The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

修正吐根泪弹高度 Better Ipecac Tear Height
22 条留言
Iamsleepingnow  [作者] 10 月 4 日 上午 5:08 
@NBGFRyan

Fixed. There was a bug when I uploaded the previous version, which has now been resolved.
EnnBeeGeeF 10 月 2 日 下午 6:41 
I noticed this issue just recently, but with the mod enabled, the range of Ipecac/Haemolacria seems to be ~25% shorter, I got Ipecac in my latest run and I tested with the mod on and off, and for some reason having it on causes the range to be lowered a bit, is it because of tear height being lower then intended? or is there something I'm missing?

I'm pretty sure this mod is suppose to make it that regardless if its arc'd or straight shot, they have the same range(?), maybe a setting of mine got messed up?
DogeTOM 9 月 18 日 下午 1:08 
bruh tf is this i turned it off and the tears still bolt in beast fight when i have Haemolacria and Ipecac...
DogeTOM 9 月 16 日 下午 1:46 
Ok ill check tmr thank you
Iamsleepingnow  [作者] 9 月 16 日 下午 12:48 
this option is to enable the tear acceleration correction in beast fight, so you can turn it off to set to normal.
DogeTOM 9 月 16 日 上午 11:38 
ah ok so if i turn that on it will fix the issue right?
Iamsleepingnow  [作者] 9 月 16 日 上午 11:18 
Oh, I forgot to add this option.:dip: In the latest version just now, I added an "Apply Dungeon Accel?" so that it can be set. You may need to restart the game to update the configuration table.
DogeTOM 9 月 16 日 上午 10:28 
what is the option to make it normal in beast?
Iamsleepingnow  [作者] 9 月 16 日 上午 9:55 
I cannot modify the tear parabola in the trapdoor, so I kept a setting option "Dungeon Falling Accel" to adjust the acceleration of the tear in the trapdoor. If the tear is too high in the beast fight, it's probably due to the high range, so you can increase this option.
Iamsleepingnow  [作者] 9 月 16 日 上午 9:55 
I checked this issue, you are right. I was updating the tear size every frame, there was a conflict with the game code itself during clamp. Now I have changed it to only scale the tear when it is generated.
DogeTOM 9 月 16 日 上午 8:41 
ah it seems that whenever i get to beast fight my tears bolt up and sometimes down...
EnnBeeGeeF 9 月 16 日 上午 7:54 
Update regarding my previous comment:
It appears that the Haemolacria tears only shrink into oblivion if I have something that affects tear size (as mentioned in the examples, Pulse worm and Proptosis), and because of the min size being 0, it means that the tears can (and will) shrink into oblivion at some point (or just be really tiny, its still there, but because its so small its hard to notice.

I actually had this happen on a Ludo Run once.
EnnBeeGeeF 9 月 11 日 上午 1:50 
Words cannot describe my confusion, but everytime I get haemolacria, the tears always shrink into oblivion, and I had to make it so the clamp size setting is OFF.

Its weird because I never ran into this issue, unless this is a issue with any item/trinkets that affect tear size (i.e Proptosis, Pulse Worm)
dashmash2010 6 月 21 日 下午 1:45 
i want this mod but the game isnt supposed to be fun
Iamsleepingnow  [作者] 5 月 31 日 下午 11:04 
em .. Probably more than just visual. Mod would allow ipecac to hit rocks in front of it at high range.:dip:
SudPad 5 月 31 日 下午 12:03 
The game being fun is exactly the opposite of what Edmund envisioned with Isaac but thanks for this mod
guest ketchup 5 月 31 日 上午 10:26 
Is this a visual change or do they behave differently with this mod?
Iamsleepingnow  [作者] 5 月 31 日 上午 5:48 
Yes. I try to lower the parabolic height but failed, so replace it to normal:isaac:
JustASillyGuy 5 月 31 日 上午 4:38 
so this makes ipeccac and Haemolacria fire tears like normal?
Pie 5 月 29 日 下午 11:07 
helpful!
Iamsleepingnow  [作者] 5 月 27 日 上午 4:15 
确实可以限制一下吐根的弹幕大小
󰀜派󰀍梅󰀜 5 月 26 日 上午 6:32 
好模组 泪弹大小要是也能限制就完美了:steamthumbsup: