process or press End Turn again during this time.
- Interaction with TTC is unstable: during upgrades, AI armies may sometimes receive extra units or lose existing ones. It is recommended not to use these two mods together.
Please report whether everything is stable for you and if you experience any crashes in SFO or vanilla.
Reminder: for SFO, in MCT it is better to disable building checks, TTS, and ignore unit caps.
Which options do I need to disable, so that I can have it the way I prefer? Does "disable default upgrades" achieve this? By also having "AI Upgrades Units" enabled.
- Improved upgrade stability; the system should now behave more reliably in both vanilla and SFO
- Added Black Knights (Sword and Shields)
* Waaagh! upgrade bugs are still not fully fixed – please ignore Waaagh army upgrade prompts, as the Waaagh stack is not intended to be upgradable at all.
* TTS currently works only for the player; due to how upgrades are implemented, it may not be possible to extend this reliably to AI.
I saw this comment below:
"I was able to upgrade a 4th rank goblin archer unit in the Waaagh! to Orc Boar Boy Big'Uns"
That doesn't seem lore-friendly to me (the unit's race changes completely after the upgrade). Also, an archer unit becomes a melee-cavalry unit. Is this intentional or a bug?
This mod interacts weirdly with Waaagh! armies. units to be upgraded into all sorts of units. The rank requirement still holds but for instance I had an greenskin army with 19 units with 20 unit Waaagh! army attached. I was able to upgrade a 4th rank goblin archer unit in the Waaagh! to Orc Boar Boy Big'Uns that was moved into the main army.
If I filled out the main army to 20 units, the unit just disappears after the upgrade.
I wonder if the AI tries to upgrade units in the Waaagh! armies.
I'm guessing theyre in the Pack files and I'll need to get the modded unit's information from their luas too?